You got your tabletop game in my video game. You got your video game in my tabletop game.

By Polar_Bear
In Crowdfunding
Apr 23rd, 2014
15 Comments
368 Views

Hanakai Studio has a little over a week left in their Prodigy miniatures… err… video… err… game… on Kickstarter.
They’re over their goal, so it’s stretch goals from here on out.

Prodigy

Source

From the campaign:

Prodigy is a turn-based tactical RPG featuring high quality figurines for PC.
The player manipulates magical objects to ?ght epic multiplayer battles and follow a heroic solo campaign.
Prodigy’s gameplay focuses on squad-based combat on a physical board for deep-thinking and fast paced 1v1 fights.
Prodigy is a new way to play without any keyboard, mouse or joypad.

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  • Jean Bey? The guy that killed Rackham?

    Didn’t he learn from Bastion’s failed attempt at this that doing half of something for two audiences isn’t going to capture either one? The Kickstarter looks to be doing well… but 60mm miniatures on some kind of electronic touchboard doesn’t really scream innovative to me. It screams ‘Operation’ with a laptop.

    • mathieu

      He’s also the one who created Rackham and hired (mostly) amazing miniature sculptors and painters. I don’t particularly enjoy all the lies he’s served us over the years, the incredibly shortsighted decisions he’s made along the way, nor his personality to be honest… but I still think miniature gaming owes him quite a bit.

    • mathieu

      As for Prodigy, it’s not really much beyond what Disney Infinity and others already do. And while the miniature renders look like they could be quite decent at the usual 30mm-ish scale, they’re coarse at best in 60mm…

  • Riquende

    Surprised it’s doing so well, my first thought was a comparison to Ex Illis, which doesn’t seem to be able to get itself back up off the ground. On the other hand, I see it’s been categorised as ‘video game’, so perhaps there’s a great number of people looking at it willing to pledge.

    Not for me though, the idea of buying prepainted plastics from Jean Bey is enough to steer me clear alone!

    • cannondaddy

      Skylanders would probably be a better comparison than Ex Illis.

      • Riquende

        Could be, if I knew what it was.

  • Major_Gilbear

    ..I’m not sure I understand the appeal of this?

    Isn’t it a more convoluted method of just playing either a computer game or a simple board/card game?

    I’m serious here: Ex Illis found out the hard way despite several attempts that you need to have a good game reason for expecting people to shell out for both a TTG and a PC game. So far though, I’m just not seeing what the point of this is. =0(

    • PanzerKraken

      It’s Skylanders/Infinity for adults. It’s also because of that getting lot of attention outside the normal hobby circle by getting coverage by video game sites and forums.

      Ex Illis had lot of issues, and I think one of them was making a 2 player large battle game. This is easier to digest with a more smaller simpler design that is also single player accessible. And being able to play MP with opponents online is a pretty big thing. Some of these other video/mini game attempts have required players to be in the same room sharing a computer, which really defeated the purpose of having a digital component. Now you can play a mini game online

      • Grindar

        Nah, the large battle was fine. Not like you had to roll buckets of dice for it.

        Biggest issue Ex Illis had was right when hype was starting to build and the game was picking up momentum their financial woes slammed it into a wall and made it a joke to want to get into.

        • Major_Gilbear

          Okay, well I had to look up what Skylanders was…!

          Notwithstanding, if you play on your own vs the computer, or vs others online, why have the figurines at all? What do they add for the player?

          In a TTG, you can play with tokens or standees instead of models, sure – but the models add to the visual experience as well, allowing the players to immerse themselves in the setting/figures/games/world.

          However, on a computer, the game’s graphics all provide that for you.

          What I never understood about Ex Illis was (1) why players would want to hand over the rules and stats to a computer that hides it all from you and (2) if you can see your models and everything on the screen, why do you also need them in front of you?

          I have the same reservations and feelings with this, and I wondered if there was anything… er, more integrated about this project, or whether is was the same thing again.

          • Grindar

            (1) It allowed for a lot of mechanics that would have bogged down a full tabletop game to be managed in the background. For instance, units got exhausted if you kept doing strenuous actions and would come slower and slower in the initiative stack and do worse on the attack. It also allowed for finetuning the stats in case a broken strategy emerged. List-building was also hella easy in that you could play your units at a lower level than they had earned and switch their equipment easily. Plus you had the whole gold/treasure system rewarding even losing a battle.

            (2) the models were largely superfluous and in a much later update they made the program map better so you could play without them, but it did help visualize how the battle was going.

          • Major_Gilbear

            (1) If the game is that complicated, then wouldn’t it just be better as a straight computer game? Otherwise, I that know many wargamers and RTS players love stats and rules, so hiding/removing them from the game seems a bit like insulting your audience!

            (2) So… Again, why bother with the models? Why not just make a computer game? It would have lower manufacturing costs, lower buy-in costs, and a broader appeal. Plus, you’ll probably still reel in many wargamers anyway.

            Anyway, we’ll have to see if this takes off or not, and how well it does – maybe they’ve got the perfect formula this time?

    • Nightbee

      Exactly. Ex Illis was basically a terrible video game that cost hundreds of dollars and required you to haul a bunch of miniatures around.

  • blkdymnd

    This summer should show if Golem Arcana can live in the hybrid world that Ex Illis failed in. And I agree, this is adult Skylanders. And if it does have Jean Bey’s name on it, I won’t touch it.

    • Grindar

      Golem Arcana seems to have streamlined it a bit with the microdots and the scanner, we’ll see how that goes. Also a lot fewer models and PREPAINTED. That was one of the worst parts of ex illis, models that were a lot of pieces to assemble and didn’t serve much of a purpose anyway…The last unit I bought I remember just fielding the bases and being like “Dude, these are my monks”.