Many of us have been there. Your gaming group wants to get into a new game and you can't decide on what you want to play. "I want to play Sci-f!" "I want to play Fantasy!" "I want to play Historical Ancients!" "I want to play Historical WWII!" Well, with Ages of Conflict, you can get them all. The universal miniatures rules are up on Kickstarter now.
From the campaign:
Ages of Conflict is a multi-genre, or universal, tabletop miniatures war game. This is a game of mass battle in which you command an army with the goal of smashing your enemy into ruin. Ages of Conflict employs a flexible system allowing you to create units and armies from nearly any time and genre, including ancients, fantasy, black powder, and science fiction.Our goal with Ages of Conflict is to give you the option to use one set of rules to play multiple genres of tabletop warfare. This isn't to say you shouldn't play other games and rules (We play other tabletop miniature games also.), though we believe it shouldn't be necessary to use different rules just because you want to play a game with ancients one day and sci-fi the next.
Features and benefits:
- Scale Agnostic. Ages of Conflict treats the miniatures as representations of the soldiers in the unit allowing you to use any scale miniatures you prefer - 2 mm, 3 mm, 6 mm, 10 mm, 15 mm, 28 mm, etc.
- Multi-Genre. One set of rules to battle with historical, fantasy, black powder, World War II, and sci-fi. This means you can also mix genres allowing you to fight an army of American Civil War Confederates against undead, a World War II Allied force against alien invaders, and so on. This does not mean the armies will be equal and we have made efforts to make the combining of genres "realistic." For example, with the rules as written, a unit of ancients armed with spears is not capable of harming a T-34 Soviet World War II tank.
The campaign's up and over its funding goal with 26 days to go.