Even in a system that's designed to be rules-light and give players and GMs the tools they need to create their own parts of the game, you're gonna want options. And the players behind the DCC RPG have been nothing if not prolific in their creating. So much so that they've bundled a bunch of it together in the first DCC Annual. It's up on Kickstarter now.
From the campaign:
DCC RPG is the most fun you’ll ever have playing an RPG. It is also a game founded in principle. Important amongst those principles is an aversion to rules bloat. The DCC RPG core rulebook is but a single book. There are no splatbooks, sourcebooks, character books, monster manuals, or other supplements for DCC RPG. They are not needed. Incumbent upon the judge is the need to create: yon horizon is filled with adventure, and it is your adventure. You have worlds inside you: find them.
Yet the urge to create is a hungry god, and gods demand nourishment. It was originally conceived that an annual publication would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate.
And thus we come here to Kickstart a volume which has no place. If you are a DCC fan, you absolutely do not need to support this Kickstarter. Should you to desire to do so, however, you will receive a book that has become a legend, despite never before being published.
The Kickstarter's about 3/4 of the way to their goal with 30 days left to go.