There's treasure out in them-thar dunes. But getting it isn't going to be easy. I mean, if it were easy, there wouldn't still be that treasure out there. You're gonna have to go and get it, and there's no guarantee you'll make it back. That's the basic set up behind Curse of the Desert Outpost, a new adventure compatible with 5th Edition that's up on Kickstarter now.
From the campaign:
Are you a gamemaster looking for a fun and challenging adventure to add to your ongoing campaign? Or maybe you just want a scenario you can run for your players that can be completed in one or two sessions? In either case, I have just what you want… Wyrmkeep Dungeons TZ2: Curse of the Desert Outpost is a fantasy role-playing-game adventure module designed for a band of 5-8 5e DnD characters of 2nd to 4th level.
A mansion, once an oasis and outpost for a sheikdom and its clan, has mysteriously reappeared after being lost to the desert sands decades ago. This mansion’s location is significant in possibly resolving a simmering border dispute between multiple clans, which has lead the current sheik to hire a party of adventurers to scout the building and recover a token of authority that should be found within.
Rumors state that the entire place was cursed by the attackers (or maybe the defenders). Even if that is true, with courage and resourcefulness, the explorers surely can overcome the many threats of the Curse of the Desert Outpost and collect the riches that remain.
The campaign's more than 2x funded with still 21 days left to go.