Zombicide Season 3 previews new abilities
Zombicide has gone through another stretch goal. They’re also showing off some of the new actions that are in this season’s game.
From the campaign:
The campaign has surpassed the 1575k mark, so now all Infected and Patient 0 level backers get Bastian as a Survivor!
Now here’s another glimpse into Season 3! It introduces several new Skills for your Survivors to acquire in their struggle to overcome the Zombie hordes:
+1 free Dog Action – The Survivor has one extra free Action to use with Dog Companions (see the Dog Companions box). This Action may only be used with Dog Companions.
+1 free Team Action – The Survivor can use an extra Team Action during his Activation, selecting the Team Action card that hasn’t been used yet this round. This Skill may be used even if the Survivor’s team already used a Team Action during the Players’ Phase. This Skill allows using the same Team Action multiple times in the same Players’ Phase, if the team chose identical Team Actions cards during setup.
Barbarian – When resolving a Melee Action, the Survivor can replace the Dice value of the Melee weapon(s) he uses by the number of Actors standing in his Zone (including other Survivors and himself). Skills affecting the dice value, like +1 die: Melee, still apply.
Charge – The Survivor can use this Skill for free, as often as he pleases, during each of his Activations: He moves up to two Zones to a Zone containing at least one Zombie (or rival Survivor). Normal Movement rules still apply. Entering a Zone containing Zombies ends the Survivor’s Move Action.
Fast roping – The Survivor knows how to use ropes to get out of a flying helicopter. He can get out of a flying helicopter to get into a street Zone (but not an indoor alley).
Free reload – The Survivor reloads reloadable weapons (Double Barrel, Mac-10, Sawed-Off, etc.) for free.
Full auto – When resolving a Ranged Action, the Survivor can replace the Dice value of the Ranged weapon(s) he uses by the number of Actors standing in the targeted Zone (including other Survivors and the Survivor himself). Skills affecting the dice value, like +1 die: Ranged, still apply.
Helicopter pilot – The Survivor can pilot a helicopter.
Hit & run – The Survivor can use this Skill for free, just after a Melee or Ranged Combat Action resulting in at least a Zombie kill (or a rival Survivor kill). He can then resolve a free Move Action. The Survivor does not spend extra Actions to perform this free Move Action if Zombies are standing in his Zone.
Jump – The Survivor can use this Skill once during each Activation. The Survivor spends one Action: He moves two Zones into a Zone to which he has Line of Sight. Movement related Skills (like +1 Zone per Move Action or Slippery) are ignored, but Movement penalties (like having Zombies in the starting Zone) apply. Ignore all Actors, barricades, and holes in the intervening Zone (see the Angry Neighbors expansion). Any obstacles other than Actors, barricades, and holes in the intervening Zone prevent the use of this Skill.
Sprint – The Survivor can use this Skill once during each of his Activations. Spend one Move Action with the Survivor: He may move one, two, or three Zones instead of one. Entering a Zone containing Zombies ends the Survivor’s Move Action.