WizKids announces Mage Knight: Resurrection

By Polar_Bear
In News
Feb 11th, 2013
15 Comments
452 Views

WizKids has announced that they’re bringing Mage Knight back as Mage Knight: Resurrection.

From the announcement:

WizKids Games, a subsidiary of NECA, announced today plans to release an all-new fantasy miniatures product based upon the popular and long-lived world of MAGE KNIGHT. The first game to utilize the extremely versatile and innovative Combat Dial System game platform, MAGE KNIGHT boasts over a dozen releases, including an award-winning board game based on the property.

“MAGE KNIGHT is what started it all and we’re happy to return to the world WizKids Games created,” said Justin Ziran, president of WizKids Games. “MAGE KNIGHT is a beloved franchise, by both the fans and all of us here in the office. We’re committed to offering something that is compelling and respects MAGE KNIGHT’s long history.”

Planned for release in fall 2013, MAGE KNIGHT: RESURRECTION will be a full fantasy miniatures line utilizing the Combat Dial System game platform it pioneered. There will be 25 miniatures in the line, with content pulled from all corners of the MAGE KNIGHT universe. Each figure will incorporate SwitchClix technology, and include two dials one designed for the MAGE KNIGHT 2.0 rules, and a second HeroClix P.A.C.-compatible dial. MAGE KNIGHT: RESURRECTION will be offered in both full starter sets and collectible booster packs, two formats familiar to the collectible industry and fans of the collectible franchise.

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  • LegoRick

    Mage Knight started my adventure into miniature gaming. I fell out of love, like most people, with poor management during 2.0. Even so, I am optimistic about the future.

  • Kolonel K

    I’d have been interested, but I’m done with collectible anything now.

  • wildger

    You must be kidding. Who will fall for that crap again?

  • decaramas

    It’s a smart move making it compatible with both 2.0 and heroclix. Just hope the 25 figures follow a theme and have enough generics in there.

  • I am glade to see them bringing back the game. I use to be an Envoy for Wizkids back in the day and MageKnight was my main game. 2.0 wasn’t bad the tail end was a little rough but the game had a lot of really smart concepts should be interesting to see how the new figures pan out and if further support materializes.

  • grimbergen

    Is this a new 2.0 or a reuse of the original MK 2.0? Heroclix has gone through so many changes that I’m be surprised is WK would not stick to the current style of rules.

  • CaseyJone5

    played this alot back in the day.
    dont know if ill jump back in, but im glad to see it rebooted.

  • Marauder

    Never played any version of Mage Knight. Not super excited about collectible. Having said that looks like a fun way to get my kids into gaming…

    -Tim

    • blkdymnd

      Thought the same thing. I played the first year it came out, and the collectibility just wore me down. With it keeping the same collectible format, I’m not their target market for long term, but will probably buy a little to play with my boy and get him ready for other tabletop games.

      • Marauder

        Yes, there is a lot to be said for “training wheels” in gaming. Also there is a big difference between collectible if you play casually or play competitively. I suspect my son and I could just get by with the starter and a booster every now and then. No need to buy cases and then hunt singles via ebay (like I did with the MtG and StarWarsMinis)!

        • If the game brings gamer parents and their soon-to-be-gamer kids together, then it’s worth it to come back out.

        • This is the way myself and my boys approached star wars minis. We got a starter then added a few boosters. Wasn’t too concerned about chasing particular minis. We still play it every now and again.

          I can imagine giving Mageknight a similar go.

          • CaseyJone5

            my son loves heroscape. was able to play it around age 6 or so. i think its the perfect “intro to minigaming” game.

  • cannondaddy

    I never had a problem with collectible games. It always reminded me of being a kid and tearing into the cereal boxes to see which prize I got. I guess I never tried to collect everything so it wasn’t so bad. When I started doing organized play, I usually just bought stuff of the secondary market. It wasn’t any more expensive than other tabletop wargaming. My only problem was so many unplayable commons. I think every model should be useful, otherwise it’s just wasteful.

    • grimbergen

      I think WK has done a good job of addressing that in the recent heroclix releases. Most of the commons/unc are very playable, and many of the chase or super rare figures are one-off gimmicks from the comics that are mainly targeted at completionists.

      The main issue is that WK is now only doing single print runs that they know will sell out, so you could run into hot figures being driven up in cost. Although, they release so many sets now every year there’s always a competitive figure to be found in a newer set for players entering the game anytime.