There's a new Cold War going on. But instead of superpowers on a single planet, this is a galaxy-spanning Cold War (it is pretty cold out in space). Between these two factions, the traders still fly from one system to another. Contract work is the lifeblood of most people, as they haul cargo (illicit or otherwise) from planet to planet. That's where you find yourself in Free Spacer, a new sci-fi RPG up on Kickstarter now.
From the campaign:
Free Spacer is a sandbox science fiction game about a crew of a commissioned starship in a quadrant wide cold war. There is exploration, trade, investigation, space combat, science projects, infiltration, and troubleshooting. We play to find out how the crew gets the job done, the choices they make, the rules they break, and the lengths they will go for their patrons.
Free Spacer is a roleplaying game with distinct features for science fiction roleplaying, inspired by Cowboy Bebop, Dark Matter, Farscape, Firefly, Killjoys, Switchblade Honey, or the works of Heinlein.
True Sci-fi// At its core, the game has a theme of freedom vs. power in a depiction a future far from now, rather than a retro sci-fi. It is contemporary science fiction that leverages the newest space sciences, takes into account biotechnology, and brings the internet to the rim of the quadrant.
Custom Starship// You play the crew of a starship. The ship acts a template for your crew and the type of contracts you take. Together you operate the starship, each taking a ship station.
Sandbox play// Space is big; a vast sandbox of unlimited freedom. Free Spacer provides a series of streamlined and efficient tools to the Gamemaster to prepare locations and characters. These are not just empty places and stat blocks, rather each includes their agenda and faction relationship.
Cold War Phase// The Cold War phase is a faction turn that lets you, the Gamemaster, simulate the faction struggle to control the sector. The phase generates your sector background and gives you prompts to create contracts.
Contract is law// You're a contractor, you live and die by your contract. Like the law, you may break the terms of your contract, but there is a price. The crew negotiates contracts to earn Residual Value – the value of Cargo, which acts as the in-game experience points.
Procedural Sector// From the Sector and the great societies at the core of civilisation down to settlements and creatures, Free Spacer has tool to procedurally generate everything. Sit down and build out your own detailed setting or just what you need. Every world, system, and factions will be your own, all while emphasising a real sci-fi galaxy.
The campaign's about 1/4 of the way to its goal with still 28 days left to go.