The new edition of Kill Team rebuilds the game from the ground up. We've seen a lot of previews about minis and how attacks work and such, but what about the fights themselves? Will you just be throwing your minis at your opponent's and seeing what happens? Not so much. In this preview, we get a look at Missions and how they'll work in the game.
From the article:
We recently looked at how to put together a kill team using the finely balanced, points-free system and examined the forces you can choose from in the upcoming Kill Team: Compendium. Now you’ve got your team of specialists at the ready, it’s time to dig into the missions they’ll be embarking on in matched play games in the new edition of Kill Team.
Matched play is a game mode that focuses on providing the most mechanically balanced games possible, ensuring that you and your opponent have a level playing field to test your strategic nous against each other. The strategic decisions begin before your models even hit the tabletop, so you’ll need to bring your A game to emerge victorious on the battlefields of Kill Team.
The core of the matched play experience is the mission you’ll be undertaking. There are nine to choose from in the Kill Team Core Book’s Critical Operations mission pack, and each one provides special actions and mission objectives that can dramatically alter your plan of action. For example, in Consecrated Ground missions, you can power up operatives that place themselves in harm’s way by controlling objectives at the end of each turn, or Turning Point.