WizKids announces Star Trek: Attack Wing minis game

By Polar_Bear
In News
Mar 11th, 2013

WizKids has announced that they’re going to be coming out with a new Star Trek minis game. This one’s called Attack Wing and it uses the combat system used by Fantasy Flight Games for their X-Wing minis game.

From the announcement:

WizKids/NECA, LLC (WizKids), the leader in collectible gaming, is inviting gamers, collectors and Star Trek fans alike to recreate some of the most iconic battles in Star Trek lore. Today WizKids announces the latest board game title to join their Star Trek HeroClixâ„¢ miniatures game line-up, Star Trek: Attack Wing. It features collectible pre-painted Star Trek ships and the FlightPathâ„¢ maneuver system licensed from Fantasy Flight Games. Under license by CBS Consumer Products, Star Trek: Attack Wing is expected to launch late summer at Gen Con Indy 2013.

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  • PanzerKraken

    Hopefully they really add to the rules to make it feel like it should with big naval ships and not be a dog fighting game with trek minis

    • ctaylor

      I have similar concerns just from playing a whole bunch of Star Fleet Battles in my life, but in reality, Star Trek tv shows and movies are very inconsistent when it comes to showing starship combat. The writers always changed the combat mechanics to fit the plot, not the other way around.

      Especially in the later series, ships are buzzing around like fighters (and not just the smaller ships like the Defiant, but the various incarnations of the Enterprise are zipping right along).

      I think the FlightPath system will work fine. Certainly much better than the HeroClix mechanics (fun game, just not anything remotely similar to the show).

    • TadPrime

      That is what I wonder as well… The X-Wing system works really good for fighters, not sure how it will work for modeling actions of larger ships.

  • trajan

    I wonder if they got permission for the design from FFG. The bases and tokens look very like those in the X-Wing Miniatures game!

    I love Star Trek, but I have similar concerns to Panzer Kraken.

    • ctaylor

      Yes, they licensed the mechanics and design from FFG. It says so in the announcement.

      It’s also been confirmed that the two games will not be compatible. Shucks.

      • trajan

        Hahaha! Teach me not to read something more thoroughly before typing!

  • Haibane

    Yeah, no real suprise on the compatibility – I can’t see a 12 meter long X-wing going up against a 600m+ Enterprise on a one-to-one basis. Hmm, so the X-wing has 2 shields and the Enterprise has … 4 shields and a bald guy sticking out of the flight stand? O__o

  • Ghool

    Taking bets on which sci-fi TV/Movie franchise will adopt this system next.

    • Battlestar Galactica?

      • grimbergen

        why not? FFG has the license to that already anyway.

        • cybogoblin

          And that would be a good way to bring rules for larger ships into X-Wing.

      • KelRiever

        I would hope so. Because the current boardgame sucks. It is a rules thing, the concept was fine and the production was fine. Regardless, it certainly isn’t a tactical game and we could use a well thought out BSG tactical game. I’d rather play that than the upteenth iteration of Star Wars (much as I love the movies)

    • Doc_Savage

      Babylon 5

  • cannondaddy

    They wouldn’t have to use the exact same movement templates from X-Wing. They could use ones more suited to large ship movement.

  • Doc_Savage

    I find it interesting that Wiz Kids is licensing the system from FFG and yet FFG chose not to license a very similar system from Wings of War. It is a faster way to get the game to market, however – got straight to playtest…

    • grimbergen

      well one problem is that WoW has some fundamental issues (or rather, undeveloped rules) with lacking support for higher speed aircraft. WoW/WoG players have been asking for years but not received any info — well I stopped caring when WoG started so maybe they implemented it now — on how to incorporate this, but I doubt it would be feasible there without a fundamental change in the mechanics of WoW, thus why they haven’t been able to solve it.