It's a card game where every single deck in existence is different from all the others. That's... pretty revolutionary. How did they come up with it? How does that work? What were the designers thinking? Well, in this interview with Richard Garfield, Fantasy Flight sits down and gets the answers to those and more in this look at KeyForge.
From the post:
In the center of the universe hangs the Crucible, an artificial planet built from pieces of the countless worlds scattered throughout the stars. Here, in KeyForge, the ethereal Archons clash in fierce battles, leading teams assembled from the Crucible’s diverse inhabitants as they race to gather the mysterious substance known as Æmber. By collecting enough of this precious material, Archons can forge the three keys necessary to unlock the Crucible’s hidden Vaults, absorbing their ultimate knowledge and power!
Along with this new world comes a new form of game, unlike anything the world has ever seen. The Unique Deck Game ensures that every Archon Deck is distinct from every other in existence. With no deckbuilding or boosters, you are challenged to use every tool at your disposal, discovering the synergies and power within your own deck and forging your own destiny in this world.
But what about the mind behind the Crucible? Who constructed this world, any why? Today, we're proud to speak with the renowned Richard Garfield about the challenges and triumphs of designing KeyForge: Call of the Archons—now available for pre-order at your local retailer or online through our website!