Unbound teaser posted

By tgn_admin
In Fantasy
Apr 19th, 2011

Jason Soles from Privateer Press posted a brief teaser about their upcoming Unbound rules. Unbound is set to be released in the next issue of No Quarter Magazine.

From their website:

Unbound is a system for large-scale Warmachine and Hordes battles in which players each field 150+ point armies with three or more warcasters/warlocks. It is more of a new way to play Warmachine and Hordes than it is a truly new system. It uses the same models and mostly all the same rules. Rather than just an escalation in scope, Unbound is a retooling of the Warmachine and Hordes systems that provides a truly unique play experience.

Throughout Unbound games, you and your opponent take turns activating portions of your armies, rather than the entire army each turn, giving you the chance to react to their opponent’s moves and keeping you both engrossed and focused on the game with little downtime. We wanted to bring massive battles to the tabletop without the massive waiting between turns.

The complete rules for Unbound will be in No Quarter 36 along with a short appendix of model by model changes that streamline the interaction of some special rules with the modified turn activation system. No Quarter 37 will feature Unbound scenarios and future issues of No Quarter will continue to offer new Unbound content.

We have been having a blast playing and designing (and playing) Unbound for the past few months and it is really great to finally be getting this stuff out to you. This one was really a labor of love and I think it genuinely kicks some serious ***.

  • Zac

    So its is Apocamahordes?

    • Veritas

      Looks like it. War Engine formations anyone? 😉

  • ImaginaryWars

    I think their motivations are pretty transparent–not that there’s anything wrong with a business wanting/needing/trying to make money; I would just hope it didn’t look too blatant.

    That said, I do think it’s pretty cool that players take turns activating portions of their army over the course of a single turn…..not that I play the game–nor am even remotely interested in it.

    • Zac

      I think their motivations are pretty transparent

      I wouldn’t think that necessarily. Most Warmachine players I know easily have over 200pts of figs. I had 150pts of painted Cryx and probably another 150pts of unpainted figs.

      If you are a fan of the game and have been buying units as they came out I think you can probably play this game with no additional purchases.

      The rules are effectively free so it looks to me as if it is just a nice freebie for fans with big armies to let them play large battles in less than a weekend.

  • cybogoblin

    Sounds like a good idea to me. Sure, it’s encouraging people to buy even more models, but how many regular Warmahordes players don’t have more than one army’s worth of models. They may be spread across different factions, but it’s reasonable to assume Khador and Cygnar teaming up to fight off an incursion from the Scharde Isles.

    Also, multiple players could pool their individual forces to make up the points.

  • kalamadea

    Well, to be fair they’re only making you buy an $8 magazine instead of a $50 oddsized rulebook to play apoca…er, large batles. I know a lot of people that have well over 200 points of their factions and would occasionally play those huge batles even under the current system. I’ve got at least 150 and I don’t even like 50 point batles, you just kinda collect that much to change up your list if you play a lot of leagues.

    I’m VERY interested in this, however, becuase I absolutely ADORE alternating activation games, they add SO MUCH tactically over I go/U go style games, depending on the rules I might use these even for 35 and 50 point games, it’ll be incredibly interesting to play a game where your opponent has a chance to react to your combo in the middle of you seting it up!

  • Spartan

    Wow, we never saw this coming….

    I wonder how long it’ll take before people realise PP are the Sith of gaming.

    • The Sith of Gaming? By offering a superior product and stable rules? While there are a ton of great games out there, I think anyone would be hard pressed to find a company that is more willing to give the player base the attention they deserve.

      • Spartan

        I had a good lol when i read: “offering a superior product and stable rules”

        • Zac

          Lets try to keep this civil please. There isn’t any need to resort to this sort of thing.

    • Zac

      I wonder how long it’ll take before people realise PP are the Sith of gaming.

      Lets try to keep the hyperbole to a minimum please.

      • cannondaddy

        I like the Sith.

        • Morf

          Yeah, if you called them Gungans of gaming, that would be offensive. Sith are cool and unique (rule of two).

  • As cybogoblin suggested above, this could allow for some great multi-player team-up games. I am assuming that multiple warcasters/warlocks will be encouraged in this system, so that means each player on a side could play an allied force, either of the same faction or a an allied one.

    I’ll be curious to see if they tweak anything else to achieve further efficiencies in play. I’m buying this mag the day it hits the stands!

    • Boots

      Agreed, this is going to be great for team games.

  • mathieu

    Haha, yeah, not a very surprising (nor original for that matters) move.

    I’m glad to see alternate activations finally coming to WM/H. I just wish they had done away from the outdate turn-based system with the switch to mkII already. I find it inherently unfun.

    • cannondaddy

      Have you ever tried playing Warmachine with alternating unit activation? I don’t think you’d have to re-write anything, just roll for first activation each turn and go from there.

      • GrimDog

        The entire combo structure of the game breaks if you go alternating activation. It would need a serious retooling to do that properly.

    • Marauder

      I agree mathieu. Alternating activations is hardly anything new and IMHO is almost expected in any contemporary miniature game.

      • Most of the bigger games don’t use alternating activations, though. Warhammer(both Fantasy and 40k), Warmahordes, Infinity, Flames of War are all “I go You go” systems. There are games that use(d) alternating activations, but they tend to not be as big as Warhammer and Warmachine in terms of popularity. I love the alternating activation system as well, but to say it’s expected of companies is a bit strange to me.

        • Veritas

          Infinity, while technically, “I go, you go,” doesn’t feel like it so much while playing as the “off” player usually is making LOTS of reactive actions during the active player’s turn.

          • True, but it’s still, at it’s heart, a I go You go system in terms of how activations work.

          • cegorach

            It’s not. It’s really not. I go, you go is just that. All my stuff, then all of yours. That is not how Infinity works, it is it’s own format.

        • Marauder

          I just can’t see how if you’ve played alternating activations you can go back to the doldrums of IGYG. The fact that many popular systems still use this antiquated system is tragic.

          • Cegorach – At it’s heart it still is. I active my models until I’m entirely out of orders and then you activate yours. It’s not the traditional sense like 40k, but it’s still got that same fundamental set-up. The added activation by ARO’s doesn’t change that base premise. I still think Infinity is the best game out there, but I’m not going to lie to myself and say it doesn’t, at it’s very core, use that system. It’s spiced up enough with some twists to make it different enough that it’s not bland and boring, though.

            Marauder – I agree. Unfortunately the gaming industry doesn’t seem to. I fell in love with alternating activations with AT-43. Added some extra tactical depth to the game. Also being able to shoot and then move helped. Game companies need to get over the “move then shoot, no ifs ands or buts about it” mentality.