Wargames Foundry sale on God of Battles

Wargames Foundry is having themselves a sale on God of Battles, their fantasy miniatures rules set, over in their webshop.

God of Battles


From the announcement:

Wargames Foundry has started off with not only a new move and change of manageemnt but a sale as well with their God of Battles Rule set only £12.50!
The book has over 285 full colour pages, weighs over 3.2 lbs. and contains hundreds of exquisite Kevin Dallimore photos.

  • gary.munke@gmail.com

    It’s worth noting: While the book is not particularly polished, and the miniatures are outdated in the grand scheme of fantasy miniatures, this game is an incredibly modern ruleset. It is, and continues to be for my gaming group, the excitement and thrill of wargaming that we felt when we first picked up the hobby. It feels fresh and it’s not burdened by anything other than the goal to deliver a great game. Awesome game. Just saying.

    • Soulfinger

      I think some of their figures do in fact date back to the early days of fantasy wargaming. For example, their ex-Citadel line. You are fortunate to have a dedicated group like that.

  • Veshniltin

    I love this rules set. Not fond of Wargames Foundry’s figures, but luckily it doesn’t take 30+ figures per unit and I have many many figures from another game that work quite well for playing God of Battles. At 48 points on a 6 foot table we get multiple areas of conflict that matter. And magic is important, but doesn’t wipe the table on turn two, or any turn for that matter… instead it is more tactical. Really, if your a rules reader, where you enjoy just picking up a new rule set to see how it could be done differently, I’d highly recommend this book for the many innovations that make a truly enjoyable game. Sorry if that sounds like a sales pitch, but I really do like this game and wish it had more players and / or support from a company like Mantic.

    • odinsgrandson

      Sometimes it is good to hear a sales pitch from a fan, though.

      So, I’d like to ask- what unique mechanics make God of Battles different from other tabletop miniatures games?

      • gary.munke@gmail.com

        I didn’t mean my outdated miniature comment to be a negative; I just thought it was worth mentioning. I actually have a huge Wargames Foundry Saxon army, and I love their diverse lines. Just to pipe in on some of the differences –
        • It’s not You-Go I-Go. It’s alternating unit activation with interrupts. However, it’s not quite that, either, as formed units (typical medieval/fantasy block) have a threat zone to their front, which restricts what opponents can do. Rather than feel as if the game is super-segmented between units, the net effect of the system feels more like a developing front on a battlefield, with important maneuvers occurring at different spots on the battlefield.
        • You play with more units on the table (but with less miniatures per unit). The units are 6-16 miniatures. The more units feels more epic, even with the fewer miniatures per unit.
        • The mechanics feel cleaner than many games I’ve played. Few, if any, issues involved with moving and maneuvering blocks of troops while still maintaining the feel that blocks of troops are difficult to order around the battlefield.
        • Area Terrain, as opposed to True Line of Sight.
        • Open order style troops; depending on their function, some are definitely skirmishers, and some are just highly skills open order troops.
        • The game mechanics mostly out of the way once the game begins. Even when learning, we spent far less time looking up things in the book than other systems, and now we don’t bother to until after the game is played. What is easy to get wrong initially barely impacts the game.
        • Magic is a fun element of the game, where the contribution is not necessary, but adds a fun flavor to the game, and certainly doesn’t decide matches.
        Just a few differencs…

  • I haven’t played this one, but I can say that I love every Wargames Foundry book I own. They’re beautifully constructed and full of awesome miniature photos. I’ve found their rules to be decent overall, but honestly, I mostly like the books just because they are pretty. I can’t speak for this one, but if my history with their products tells me anything, it’s probably good.

    I can see how one might look at some of their figures (particularly their fantasy range) and see them as dated. As SF pointed out, some of those lines are truly ancient. But, their historical figures are top-notch in my eyes. I’ve painted up their gladiators and I think they are just awesome. Also, if you’re into 2000 AD, their ABC Warriors miniatures really capture the comic’s image and feel.

  • mweaver

    You guys may have just sold me on picking up a copy.

  • [email protected]

    Another big fan here. I haven’t touched Warhammer or Kings of War for a couple of years now thanks to God of Battles. The rulebook contains all the rules, all the army lists, and all the fluff, you don’t need to buy any expansions. Even at at £25 it was a bargain, at £12.50 it’s absurdly good value. You certainly can use the Foundry minis, but if you like another range then the army lists are incredibly flexible in allowing you to use them. I use Mantic for my undead army, and pirate minis from Black Scorpion, Titan Forge, Freebooter, and Foundry for my mercenary army.

    In addition to all that, Jake is happy to answer any and all questions on the game via his blog and the Facebook group –



  • StygianBeach

    It is well worth the price tag. I still have not finished reading mine though.

    Foundrys Orcs and Elves still look good, the Godless ad Insect people are not to my taste though.

  • mweaver

    I did put in an order for the book. And one, or maybe it was two, figures…

  • Big fan of this game and its a decent game to play, it has both tactical and fun elements.