Warhammer Age of Sigmar Rules and Warscrolls Posted

By Polar_Bear
In Age of Sigmar
Jul 4th, 2015

Well, it’s the 4th of July and Britain has sent the US a present. That being Games Workshop has posted up the rules for Warhammer: Age of Sigmar on their website, for free, along with all the Warscrolls (I.E. – the unit rules) for all the armies. I’ve mentioned recently how game companies are more and more embracing the “free rules online” method, so you can see how a game works before you buy it. Well, Games Workshop has jumped into that bandwagon. What do you all think?

So, there’d been leaked previews of the rules, but as you know, we don’t deal with leaked rumors, because lord only knows how things could change between that leak, the rumor, and the final product. But now we do have the official final product.
A quick glimpse at some of the changes are:

* Model base doesn’t matter at all. When measuring, you measure to a point (any point at all) on a model.
* No point costs. Take whatever you want on the battlefield.
* No more “adds to 7” system for rules. Now you have a target number you’re trying to meet or beat for attacks, wounds, and armor saves (ok, that armor saves one hasn’t changed).
* If one person has 1/3 more models than their opponent, the one with fewer figures can pick a “sudden death” win condition for the game.

I… have my own opinions on the changes. But what say ye, the readers of TGN?
Good changes? Bad changes? Will this “save” Warhammer?


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  • Béla

    It did not save Warhammer, it just ruined it. This is below Munchkin silly. This is downright childish.

    • Ghool

      Guess which demographic this is aimed at?

      • Katharon

        Guess which demographic has the largest share of their fucking market?

        • Purple-Stater

          It ain’t the <18 demographic. That's just the age group that they've convinced themselves will spend the most money. But that only emphasizes how GW in incapable of planning for the long term; What's better, a customer that will spend $500 in one year, then leave, or a customer that will spend $100-200 a year for 30 years?

          • Ghool

            But that doesn’t pay your stock investors over the short term though.

  • Bobby Stickel

    The whole thing looks and feels like a giant beta test.

    • DB

      So this is what it looks like when a game company gives up. They probably should have saved this for when they were actually close to release of their starter set. I’m assuming they’re going to have some points system at some stage. I mean, you can pick up any generic system if you want a friendly, honors-system based game.

    • A Legalist

      Yep GW has said F U to Fantasy and is moving on to 40K full time.

    • Adam C Harvey

      See I’m actually cool with that because the rules and scrolls can become living documents rather than codex/X-editions full of errata/exceptions

  • Ian Hunter

    I wonder if there is some irony in creating a “Sudden Death” rule for the new rule set….

  • Purple-Stater

    Played last night. Amusing, and not horrible, when you already have the models and the rules are free. Fun for the occassional filler game, but not suitable as a serious game. Sudden Death could be an interesting dynamic for when you’re simply getting whupped bad, but it’s really bad when it can be a deliberate tactic as part of your setup. No staying power at all. Would have been great in addition to WHFB as a low-points skirmish game (after being cleaned up a bit).

    • A Legalist

      Would have been nice if they had included this in a new Mordheim expansion. But that require GW to do some thinking.

      • Purple-Stater

        Yep. Could have made a new Mordheim-style skirmish game, exactly how players have been wanting since they cancelled it, but no, scrap your entire customer base in hopes of attracting a brand new one. Pretty braindead.

        • A Legalist

          Yep they’re just following some suits pee-brain marketing idea to attract the ADD millennial crowd to gaming. They don’t understand the twitter generation has no attention span and will be on the next flavor the month in a couple weeks.

  • Old One

    Age of Sigmar looks like a repeat of the Confrontation: Age of Rag’Narok playbook. The overall rules seem too simple and unclear. The rules for old units seem untested. AoR didn’t save Confrontation.

    • You’re insulting AoR with this. There were definitely reasons AoR failed, but it had nothing to do with the rules.

      • Old One

        It was not only due to the rules. I am comparing AoS to AoR’s changing of the entire system toward a simpler rule set with interesting new rules like elixir, but much less sophisticated than the original Confrontation or Ragnarok rules (see Sequence). They also did the same “trick” of printing out stat lists for each of the factions that brought them into the new rules, but with obvious haste and simplification. People, like me, who played Confrontation did not find a lot to like in AoR. And it failed to find a new group of players to keep buying Rackham models. I realize Rackham was in much worse shape financially, but AoR was in many ways like AoS. It certainly felt dumbed down to play and had even more ambiguity than the translated versions of the earlier rules.

        • brother_bart

          Totally agree, still think Confrontation 3 is a great game, and was devastated to see Rackham fold. I fear this is history repeating itself…GW went all-in with this new AoS game…even changed the statue and emblem at their HQ. It is sink or swim time, and the rules as published seem to be dead in the water…

  • David Smith

    Rules are pretty dumb, how can you design forces that are balanced and therefore produce a fun game when there are no points system to differentiate a poor unit to a great one? Also what is this measuring from any point on the model, you can easily turn a spearman 180′ and increase the range by 2″, sorry you can’t shoot at my model as you are now out of range as I move my troops with there backs towards you.

  • Daniel36

    This makes me so sad. Free rules are fine but saying you can use your old collection just fine is such rubbish. They might as well write a warscroll for bottlecaps, because aesthetically those are just as close to the new Sigmarines as the old armies are. 8th ed for me, if only for the background and feel.

    • A Legalist

      The new stats make allot of the troop choices irrelevant. Why they hell would I take a group of spearmen, when I can have Knights or Chaos knights?

  • NomadRaven

    So I will just take a skaven screaming bell and kairos fateweaver. My first turn of the game I use Kairos to change my 2d6 result to a 13 on the screaming bell and win the game.


    • Daniel R Weber

      GW’s reply to that (which is rumored to be legal) is: sure, it’s in there for fun, but why would you play more than once with someone who did it?

      • Odinsgrandson

        I fear for the future of the game if not playing is the way we balance it.

        Now, to be fair, I’ve seen it from people in older editions of Warhammer as well, so it isn’t necessarily as bad as it sounds.

      • Greg Kourik

        Wait…you can refuse to play this game?????

    • Zuur

      Yeah, except the rule on the scroll says you may change the result to a result of your choosing. Unless you have a way to get two dice to give you a result of 13, you aren’t following the rule. But, you know, sarcasm.

  • A Legalist

    Hmmmm. GW if you want to go Skirmish for Fantasy. You could have tried to support one your own games you let die. IE Mordheim. Its a great game. Easy to play. And is more balanced than this AOS garbage.

    • Željko Matuško

      Absolutely agree. Mordheim is the best GW product so far.

      • Ghool

        Absolutely agree. Mordheim is the best GW product EVER.


        • Odinsgrandson

          I come extremely close to agreeing. Bloodbowl first, Mordheim second.

  • STAR

    I’m still in shock. I went to the GW store to take a look at the demo of the new Warhammer fantasy game system. The manager showed me the wonderful (mediocre) models and a painting guide. I said, ok fine, but i’m really interested to see the new rules and the game system. He gleefully handed me a 2 sheet folded document and said “there you are! There’s the rules.” I said “ok, fine, a quick reference sheet..”, without looking at it much and continued with my original question… “can I look at the rulebook please?” …. and he repeated (grinning ear to ear while waving his 2 pages of A4), ” there’s the rules”…….. i’m not sure what happened after that. …….. I’ve just woken up and i’m wondering if it’s all a horrible dream. Or some sick joke that i’m just not getting. Obviously this isn’t really happening is it? It’s a joke, or some kind of test or something, right?…. please? ….anyone? ….help

    • A Legalist

      Well what you expect from GW. This there way of getting out of Fantasy and concentrating on 40K.

      • Bob

        If that’s what GW wanted to do they could have just ended it after the End of Time stuff. But they assume we’re stupid and will pay for stuff and squeeze money out of the idiots that will buy into the hope that it’s good. When it isn’t.

  • Odinsgrandson

    They’ve dared to be different: they’ve dared to say “Hey, we’re just not going to balance our game at all.”

    Not a lot of game companies are so courageous.

    As a side note- when I looked over the mini stats, I discovered something about myself: I look at point values first. This gives me context for the rest of the entry.

    I felt quite lost without them. But I guess the new balancing factor is how many Bloodthirsters I can fit into the deployment zone, right?

    • STAR

      Well the game is balanced in a way. The sudden death objective is the balance to the game. If you have 1000 models in your army and I have 100 , then I can choose a sudden death objective as my victory condition. You can’t choose this because your army outnumbers my army. So you have to fight to the last man to win.

      • A Legalist

        The sudden death rule is so-so. It doesn’t stop an OP from destroying a lesser one.

        • Odinsgrandson

          Moreover, they definitely encourage a player to field only the most powerful characters and monsters. That way, you can be way more powerful than your opponent’s army AND you get an easier victory condition.

    • It is daring, I guess. It would also have been daring to release a 1 page document saying “just make up whatever you want.”

      What kind of “game company” makes a multiplayer game without any attempt at balance, especially a large company with many veteran designers.

      This was their chance. Their final chance to create a new game from the ground up and balance their model lines. Hell, even allow mixing of armies that before couldn’t using a consistent point system.

      “You should discuss the game with your opponent beforehand.”

      OK, will do. How many goblin spearmen are fair to take per chaos warrior? What does a new player say to that? What does the player with the chaos warriors say? 3? I bet the goblin player would have a different opinion. Fortunately the rules have a solution: Roll Off! Get to the fighting! Roll more dice! Drink!

      If you want to roll dice and drink there are a ton of better games that cost a lot less. Backgammon for one, and you can take it to the pub with you.

      You know what’s daring about this? It’s GW saying their rules suck and they know it. Buy our models and play Coreheim, Brink of Battle, or Wrath of Kings, or pretty well anything else.

  • Bob

    No strategy involved now. It’s become a game of roll-the-dice-and-depend-on-luck. Old armies lose their distinctive traits. High Elves with little advantage for speed or magic? It’s a dumbed down game of checkers with less thought. Cool detailed figures, but no depth of play. It’s an insult.

  • Ben_There_Twice

    They should have made this the stepping stone to a larger game, rather than the final product..

    What bugs me the most about the ‘bring whatever you want’ is that the instant death rule is based on model count and not on points or squads or scrolls. It gives a distinct advantage to older players. It will make it hard to play against someone who is ultra competive, especially if you’re new. For example if someone wanted to play goblins (or some other kind of ‘horde’ army) v the sigmarines and the goblins had 30 minis while the sigmarines had 20 the instant death rules would apply even though the goblins are at a distinct disadvantage. Conversely if someone only had 20 eternal warriors and their opponent has 1000 black orks, they’re screwed unless their opponent is an idiot. Now I don’t dislike the mechanism in and of itself, it would be fun it paired with a larger army building system. It’s just that I find if particularly flimsy if it the ONLY balancing aspect to army composition. For example if it was based off points I could see the fun in having an instant death scenario. One thought I had was for every 25% of points your opponent outnumbers you, you can select an additional instant death rule. Now that would balance things out somewhat, although you’d probably lose if you’re outnumbered, but it would be fun in a narrative setting. Also by basing off of model count an opponent can take all bada** heroes and pawn his opponent into submission. I don’t see this system being friendly to new players, unless their opponents are the embodiment of sportsmanship.. Also it just isn’t very balanced for older players either..