Dude! Dude. Duuuuuude! Dude? Dude. *nods sagely* Dude.It's a word that basically can mean pretty much anything you want it to mean. And, in North Star Games' latest game, Dude, you do just that. Playe
Dude! Dude. Duuuuuude! Dude? Dude. *nods sagely* Dude. It's a word that basically can mean pretty much anything you want it to mean. And, in North Star Games' latest game, Dude, you do just that. Players draw cards with different ways to say dude and you must try and match up with someone else meaning the same thing as you all say dude in different ways. More Dude brings in things like saying dude like a robot or a surfer and such. Both are available exclusively from Target and Target.com.
From the release:
The dude arrives. North Star Games is excited to introduce its brand new game dude, now available exclusively at Target and Target.com. The game dude celebrates the versatility of a word that can be a question (dude?), an exclamation (dude!), an objection (DUDE), an expression of wonder (dooode), and many other things.
To play dude, each player has a set of cards that shows the word “dude” in 6 different ways. Everyone sits around the table saying “dude” in these different ways, all at once. You try to match with someone who you think is saying “dude” in the same way you are.
“It’s all about intonation, pronunciation, and body language,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “Is someone saying ‘dude?’, ‘dewd’, ‘dooode’ or just…‘dude’? dude simply celebrates all the beautiful ways that this amazing word can be said.”
But wait. There's more....
If saying "dude" was not enough for one game, North Star Games is also simultaneously releasing a second game called more dude. Similar to dude, more dude also consists of saying the word "dude" over and over again, but this time players must say it as a robot, a surfer, or any other number of crazy characters shown on the cards.
dude and more dude are now available exclusively at Target Stores and Target.com for $10.99. Through August 11th, customers can get 10% off of dude here, and 10% off of more dude here, using the promo code: GENCON.
Come from the land of the ice and snow. From the midnight sun, where the hot springs flow.Yes, from up in the arctic circle (or for those that read Greek, the bear circle), there's many adventures to
Come from the land of the ice and snow. From the midnight sun, where the hot springs flow. Yes, from up in the arctic circle (or for those that read Greek, the bear circle), there's many adventures to be had. If you want to carve a legend for yourself among that harsh land and hardy civilization, you'll have to be tough and cunning. And that's just what they bring you in Svilland Saga, a new campaign setting for 5th Edition that's coming to Kickstarter soon.
About the game:
New Norse Mythology Based RPG is Coming – Svilland Saga Svilland Saga is a campaign setting based on the system of Dungeons and Dragons 5th Edition. It is a deep-down entertainment media of Norse culture, especially the Viking Age. The realm itself is fiction, but all the assets of the game; politics, history, the pantheon, classes, magical items and monsters are inspired from the Norsemen and their old ways of living. Currently, it includes three kingdoms in a landscape as big as Scandinavia, 38 new class archetypes, 100 new magical items, and 20 new monsters. The book will have over 100 pages of content and we aim it to become more with more stretch goals funded. Yes! We will be on Kickstarter!
What is difference from other Norse based settings There are many RPG games out there with the themes of Norsemen and Vikings, yet it was not possible to dive deeply into these themes and cultures with Dungeons and Dragons 5th Edition, until now. Under development for the past 6 months, Svilland Saga will be a campaign setting that will make you dive deep into old Norse culture with the fun of DnD.
Compared to other settings, it is of course darker. It has more entangling politics, fear and excitement of various mythological monsters, and a true feeling of role-playing a Viking with mystical or religious aspects, or just the profound brutality. If you like entertainment media on Vikings with all the movies, series and books, you will find yourself immersed in playing the heroes in your favorite interests of the culture.
And also our gods… There are 9 gods in Svilland Saga to follow; Odin, Thor, Freyja, Balder, Fenrir, Tyr, Hel, Aegir and Loki. There are several religion cults for those gods and try to extend their gods purposes.
Money doesn't grow on trees. But it can be printed on a press. It puts a whole new spin on "making money." In Counterfeiters, players take on the role of the titular criminals and must produce and pas
Money doesn't grow on trees. But it can be printed on a press. It puts a whole new spin on "making money." In Counterfeiters, players take on the role of the titular criminals and must produce and pass off their funny money without getting caught.
From the announcement:
Players act as Counterfeiters, printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police, but his protection comes at a cost…
The game ends when the police complete their investigations into the counterfeiting industry; the winner will be the player with the most ‘real’ (non-counterfeit) money!
The Traveler has been chosen!Actually, they're just wandering around South America, seeing what they can see and sharing their wisdom as they go. The Traveler is the new expansion for Altiplano coming
The Traveler has been chosen! Actually, they're just wandering around South America, seeing what they can see and sharing their wisdom as they go. The Traveler is the new expansion for Altiplano coming from Renegade Game Studios and dlp Games. There's new locations, resources, and more, all in one box.
From the announcement:
Renegade Game Studios™ and dlp Games are excited to announce the first expansion to Altiplano — The Traveler! This expansion adds even more locations, resources, and strategy to an already excellent game.
Pre-order from your Friendly Local Game Store or online through the Renegade Store.
A traveler wanders through South American Highlands and brings the inhabitants new ideas from his travels. Anyone who meets him can take advantage of these assets. A public trading point makes it possible to obtain rare goods in exchange for opals. And a variety of fortunes adds even more diversity to life among the mountain ranges in Bolivia and Peru.
With this expansion to Altiplano, the planning of moves becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveller open up completely new ways to increase one’s own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning.
Thus, the strive for success in this inhospitable region turns into a completely new challenge! Who’s prepared for this?
I'm sure there's quite a number of you in planes, trains, and automobiles, headed to Indianapolis. And when stuck in those modes of transportation, there tends to not be much to do. Well, one thing yo
I'm sure there's quite a number of you in planes, trains, and automobiles, headed to Indianapolis. And when stuck in those modes of transportation, there tends to not be much to do. Well, one thing you can do is listen to some gaming podcasts. And that's just what we've got for you here.
Today on the dial we've got: Game Classy Episode 168: Tourney Blues; Playin’ and Slayin’ Episode 20: Gen Con 51 Prepisode; Blight and Boon Episode 12: Scenario Focus – Life; Blue Peg, Pink Peg Bonus Episode: Designer Deep Dive- Detective with Ignacy Trzewiczek; The Polyhedron Collider Cast Episode 45: The cutting edge of gaming; Epic Gaming Night Podcast Episode 165: Gencon preview!; Rolling Dice & Taking Names Episode 149: Detective, Carthago, Istanbul the Dice Game, Warhammer AoS Champions & Kill Team; The Cardboard Herald Episode 90: Greg Loring-"The Loremaster"-Albright explains what the heck is a "pervasive game"; The D6 Generation Episode 240: Scouting Geeky Tours & Teaching Game Design; The Secret Cabal Express 40: Gen Con 2018 Preview and Gen Con 2017 Look Back; and The Offline Gamer Episode 32: The Great Indoors 2018.
It’s time for the annual Gen Con Prepisode! The guys preview some of the new games they will be looking to check out at this year’s Gen Con and provide some tips and tricks to navigating the best four days of gaming with 60,000 other people. But that’s not all. This episode Ty also recaps his adventures playing AoS at Midwest Meltdown.
Welcome to a podcast devoted to Godtear. In this podcast we hope to track the game through it’s development and share our thoughts with how the game is progressing through it’s playtest.
In this episode Andrew and Dan discuss the tactics around the Life Scenario.
During this Designer Deep Dive, we speak with Ignacy Trzewiczek about his upcoming title, Detective: A Modern Crime Board Game. Detective is a story based mystery game that integrates technology and real world on-line elements to create an immersive game play experience. We talk to Ignacy about his creation of this innovative title and the challenges associated with create a game that expands the bounds of traditional game play.
Polyhedron Collider proves it is, as always, on the bleeding edge of new releases and the new hotness… by talking about Lords of Waterdeep and Android Netrunner, games that came out about 5 years ago.
We also agree the Echidna Shuffle is a great game, admit that we are terrible at Pandemic Legacy and should never be left in a position of responsibility and get all paranoid over The Thing.
News: Comanauts Project Elite Roy joins Kid Loves Tiger Games What we have been playing! (Roy) A Song of Ice and Fire (Rob) A Song of Ice and Fire (Matt) Nothing
Episode 149 is a long episode. Sorry, but that is what you get when we cram a bunch of game content into an episode. We have a guest joining us, nobody special, just Chaz. We invited him to come on so he and Marty could tell you all about the new game Detective: A Modern Crime Board Game. It is getting some incredible praises right now, so the hype engine is working hard. I have yet to play it, but looking forward to it based on what Chaz and Marty were saying. And from watching videos, there is just something appealing about how the game works that I will not be scared to break it out with the lighter gamer crowd.
Need to warn you now, we really don’t have a lot of grumpiness to report in this episode. In the two five minute segments, enjoyed both of those games and look forward to playing them again. Play Fusion/Games Workshop is knocking it out of the park and really scared with Champions. Scared in that it might take me back down a path of buying into a trading card game again. If you don’t want to have anything to do with a TCG, then the discussion around this game is worth just skipping. If you do though, you will miss out on probably two really nice mechanics that they have built into this game.
Istanbul the Dice Game will be a game I would even try and get my wife to play because of the speed of play, the light strategy, and the teaching ease of this game. Simple actions for people to follow and once again, doesn’t grow stale on the table. One ding that I failed to mention was the setup, took a little while, but that can be decreased with individual bags and maybe someone not putting out all the gems and just one to track the progress on each area.
Moby Dick, the essence of gaming, art theft, and pervasive gaming; this episode has it all. If it sounds like I am smiling ear to ear while talking to Greg, it's because this was one of the most casual and fun conversations I've had on the podcast in a long time. Greg is a standup dude worth keeping your eye on, because he is busy helping to interpret, shape, and realize the bright future of our hobby in some truly fascinating ways.
Gen Con 2018 is in a week from today so Jamie and Tony get together to take a look at the BGG game release list and talk about the games that will bring you to full froth! As well, they take a look at Gen Con 2017's BGG list and talk about how some of the hot games from last year fared over the past year.
We come to you live from The Great Indoors 2018! (Well, a small room next door...). We're joined by Peter Hazlewood, Vince from Asgard Games UK, and Richard Denning from UKGE/Medusa Games.
In the far-off and distant future, humanity is no more. The only thing that's left are the armies of robots that we created and programmed to fight. But not with guns or tanks or bombs, these robots a
In the far-off and distant future, humanity is no more. The only thing that's left are the armies of robots that we created and programmed to fight. But not with guns or tanks or bombs, these robots are designed to sword fight to the finish. And, being robots, they remember past mistakes and always are improving their skills. In the end, only one robot will be victorious. That's the story in The Duel: Point of Honor, a new strategy card game that's up on Kickstarter now.
From the campaign:
Civilization is gone but robots remain, programmed to fight for all of eternity. In The Duel: Point of Honor, sword-fighting robots engage in intense and thoughtful combat to test their knowledge and skill.
As the robots endlessly fight, they train and learn from their previous battles. Every time the robots meet, they employ new strategies and tactics to best their opponent and achieve Honor.
In the Duel: Point of Honor, you take on the roles of two of these robots. You engage in a number of battles to determine who is the more renowned fencer and who is the most honorable automaton.
You have many options for victory. You can be celebrated for being agile and skilled. You can earn Honor for your pageantry, decorum and character. Or you can let your blade do the talking and leave your opponent scarred and damaged.
But be warned, the more damaged your opponent becomes, the more options they will get to train and improve their skills for future battles.
The game's a bit more than 1/4 of its way to its goal with still 23 days left to go.
Alright! You've done it! You've survived or stopped the apocalypse! Time to move on to the next one! What? You thought that one was all you had to deal with. Oh no, good traveler, there's plenty more
Alright! You've done it! You've survived or stopped the apocalypse! Time to move on to the next one! What? You thought that one was all you had to deal with. Oh no, good traveler, there's plenty more where that came from. And that's what you'll be up against in Necrotopia, a new RPG that's up on Kickstarter now.
From the campaign:
Necrotopia is an Apocalyptic RPG where you and your friends battle through multiple Apocalypses. Faced with invasion of evil forces through portals, travel across worlds after you master use of portals. Original story and art with unique characters and settings.
Uses a D6 game system with move creation that is simple and highly customizable. Create a character in 5 minutes and play a session within an hour. Fun for veteran RPG players and new players.
Necrotopia is a role playing game written and developed by Keenan Dunham. This is an independent project of a combination of ideas and stories Keenan has created. Our goal is to release the first 30 page stand alone rule-set book, and expand the Necrotopia Universe after that with more campaign books.
With the limited time-frame of the first kickstarter we will only be releasing the 30 page rule-set book along with some special bonuses. Artists are being paid up front for original art used, not from promises of future money. Some art used is public domain.
The game itself is meant to be a beginners pen and paper role-playing game that can appeal to anyone. It is simple and highly customizable. Here is a sample of the story from book one: "Necrotopia’s story begins with sparks of an invasion of demonic and inter-dimensional forces attacking Earth, initiating a battle for survival and conquest. There is a battle between Heaven and Hell brewing and you and your friends are caught in the middle. What happens depends on you with one person taking the role of Game Maestro and the rest taking the roles of role playing characters." We hope you and your friends have a ton of fun with this game!
The Kickstarter is up and running now. It's set to go for another 26 days.
The world is flat.No, not the Earth, I'm not an idiot. I'm talking about the world of Confluence, the 9th of 14 world in the Cosmic Mirror. It's flat. And there's 4 suns (because My 3 Sons just wasn't
The world is flat. No, not the Earth, I'm not an idiot. I'm talking about the world of Confluence, the 9th of 14 world in the Cosmic Mirror. It's flat. And there's 4 suns (because My 3 Sons just wasn't enough). However, it's not a healthy world, as it's about to collapse. Who will be able to save it, and who will simply be crushed? That's up to you. The RPG rulebook is up on Kickstarter now.
From the Kickstarter:
Confluence is the 9th of 14 eras on the Cosmic Mirror, a flat world with 4 suns. Cosmic meddling has caused the world to collapse in on itself, prompting beings from the other 13 eras to pour into it. Now, their cultures, their races, their creatures are all colliding. This is Confluence.
10 Worlds, 1 Game. In Confluence, players will take up the roles of denizens who have come from these disparate worlds, thrown together into one world of ancient history and extreme technology. Each of the 10 playable races brings a unique experience from their own game worlds, and each comes with their own levels of difficulties, allowing experienced players to play alongside new players while facing different difficulty levels in character creation and management.
With 10 core races and 40 NPC races, as well as unique items, technology, equipment, and magic from each of the worlds, Confluence is a world made to be explored. You can play a horror game with the undead hordes of the 7th Era, engage in political intrigue with the beings of the 12th, and hunt down ancient relics of incredible power from the 13th. Will you fall into worship of the Fallen Gods, or will you find power from the being that resides within the world itself? Your journey awaits.
The campaign is up and running now. It's set to go for another 29 days.
Many of you out there have played Dead of Winter and loved it. You're hungry for more! Well, while it's not another Dead of Winter expansion, Plaid Hat Games has announced what amounts to its spiritua
Many of you out there have played Dead of Winter and loved it. You're hungry for more! Well, while it's not another Dead of Winter expansion, Plaid Hat Games has announced what amounts to its spiritual successor. It's called Gen7, and it puts players on board a space ark as it heads across the galaxy. However, about halfway through the trip, things aren't going entirely right. But what's the actual issue and how can it be solved? That's up to the players to decide.
From the announcement:
Gen7 is a grand narrative game with a massive branching path, and the choices players make as they play will alter the direction of the story. Gen7 is a Crossroads Game in the spirit of the award-winning Dead of Winter, and will constantly challenge its players with a variety of unique situations that will force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?
In the coming weeks we will release previews to give players a sneak peak at this exciting game that contains an enormous narrative unlike anything Plaid Hat Games has attempted before. Gen7 is also available for preorder now, and will be arriving at retailers and to our own web store. We will also be running demos of Gen7 at GenCon, so be sure to stop by Booth #1537 and check it out!
While the Rebellion might've started out as just a rag-tag group of individuals fighting against the Empire, they've become a fighting force that, while they can't match the Imperial's numbers, they c
While the Rebellion might've started out as just a rag-tag group of individuals fighting against the Empire, they've become a fighting force that, while they can't match the Imperial's numbers, they can certainly match their skill. The Rebel Commandos are elite troopers, trained in small-squad tactics and able to perform surgical strikes on enemy positions. Check out their rules for Star Wars: Legion.
From the post:
Sometimes a single unit with the right training can accomplish what an entire brigade cannot. As demonstrated on Endor, when a small Rebel strike team managed to bring down the shield generator protecting the second Death Star, these specialized troops can be invaluable to any army.
This is especially true of the Rebel Alliance, who lack the numbers to face down legions of Imperial troops in open battle. For them, a team of operatives working on the fringes of a battle can assist more traditional troops by making use of unorthodox tactics to disrupt Imperial operations.
You’ll soon be able to add these squads of Rebel snipers and saboteurs to your Star Wars™: Legion armies with the Rebel Commandos Unit Expansion. Whether you choose to deploy your operatives as a full unit or break them into smaller teams, the seven unpainted, easily assembled Rebel Commando miniatures in this expansion can be enhanced with five upgrade cards that further enhance their unconventional approach to the battle.
Releasing alongside the Han Solo Commander Expansion in the third quarter of 2018, the Rebel Commandos Unit Expansion is poised to shake your Rebel armies to their core. Read on for a closer look at what you’ll find inside this expansion!
Sports, generally speaking, are meant to be played as a tourney or as part of a league. You have your event or season, and the teams play games/matches against each-other over the course of it. For Gu
Sports, generally speaking, are meant to be played as a tourney or as part of a league. You have your event or season, and the teams play games/matches against each-other over the course of it. For Guild Ball, that was the Big League, originally released in Season 2. Well, the game has changed quite a bit since then, and now Steamforged is updating the Big League for Season 4.
From the announcement:
The base system of Big League will not be changing too much, after all, don’t fix what ain’t broken, right? However, there is still a lot of new stuff to talk about. We’ll cover each in more detail soon but here is the short list of new updates;
Guild Plots for New Guilds 10 New Common Campaign Plot cards Rules for playing the Big League with Game Plan cards
Yarr arr yarr! I loddie the hotpants! It's a pirate's life for me!Hey, I downloaded from Napster back in the day. That counts, right?Ok, so maybe I'm not much of a pirate, but Conan is, and so can you
Yarr arr yarr! I loddie the hotpants! It's a pirate's life for me! Hey, I downloaded from Napster back in the day. That counts, right? Ok, so maybe I'm not much of a pirate, but Conan is, and so can you when you play the Conan RPG from Modiphius. They've released the Conan the Pirate supplement in pdf format.
From the announcement:
Today we're really pleased to announce the release of the first PDF in the second wave of Conan RPG source books, Conan The Pirate, which allows you to embark on a buccaneering career on the high seas of the Hyborian Age.
The Hyborian world is home to many dangerous people, and none are more savage, ruthless, or dastardly than its pirates, the scourge of the high seas. A menace to civilization itself, these seagoing bandits have their own ways, customs, and traditions, and Conan the Pirate explores pirates and the pirate world.
Detailed within these pages are the countries up and down the coast of the Western Sea — proud Zingara, wealthy Argos, the western reaches of Shem and Stygia, all the way down to fearsome Kush and the Black Kingdoms — as the setting for pirate-based campaigns.
With this volume, CONAN characters can embark on campaigns of piracy, plunder, and high adventure! So, unsheathe your cutlass and ready yourself for a boarding action, to seize plunder and glory for your captain and fellow buccaneers!
At the center of a game of Guardians are the Guardians (it's kind of right there in the name). In this first preview for the game, Plaid Hat Games goes right in with a look at how these Guardians card
At the center of a game of Guardians are the Guardians (it's kind of right there in the name). In this first preview for the game, Plaid Hat Games goes right in with a look at how these Guardians cards work, how other cards work with them, and what other things you can expect them to work like.
From the post:
Welcome to the first preview for Guardians! We’re very excited to give you another glimpse into this world of mighty heroes and tactical battles! Today we’ll be exploring heroes, their power decks and ultimate cards, along with how you combine these cards to form your team. One of the most unique aspects of Guardians is how players combine the power decks of their heroes to form their draw deck for the game. While each hero has the same number of power cards, their abilities and effects are completely unique, so players will never play the same game twice! Here’s an example of a hero card up close:
Two recent factions are getting things this release wave from Privateer Press. The Crucible Guard, the brand-new alchemist faction has a trio, including Combat Alchemists, the Dragon's Breath Rocket L
Two recent factions are getting things this release wave from Privateer Press. The Crucible Guard, the brand-new alchemist faction has a trio, including Combat Alchemists, the Dragon's Breath Rocket Launcher, and the Liberator light warjack. Then, sneaking its way in there, is the Hollow Holden attachment for the Grymkin. Kinda out of nowhere with that one.
It's Gen Con week. I'm sure everyone's prepped and ready to go. *watches lots of people shake their heads NO!!!*Ah, well, as you finish getting ready, be sure to check out today's terrain articles so
It's Gen Con week. I'm sure everyone's prepped and ready to go. *watches lots of people shake their heads NO!!!* Ah, well, as you finish getting ready, be sure to check out today's terrain articles so your tables can look as good as the ones at the show.
Today we have: Dwarven Forge Running Caverns Deep Terrain Kickstarter, New Sarissa Precision EL Alamein Station Scenery Set, New Post-Apocalyptic Terrain Available From Plastcraft Games, and North Pass Gaming Mat Available From Pwork Wargame.
Design the most immersive, organic and fantastical subterranean terrain you've ever seen. Set a new, higher standard for sculpting and painting with depth, detail and beauty -- every bit by hand -- that makes Caverns Deep! our finest terrain yet. Produce the richest assortment of features we’ve offered -- crystal, ice, water, ruins, gorges, bridges, elevation, and much, much more. Lastly, offer up to 15 amazing encounters (along with dozens of add-on sets) -- the more you pledge, the more we unlock -- that offer unparalleled modularity and provide their own compelling adventures right out of the box.
1x N120 El Alamein Railway Station 1x R004 Low Aggregate Wagon 1x R009 Flatbed Wagon 2x Single Signals (half a pack of R006 which has 4 in it) 1x R020 Straight Track Sections (6)
This month of Julycomes loaded with new releases for post-apocalyptic and scifi themed wargames ?.
With this new launch, we have expanded the range of post-Apocalypse products so you can enjoy them in your games. Completely compatible with wargames like #fallout, #darkage or Punkapocalyptic, these terrain pieces will serve as gigantic central pieces on your game tables.
Will you dare to go into the Wasteland to discover them?
This products are available for pre-order at our webstore and will hit the stores during September.
Fighter/Rogue, Wizard/Ranger, Warlock/Barbarian, there's all sorts of combinations you can make. Multiclassing is a way to have a bit of variety with your characters. But how will it work in Pathfinde
Fighter/Rogue, Wizard/Ranger, Warlock/Barbarian, there's all sorts of combinations you can make. Multiclassing is a way to have a bit of variety with your characters. But how will it work in Pathfinder 2.0? We get a look at that. Along with it, Paizo is showing off a bit about different Archetypes as well, which can further differentiate characters in a class from one-another.
From the post:
One of the trickiest parts of the rules is multiclassing. At its heart, multiclassing allows you to build almost any character you can envision, taking parts from multiple classes to build the perfect version of your character. Making these rules play well with the rest of the game, unfortunately, has always been a challenge. Concepts that really should work together just fell flat, leaving you with a character who could not perform at its level and keep pace with single class characters. This was especially the case for certain classes, like most spellcasters, that had a central class feature or features that you would fall sharply behind in if you weren't constantly progressing in that class.
Suffice to say, when it came time to redesign the system for the Pathfinder Playtest, we knew that multiclassing needed work.
Then came the rules for archetypes. The new design for this emblematic part of the game allows archetypes to be taken by any class, so you can decide exactly how much you want to invest into an alternative path for your character. The more we worked on that system, the more it began to sound like it shared almost exactly the same goals as multiclassing. Our thought was, shouldn't they just be the same system?
Multiclass archetypes are one of the more experimental parts of the Pathfinder Playtest. So much so that there are only four of them in the book, one for cleric, one for fighter, one for rogue, and one for wizard. Just like ordinary archetypes, you must take a special dedication feat to gain access to the archetype, but you cannot be of the same class as the archetype (so you can't take the rogue dedication feat if you are already a rogue). Let's take a look at one of these feats.
Oh, hello Gen Con. You're, like, right here... Not that it's really "sneaking up" on us. It's been on the radar since January. But still, the show's right around the corner. And Z-Man Games will be th
Oh, hello Gen Con. You're, like, right here... Not that it's really "sneaking up" on us. It's been on the radar since January. But still, the show's right around the corner. And Z-Man Games will be there, and they're giving us a little peek at what they'll have at the show.
From the post:
Gen Con is right around the corner! We’re counting down the days and can’t wait to see everyone in Indianapolis. We know Gen Con is a whirlwind of games and events, so we want to help you plan ahead. We've been working day and night to make this Gen Con a great one so read on for the exciting things we have planned this year.
In order to demo our games, you have to find us, of course. We’ll be at booth 1429. For Gen Con first timers, the exhibit hall will have giant banners with numbers hanging from the ceiling. Find aisle 1400 and walk down toward the middle of that aisle. You’ll find us there ready and eager to teach you all the new games.
Knight Models has a huge batch of releases for the Batman and DC Universe Miniatures Games. There's classics like Poison Ivy, Booster Gold and Blue Beetle, and The Falcone Crime Family, among others.
Knight Models has a huge batch of releases for the Batman and DC Universe Miniatures Games. There's classics like Poison Ivy, Booster Gold and Blue Beetle, and The Falcone Crime Family, among others. Also King Shark, because we just passed Shark Week. They are also taking orders for their show-exclusive miniatures, which include Batman (Nightmare) and Luna Lovegood in her lion hat.
From the announcement:
Good news everyone!
We are glad to show you this months new releases!
But that is not all! For a limited time (until August 16th) you will be able to purchase this year GenCon exclusive miniatures at our webstores! We are glad to show you Batman's Nightmare and Luna Lovegood with her lovely Lion Hat.
It's hot out. Ridiculously hot. Dangerously hot. It was also dangerously hot outside during the North Africa campaign during WWII. Though the danger was as much from enemy snipers and artillery as it
It's hot out. Ridiculously hot. Dangerously hot. It was also dangerously hot outside during the North Africa campaign during WWII. Though the danger was as much from enemy snipers and artillery as it was the heat. Warlord Games is taking us back to those desert offensives with their latest Bolt Action releases, including a new Western Desert book and special pre-order model.
The British 8th Army, including Commonwealth troops from many nations, fights to stave off the overwhelming German and Italian Axis forces in this latest Bolt Action Campaign book – The Western Desert!
When compared to the enormous campaigns waged on the Eastern Front and in Western Europe during World War II, the struggle in North Africa between the British Commonwealth and the Axis might seem an unimportant sideshow. However, its influence and impact were far-reaching and dictated many strategic decisions that influenced the course of the war.
This Bolt Action campaign book will focus on the conflict in the area most commonly referred to as the Western Desert – a campaign theatre reaching from the Libyan city of Tripoli to Cairo, and the Egyptian Nile valley, a distance of some 1300 miles, a featuring some of the most hostile terrains on Earth.
It covers a period of time from September 1940 when Mussolini’s Italian Army invaded British-held Egypt to the final retreat of Rommel’s Afrika Korps from Egypt during October 1942. During that period the conflict witnessed much hard fighting resulting in spectacular victories and the capture of territory, equipment and prisoners for both sides whilst also subjecting them to a series of demoralising retreats where final and irrevocable defeat seemed assured.
This book has 167 pages full of content, ranging from new rules and units, full-colour images, history and backgrounds and more!
New Bolt Action starter – El Alamein Battle Set – Fight as the British 8th army or German Afrika Korps in this brand New Bolt Action starter set! This starter set gives you everything you need to play a Bolt Action game based within the Western Desert, you’re able to make two forces from this set, representing the Allies and the Axis efforts of attempting to control the deserts of Africa!
It has two armies to use, templates and pin markers, order dice and regular dice, terrain, an A5 rulebook which is only found in its sister set, the Band of Brothers! Also, it also comes with the latest Bolt Action supplement for free, the Western Desert book which contains everything you need to know about both of the British 8th army and the German DAK forces, and more importantly, how to fight in desert warfare!
The British 8th Army comprised of men from around the British Commonwealth – Australians, New Zealanders, South Africans, Indians and Polish troops all joining their British counterparts in the Western Desert. Facing the combined threats of Italian & German forces, searing temperatures and the inhospitable terrain they emerged victorious.
This boxed set gives you all you need to start playing with the forces of the British Commonwealth in the scorching, dust-filled desert of North Africa and beyond. Providing a strong core of infantry, support teams and the ubiquitous Bren Carrier transports this set is perfect for replaying legendary battles such as El Alamein and Tobruk. Will your Desert Rats prevail against the combined fascist forces of Italy and Germany?
The 8th army (known as the Desert Rats) was a field army formation of the British Army, fighting mainly in the Italian and North African campaigns. This army was comprised of many different units coming from, but not limited to, Australia, Canada, Free French Forces, New Zealand and Poland! They also included the V Corps, X Corps, XIII Corps, XXX Corps, I Canadian Corps and the II Polish Corps.
Again, the hand of command regularly changed but one of the most notable commanders was no other than General Bernard Montgomery who was in command from 13 August 1942 to 29 December 1943.
The Deutsches Afrikakorps, also known as the DAK, was the German expeditionary force in Africa during the North Africa campaign. They were initially sent to aid the Italian forces who were already deployed there after they lost ground against the British forces. With subsequent reinforcements, the DAK eventually pushed the British back and thus started a tug-of-war over the Western Desert.
This army set contains everything you’ll ever need to field a DAK force just like they would have been deployed in the desert! With heavy elements of infantry and transportation, this army suits those who want to control the battlefield through tactical outmanoeuvring.
Sent to North Africa to bolster the Axis war effort in the Western Desert, the Deutsches Afrika Korps, under their mercurial leader – Erwin Rommel, the Desert Fox – pushed the armies of the British Commonwealth almost to breaking point, earning the respect of the opponents in the dust-filled, scorching climate.
This boxed set gives you all you need to start playing with Erwin Rommel’s Afrika Korps as they face the forces of the British Commonwealth in the searing heat of the North African and Tunisian campaigns. Providing a strong core of infantry, support weapons, a Panzer III medium tank and the deadly ’88’ anti-tank gun this set is a great starting point for your adventures in the Western Desert. Will Rommel, The Desert Fox overcome his British opponents, the Desert Rats?
Games Workshop is bulking up both of their latest games with this week's pre-releases. For those that have picked up Kill Team, there's some new starter sets, including Tyranids and the Imperium (plus
Games Workshop is bulking up both of their latest games with this week's pre-releases. For those that have picked up Kill Team, there's some new starter sets, including Tyranids and the Imperium (plus loads and loads of new dice. #NoSuchThingAsTooManyDice). For those that are going along with the new edition of Age of Sigmar, both the Stormcast Eternals and the undead are getting new releases, including a new version of the legendary Black Coach.
From the website:
The Black Coaches are funerary carriages from the underworlds. Within these arcane carriages any tangible remains are gathered in a casket that offers a safe haven in which the banished entity can reform. The dormant occupant can feed upon the energies of death, drinking in agony and grief in order to grow strong. On first tasting death, the Black Coach speeds forward before shimmering jets of balefire extend from the wheels, acting like scythes to cut down enemies. When the coach is immersed in sufficient energies it flickers, allowing it to disappear and reappear in more advantageous positions. Onwards it rolls, growing ever more powerful until it becomes a nigh-unstoppable force of death.
Saturdaaaaaaaaaay! Woo! All the woo! Continuous woo!And, as I'm sure many of you are well-aware, it's the last Saturday before Gen Con. So get in all the prep you can now before heading out for the sh
Saturdaaaaaaaaaay! Woo! All the woo! Continuous woo! And, as I'm sure many of you are well-aware, it's the last Saturday before Gen Con. So get in all the prep you can now before heading out for the show this week. Me? I'm playing some D&D. But I've planned ahead and scheduled these reviews for you that I know you so desperately desire.
Today we have: The Edge: Downfall, Rise of Tribes: Deluxe Edition, Expancity, War of the Cross, Moonshiners of the Apocalypse, But Wait There's Even More, Valhal, Dino Party, Scythe: The Rise of Fenris, TopSpin, Rival Realms, Carthago, Ninja Taisen, Battlegroup Torch, The Edge: Downfall, Everdell, Sunset Over Water, Dale of Merchants, and Pulsar 2849.
theMCGuiRE review takes a look at the brand new The Edge: Dawnfall board game and this thing is MASSIVE! It offers 3 modes of play: a competitive miniatures game, a fully cooperative multi-player campaign game and a solo campaign experience. Each game mode is an awesome and well executed experience and yet again adds to Awaken Realms stock of excellent games!
theMCGuiRE review takes a look at the brand new Rise Of Tribes from Breaking Games and Team this is a winner in my book! It's a solid buy recommendation. You are getting a great worker placement and area control game here and it drips with theme. the game is simple, clean and offers a lot of different ways to be the first tribe to 15 points - winning the game. As you start the game you truly feel like a small tribe growing in power round to round. The dice mechanic offers a good way to create some choice on which actions you decide to take, although they do not dictate with actions you take - I like this. It give the player the choice to still take the actions they want even if the dice do not provide a bonus. So check this one out when it releases in Aug and get in on the giveaway, as its an EPIC LEVEL one.
theMCGuiRE review takes a look at Breaking Games brand new Expancity. Here you will be building a downtown landscape with both commercial and residential buildings. Then scoring points once you cap them off with a roof - but be careful not to violate the building codes, as city council will be watching! So get your contracts and start designing your very own downtown!
A game of Valhal proceeds round by round through three stages, where each stage represents a season of the year. With winter and spring, players are planning their voyages and constructing buildings to help them train warriors faster and build new ships. During the summer, in addition to normal activities, the Vikingfahrt occurs and players roll dice to see what spoils and glory their adventures have yielded.
If I had to choose the favorite game type my kids prefer, then it would be dexterity games. From Terror in Meeple City, Ice Cool, Riff Raff, or PitchCar to name a few, they love playing these games that challenge their reflexes and coordination. What keeps my kids coming back to dexterity games is that they have more success than other game types. And the victory is so much sweeter when it’s over mom and dad.
This brings us to today’s review, Dino Party from Ankama. In this game, players throw dino meeples onto the board to make pairs and increase their number of dinos to their hand. Dino Party is a family friendly dexterity game that plays best with 4 and plays in about 20 minutes.
Kickstarted Scythe Collector’s Edition. It arrived and I loved it. Picked up Scythe: Invaders from Afar. It added two new factions to the game and two new player mats. While not revolutionary, I liked the variability this expansion added. Reviewed Scythe: The Wind Gambit. I also liked this expansion, especially the new Resolution Tiles.
Ok, now that my Scythe history is out of the way, let’s get to why you are here – to learn more about Scythe: The Rise of Fenris (simply Fenris going forward).
I was stoked (I loved Point Break!) to be given the opportunity to review Rise of Fenris. I was looking forward to experiencing the re-settable and replayable campaign that is the meat of Fenris. At the same time, I was saddened because explicitly stated on the box was “the conclusion of the Scythe expansion trilogy.” I truly love the Scythe universe, from the art to—most importantly—the gameplay. Is Rise of Fenris the swan song Scythe deserves or will it go out with a whimper?
Dexterity board games come in all shapes and sizes. Some will have you tossing plastic coconuts across the table (Coconuts), while others might have you balancing wooden pieces on a swaying ship (Riff Raff). And that’s the great thing about the genre, you can be as creative as you want to be with the components.
Today we are going to be looking at TopSpin, a newcomer to the genre that, unsurprisingly, uses a spinning top as the core mechanic. The rules are fairly simple, but winning can be anything but. Let’s take this game for a spin and see if it’s worth bringing to you tabletop.
Imagine a world where a little boo-boo happened with a card trick and two magicians find themselves standing in the empty land of Fantastiqa before it was formed. First thought: That was one heck of a card trick. Second thought: And one heck of a boo-boo. Anyway, the world is now a blank canvas for them to shape however they want.
Fantastiqa: Rival Realms (known hereafter as FRR) has you placing cards in order to create your magical realm, and then exploring that realm by moving your standee over the “board” you have created. In order to build and move, you’ll have to carefully manage your card resources, gather artifacts, and recruit mythical beasts to assist you. The player who creates the “best” realm (scores the most points) is the winner.
Carthago is a hand management card game for two to four players. Players are merchant families in Carthage trying to gain the most wealth and prestige by improving their standing in the merchant guild. The player with the most points wins.
Ninja Taisen is a two-player game in which you control one village’s ninja clan. To win, you must reach your opponent’s village or eliminate all of their ninjas.
There are 11 tiles placed between players: two village tiles are at opposite ends of the nine path tiles. Players begin in their left-side home village and advance to their opponent’s right-side village.
Each player gets an identical set of 10 ninja cards with one designated as the shogun. The shogun is placed on their home village, then the ninjas are shuffled and placed randomly on predetermined tiles.
Battlegroup Torch is the latest supplement to the Battlegroup World War II rules, written by Warwick Kinrade and published by Iron Fist Publishing and the Plastic Soldier Company.
This book is hardcover with 230 full colour pages, and is of similar format to previous books.
Torch is a direct sequel to Battlegroup Tobruk, and covers the second half of the desert war, starting with the Battle of Gazala and finishing with the final defeat of the Axis forces following the fall of Tunis.
Following the introduction, the next 50 pages of the book provides an overview of 1942 and 1943. Interspersed with black-and-white period photos is a description of all the major operations and battles which took place across Egypt, Libya and Tunisa.
Those of us who lack the always enviable skill of artistry, especially that skill of painting can rejoice, finally, that there is now an alternative to colour-by-numbers and those adult colouring books (which failed my expectation on the adult front) with Sunset Over Water, a lightweight, quick game of painting landscape masterpieces and selling them off.
Warning: This review was written with a thesaurus close at hand, primarily used for synonyms of charming and delightful, because, well, Sunset Over Water is both charming and delightful. Indeed, you will be enchanted by the simplicity of the rules, and you’ll find the artwork presented on the landscape cards to be quite enchanting, but there is more to this game than meets the eye, in fact, you’ll have a very jolly, if not somewhat twee and bohemian time playing this little gem.
Players are competing to become members of the Extraordinary Guild of Traders by being the first to arrange their stall according to the Guild’s specifications. This makes Dale of Merchants a race: the first player to set out 8 stacks of goods (cards) in front of them wins. Each stack must be built of cards from your hand worth an increasing amount and from the same animal set. The first stack must be worth 1, the second 2 and so on until the final stack needs to be made up of cards worth a whopping 8.
Once you’ve used a card to build a stack you can’t reuse it, meaning that the entire game revolves around deciding when to hang on to your cards for their effects and spending power, and when to sacrifice them to create the stacks you need to win. It’s as much deck-dismantling as it is deck-building.
The game of Pulsar 2849 is a dice drafting game where players use their dice to explore the galaxy, establish and activate pulsars, and harness new technologies in an effort to score the most points by the game’s end. The game is broken into several rounds consisting of the dice drafting phase, followed by the actions phase where the players utilize their dice, and then the cleanup phase where end of round points are scored. At the end of the game, a final scoring is performed and the person who is highest on the victory track is the victor.
Ok, one last one for the day. Cryptozoic has posted up their Gen Con preview. If you missed out on getting the Pickle Rick game at SDCC, you'll get another chance at Gen Con. They'll also have Pantone
Ok, one last one for the day. Cryptozoic has posted up their Gen Con preview. If you missed out on getting the Pickle Rick game at SDCC, you'll get another chance at Gen Con. They'll also have Pantone, more DC Deck Building Game expansions and lots of surprises in store.
From the post:
Cryptozoic Entertainment, leading creator of board games, trading cards, and physical and digital collectibles, today announced that it will showcase current and upcoming games at Gen Con, August 2-5 at the Indiana Convention Center in Indianapolis.
At Booth #601, Cryptozoic will demo and sell limited pre-release quantities of several of its highly anticipated upcoming games, including Rick and Morty: The Pickle Rick Game, Pantone™: The Game, DC Spyfall, DC Deck-Building Game: Crisis Expansion Pack 4, and Epic Spell WarsTM of the Battle Wizards: Panic at the Pleasure Palace. In addition, it will sell Million Dollars, But… The Game before its release in partnership with Rooster Teeth on August 8. The company will feature many of its recent releases as well, such as Rick and Morty: The Ricks Must Be Crazy Multiverse Game and Wallet. Finally, it will conduct several tournaments and preview releases for later this year, like Cult: Choose Your God Wisely.
“Gen Con is the largest tabletop gaming event in North America, so we are excited to show everyone our incredible lineup of 2018 releases,” commented Adam Sblendorio, Vice President of Creative at Cryptozoic. “Fans who come by our booth will be able to buy games like Rick and Morty: The Pickle Rick Game, Pantone: The Game, and DC Spyfall before they hit stores. We’ll have plenty of demos and some previews of upcoming games too. We’re set for a huge second half of the year, and it all starts in Indianapolis!”
CMON is just brimming with announcements this week. The latest today is that they're adapting the Swedish RPG, Trudvang Chronicles into a board game called Trudvang Legends. Players will make their wa
CMON is just brimming with announcements this week. The latest today is that they're adapting the Swedish RPG, Trudvang Chronicles into a board game called Trudvang Legends. Players will make their way through various Adventure Books, changing the rules as they go along and perform their various exploits.
From the announcement:
CMON Limited will be launching a Kickstarter campaign for Trudvang Legends, an upcoming storytelling board game based on the successfully crowdfunded Swedish RPG: Trudvang Chronicles. Steeped in epic Nordic and Celtic myths and sagas, players will take the roles of legendary heroes who make their mark on a dynamic, everchanging fantasy world.
Designed by Eric M. Lang, Guilherme Goulart, and Fel Barros, Trudvang Legends thrusts players into a cycle of epic sagas, where their achievements will change not only the world itself, but the very rules by which gods, peoples and nature interact. They will quest through an interwoven series of Adventure Books, and the results of their choices will echo through history: changing the relationships between sovereign nations, usurping kings, creating new waygates, or even locking and unlocking parts of the map.
Change in Trudvang Legends manifests physically, as parts of the board actually change, making the actions of previous hero generations affect future sagas. However, the changes are only as permanent as long as history remembers them, which makes the game endlessly replayable, and even playing the same Adventure Book repeatedly will have a completely different feeling, because the world itself has changed. Heroes, following a path of destiny, will even become historical fixtures as they become Kings, Guildmasters or even Gods!
Trudvang Legends features incredible art by Paul Bonner, Alvaro Tapia, Gio Guimarães, and Henning Ludvigsen and graphic design by Fabio de Castro and Júlia Ferrari. Heroes and monsters will be represented by highly-detailed miniatures sculpted by Juan Navarro Perez, Arnaud Boudoiron, Edgar Ramos, and Aragorn Marks.
“We, at RiotMinds, could not ask for a better partner than CMON to elevate the Trudvang franchise.” says Theodore Bergquist, co-founder of RiotMinds. “The work we’ve seen so far is absolutely stunning and all the Trudvang fans out there will see the world come to life for sure.”
"The world of Trudvang presents us with an exciting opportunity to create a really innovative game based on the cycles of history and legend," said Lang. "We're looking to push some boundaries with this game, and really commit to the concept of a living world."
Trudvang Legends will launch on Kickstarter in Q2 of 2019.
We all know what it's like to be in high school. You've got all the various cliques: the jocks, the cheerleaders, the band geeks, the nerds, the aliens, the espers... Wait, what? You've got those cliq
We all know what it's like to be in high school. You've got all the various cliques: the jocks, the cheerleaders, the band geeks, the nerds, the aliens, the espers... Wait, what? You've got those cliques if you go to Oddity High, at least, it's a new RPG up on Kickstarter about your average, everyday Japanese high school that just happens to have all sorts of fantasy and sci-fi characters that go there.
From the campaign:
Welcome to Oddity High!
Oddity High is a tabletop RPG about the life of a Japanese high school student - one who’s also got one foot firmly in the bizarre. It's influenced from the ground up by anime, manga, and video games that take the life of a high schooler and drive it off the deep end: Haruhi Suzumiya, the Persona games, Hatoful Boyfriend, and many more.
You're a high school student that's probably nowhere close to being ordinary. Whether you’re dealing with aliens, psychics, ghosts, demons, eldritch gods or sentient cats is up to you - but whatever it is, you’re in the thick of it. Fortunately, by happenstance or by design, you’ve got a gang of like-minded, equally-abnormal friends at your side - and with their help, you’ve got a fighting chance at surviving it. Just don’t forget that you’re also going to need to survive high school, as well.
The campaign's about 5/6 of the way to their goal with still 29 days left to go.
The French are fighting hard in WWIII. They're heading to the front lines and rolling out all new equipment in the fight. These new releases are available for Team Yankee from Battlefront. You've got
The French are fighting hard in WWIII. They're heading to the front lines and rolling out all new equipment in the fight. These new releases are available for Team Yankee from Battlefront. You've got some new helicopters, new APCs, a new box set, and even some theme tokens for your troops.