Modiphius adds another notch to the Year of New Editions with the release of the 4th edition of Kult: Divinity Lost. If you're looking for a bit more mature content in your RPG then Kult might just be for you. Remove the veil that keeps you from seeing the true world all around you. Deal with dark magic and make bargains with demons as you try and stay alive in this even more unforgiving world.
From the announcement:
In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
These new releases are spearheaded by a 4th Edition Core book in print and PDF which contains all the rules and setup you need to play the game, accompanied by gorgeous interior artwork. The core book also comes in two special print editions: The “Black Edition” features an all-black cloth cover with the KULT name in blood red. The Bible Edition is a “pocket version” of the KULT: Divinity Lost Core Rules, in an all-text version with cover in black leather imitation with gold foil lettering plus gold foil page edging. This range of core books are also accompanied by two key supplements
The Black Madonnais a legendary KULT campaign previously unreleased outside of Sweden and France. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah
Taroticum and Other Talescontains seven stand-alone scenarios for KULT: Divinity Lost, set in different times and locations and explore different parts of the mythos all designed to be quick and easy to pick up and play
Accompanying the core books are a range of compelling KULT accessories including a Gamemaster Screenwhich consists of four panels with info for the GM and a clean mood-filled skyline image facing the players. The panels are designed to give the GM on-the-fly suggestions using the GM Moves, Unique Moves, and NPC generation. The Dice Set for KULT: Divinity Lost consists of two custom-made d10, with the number 1 replaced by the Sephirot symbol, in black and blood red.