In many games, when it's not your turn, you might as well go get a cheese sandwich for all you're able to do while your opponent destroys your forces. In the new edition of Age of Sigmar, Games Workshop is looking to rectify that. Get a look at what sort of things you can do during your opponent's turn in this preview of the upcoming edition.
From the article:
We’ve taken a look at the rules that make Monsters and Heroes more, erm, monstrous and heroic in the new edition of Warhammer Age of Sigmar and when the Dominion launch set is coming out. Now, it’s time to learn how you can interrupt your opponent and use certain abilities in THEIR turn.
Command points are going to be more prevalent in the new edition of Warhammer Age of Sigmar, especially if you choose to go second,* but who wants to wait until their own turn before spending them? Fortunately, there are some amazing new command abilities you can use in your opponent’s turn to really stall their initiative.