Every aspect of the A Song of Ice and Fire: Tabletop Miniatures Game is going to be changing, at least a little bit, when the new update comes out. That includes a re-evaluation of NCUs, particularly their cost/ability ratio. In this preview of some of those changes and the thoughts behind them, game designer Fabio Cury explains what the dev team went through.
From the article:
Bannermen! Fábio Cury here. Although the year has passed, the Visions in the Flames continue to be seen!
As we’ve stated in previous visions articles, our intent with the 2021 updates was to leave No Card Unturned. And although there is a wide array of changes that were already discussed, we can be sure there are always Nooks and Crannies Unchecked. Lastly, while many battles can be won through blunt force, in most cases it is wise to bring Non-Combat Units.
Wordplay aside, NCUs are one of the elements that make ASOIAF TMG unique. We are very happy on how the Tactics Board currently functions and how NCUs interact with it, the Battlefield, and each other. Truth be told, there were only a couple of elements that needed to be addressed for NCUs as a whole, and these elements were the driving force for most of the changes we’re going to talk about.
The first element that was revisited throughout all NCUs was their point costs. We noticed that the basic “value” of an NCU was often more valuable than its actual effects. This meant that the base value of beingan NCU (an Activation, access to the Tactics Board, the effects therein, etc) was usually worth more than any single effectthe NCU actually had.