Skip to content

Escape from Skullcano Island RPG Adventure Up On Kickstarter

You know, we have a giant robot alert, but we don't have a giant monster alert. You'd really think that'd come in handy. Oh well, if we put one in, I can test it by posting this story again, because giant monsters abound. Escape from Skullcano Island is a new, high-level D&D-compatible adventure that's up on Kickstarter now.

From the campaign:

Much like our previous adventure modules, Escape from Skullcano Island is an old school, grindhouse-style combination of classic role playing adventure and 5E roleplaying style cram-packed with b-movie, monster movie-era badassery to challenge even the most seasoned of adventurers.  This is our most ambitious and outright crazy adventure module yet. It clocks in at over 100 pages and if the stretch goals are met, it could be as large as 140 pages! A fellow writer got a sneak peek and said "If the Isle of Dread dropped LSD with the island from Lost while watching old giant monster movies and listening to Black Sabbath, this is the adventure that you'd get". I honestly couldn't think of a better endorsement.

Escape from Skullcano Island is a high level adventure designed for a group of Tier 4 player characters, but is easily scalable for Tier 3 level challenges. If slappin' down apocalyptic death cults or taking on titanic kaiju in a land that time forgot is in your wheelhouse, then you're in the right place. We're excited to take you back to a time when the simplest things in life were worrying about making your saving throw against some giant monster's lightning breath or duking it out toe to toe with a bunch of entropy-worshiping doomslakers in the heart of a raging volcano. Oh, and there's plenty of face-offs against slobbering monsters of all shapes and sizes to whet your appetite for the old school. Feel like taking on a two-headed gorilla-god in the ruins of ancient flooded forest? We've got that too, in all the pulpy, retro, Grindhouse-style you can handle. In the end, we wanted to write the kind of stuff that we would want to play ourselves. After all, who wants to spend a night of gaming not having fun?

The campaign's already up and over its funding goal with 22 days left to go.