UbiquiCity Sci-Fi Game Setting Up On Patreon
Well, it would seem as though the gaming industry has started to take real note of another crowdfunding medium. Patreon has been seen more and more often here on the site. It’s a way for you to back a creator without the “you have to do it RIGHT NOW!” that Kickstarter and Indiegogo can feel like. This time around, it’s UbiquiCity, a sci-fi RPG game setting and short story collection.
From the campaign:
In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called “CitySystem”. For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.
As If Productions has announced development on “UbiquiCity,” an ambitious crossover project including both a GM’s Sourcebook and an anthology of original fiction set in the same world. The system-neutral sourcebook for science fiction roleplaying games will allow gamemasters to take their players into the world of the book, pursuing their own stories in a rich and dynamic environment.
Curated by Tod Foley (creator of “DayTrippers” and “CyberSpace”), the collaboratively-designed setting weaves the imagination of ten gifted fiction writers into a multi-layered depiction of a foreseeable future, and raises questions about consciousness, reality, and what it means to be human. The anthology features short stories and prose by Niko Carcosa, Antony Copeland, Tod Davies, DeAnna Knippling, SL Koch, Shariann Lewitt, Kira Magrann, Adrian McCauley, T Reynolds, and Josh Roby.
A Patreon exists for anyone who wishes to help support the UbiquiCity project. Patrons will get a look behind the scenes as the project develops, and higher level patrons will receive copies of the sourcebook as thanks for their support.