From the preview:
Greetings HeroClix fans, and welcome to the second part of our exploration into the chase figures from the Marvel HeroClix: Avengers Assemble set. Today, we’re looking at three of the founders of the Avengers – Hulk, Iron Man, and Steve Rogers!
As you’ll recall from our last article, the chases from this set feature some of earth’s mightiest heroes in slightly different styles – alternate takes on classic characters, if you will. Last time, we looked at Black Widow with the power of Mjolnir, and Hawkeye empowered by Pym Particles as Goliath. Today, we kick things off with Tony Stark, the Invincible Iron Man!
This iteration of the technological Avenger is Tony in his ‘Heavy’ armor that he wore near the beginning run of the Marvel Now! initiative. Designed for close quarters combat and a stand-up fight, rather than the typical dogfighting that Iron Man does, this suit begins with a trait called Ultra-Dense Alloys, which gives Iron Man a myriad of defensive abilities. Whenever Iron Man would be dealt damage, you will roll a d6 that can’t be rerolled. On a 1, he can use Invulnerability, on a 2, he can use Invincible, on a 3-4, damage is reduced by 3, and on a 5-6, damage is ignored. He also has a special power on movement called Laser Replicate, which states that when he is given a ranged combat action with his damage value locked until actions resolve. After the ranged combat attack resolves, Iron Man may then make a ranged combat attack as a free action. He also carries a special power on attack called Magnetic Concussion allowing him to use both Force Blast and Pulse Wave. Finally, he has a special damage power called Give Me All the Cameras, which allows Iron Man to use Outwit, in addition to having Improved Targeting, allowing him to ignore Hindering Terrain, Characters, and Blocking Terrain, destroying all blocking terrain along it’s line of fire to the target.
Truly, Iron Man is a force of technological prowess, only rivaled by the indomitable force of giant destruction the Hulk. This version of Dr. Bruce Banner is from the Hulk: The End comic, the story in which he is the last surviving human on Earth. The Last Titan trait states that Hulk can use Super Strength, and that all of his powers can’t be countered. In addition to that, Hulk also begins the game with a Titan token on his card, and once per turn, when he damages an opponent with an attack, you’ll place an additional Titan token on his card. Over the course of his dial, he also has a special ability called Hulk Hates World which allows Hulk to use Charge without having to halve his speed value, in addition to Improved Movement – Ignores Hindering Terrain, Characters, and Ignores Blocking Terrain, Destroying the Terrain as the Character Moves Through It. He also brings the defensive power Only One There Is, which shows Hulk’s resilience with the ability to use Invulnerability and Regeneration when he has no action tokens. Additionally, when this special power is revealed, you’ll stop turning the dial and remove a Titan token from the card. And, subsequently, whenever he would take damage, you’d instead remove a Titan token from this card. The only downside, sadly, is that Hulk can’t add any additional Titan tokens to the card.
Our final hero today is Steve Rogers, from the time where he was both leader of S.H.I.E.L.D. and the Secret Avengers – and, for a short time, the man in possession of the Nova force. That helmet granted the power of flight, as well as tactical expertise, here represented by the trait Nova Helmet Targeting Assist. Always a leader of men, this trait states that each turn, one friendly character with the Avengers keyword and another friendly with the Nova Corps keyword can use Precision Strike when targeting a single adjacent character. A Sharpshooter in possession of formidable powers, Steve Rogers makes use of the abilities of the Nova Force through the power I’m Pretty Good with Bank Shots. This power states that when he targets a single opposing character with a ranged combat attack and hits, after actions resolve he can make a second ranged combat attack against a different character – but, when he does, lines of fire are drawn and range is counted from the first hit character’s square.
We truly hope you’ve enjoyed these previews of the chases from the Avengers Assemble set – we’re very proud of the way they turned out, and think that each of them brings something unique and fun to the game. We hope you have a successful hunt for the chases as you collect the set, and that whatever you pull from Avengers Assemble helps you on your way to filling out teams you enjoy playing, as well as bringing in figures that have never been made to the game. Until next time, may your blades rolls be sixes!