Games will occasionally get a revamping with a new edition. Such is happening with Kingsburg. But when that happens, what goes through the mind of the designer? How do they know what they should keep and what they should change? What is the thought process behind it all? In this preview from Z-Man Games, they talk with designer Andrea Chiarvesio about just such matters.
From the post:
The new version of Kingsburg is set to be released early next month. In anticipation of the game’s return, we asked designer Andrea Chiarvesio to reflect on the game and give us an idea of what to expect in this version.
Can you tell us a bit about the process of making a new version of Kingsburg?
Kingsburg was released 10 years ago, and it has been quite popular since then, so the expansion has been out of stock for some time. Our Italian publisher approached us with the opportunity to create a new version combining the base game with the expansion, and we of course agreed also to develop a new expansion module for the game, on the condition that it would have been sold separately, for people who already own the previous version.