the Sixth World is getting a shake-up with a sixth edition of Shadowrun. The classic sci-fi RPG of mixing fantasy worlds with the rust-tech of cyberpunk will be making its way to you later this year. But what's changing? Catalyst Game Labs has posted up a quick Q&A session with game designer Jason Hardy. Have yourselves a look.
From the post:
Welcome to this week’s Shadowrun, Sixth World update! For this week’s post, we’ve scoured various internet outposts to find some common questions about Sixth World, and asked Jason Hardy, Shadowrun line developer, to answer.
Is Sixth World an attempt to simply fix the problems that some saw in Fifth Edition, or is it more of a ground-up re-envisioning of the Shadowrun game as a whole?
Definitely closer to the latter. I wouldn’t say it’s a total re-envisioning—we still have dice pools of D6s, we have the same attributes, and many aspects are the same as previous editions. But we did not want to simply tweak or adjust Fifth Edition–we wanted this to be a whole new edition, with new concepts and a different feel. We also wanted to streamline the game—which is the subject of the next question!