The Future Belongs To Us, a brand new RPG soon to be out on the market

By Polar_Bear
In News
Mar 15th, 2013

The Future Belongs To Us is a new near-future RPG. Go and take yourself a look.

From the announcement:

An all new, all original tabletop RPG has been announced by Ataraxy Publishing called “The Future Belongs To Us”. The game is going to make its major debut at Origins, and will also appear at dozens of conventions nationwide this year. They are taking preorders for both the limited edition and standard edition of the Player’s Guide due out in April.

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  • mechaace

    I was intrigued by the cover art, which seems nice, yet after exploring the website, I can’t seem to find out anything about this game, except it’s set in the year 2048, and it’s a RPG. Some more information might’ve been useful.

    • Soulfinger

      Wow, you’re right. It’s like right now but with technology brought on by world events, and people of every ethnicity play it? It’s so incomprehensible that I can’t even mock it.

      • KelRiever

        i’m citing you with a maximum sarcasm ticket.

        • Soulfinger

          I’m not even being sarcastic! That’s the description in the FAQ. There’s a blurb about the ages, genders, and ethnicity of people who play the game, and the “societal and technological changes brought on by world events”. It was all funny in a crazy person must have written this, but there’s actually not enough information available on the game’s website to say anything about it, sarcastic or otherwise, without tremendous conjecture. Looking at the site, I feel like I’m being sold a timeshare.

  • 1voice2many

    Big boobs, blue hair! A certified hit in my book!

  • Fred76

    Looks amazing!! Can’t wait to try it!

  • Ghool

    The marketing pitch:

    “Nerds will buy anything that has a hot chick with big boobs, wearing a wet t-shirt and wearing stockings.”

    We have a sure fire hit here.

  • madelinethrandulion

    Hello all, I have actually been playing this rpg with it’s creator infinity. It’s an amazing game and since some of the comments were… Mildly sarcastic… Ill give you a quick overview of the game.

    It’s 2048. You are a member of the Freedom Underground dedicated to destroying the tyrannical government, the UNE. You have the corrupt police against you, and the main gang: the hard bodies. Your goal in the game varies from gm to gm and there are almost unlimited choice. In our campaign right now a bioterrorism virus has been released and we are charged not only with finding the cure but also killing the superhumans in the group behind it. Other campaigns have featured stopping a Japanese take over of Detroit and an earthquake ridden LA.

    The games possibilities are nearly endless. You can be a scientist, weapons designer, telecommunications expert, a grenade chucking 15 year old (my boyfriends favorite), a foot and a half tall martial arts master, a billionaire, an expert sniper, a “GEK” or genetically enhanced kid. There are so many different ways you can take this game. I am getting it as soon as it comes out and I would advise everyone to buy if and start a campaign. You won’t regret it.



    • Twelvecarpileup


      Seriously though. The page needs to be re-done and at least a little info for people to look over before buying it. Is there a new style of character creation? What’s the history? Are their super powers? Elves? Trolls? Dragons?

      Love games set in this era, just need something to go on.

      • cybogoblin

        Agreed. I can understand that the game hasn’t yet released, but I can’t see too many people putting money down for a product they know nothing about.

        How about, instead of going on for multiple pages about the Leaderboard and loyalty program, they put up some basics on the game’s system, give us a peek at the character sheet, or maybe some details about the setting.

        This is starting to feel like a Battle for the Gates of Antares RPG.

      • mechaace

        I can only agree with this as well. A fantastic game it may be, but the webpage tells me none of that information. It sounds interesting, but were a company has a page, surely it should be telling me, instead of relying on one of the players to come on and put the information there.

        Then as you say, people might actually be encouraged to buy it, instead of currently participating in the game lotto. Pre-order your game, and you may or may not get something you’re interested in, based on this one piece of artwork, talk of a leaderboard system, and it’s set in the near future.

  • Nicolay

    And please change the font on the webpage. It hurts!

  • Jerimiah89

    yeah FBTU is awesome. Gang Fighting FTW!!

  • Soulfinger

    Okay, having some idea what the game is about, NOW I can be sarcastic. There’s a gang called the Hard Bodies? Is that like a cross between the Warriors and the Village People?

    “Your goal in the game varies from gm to gm and there are almost unlimited choice.” That reinforces my impression that FBTU is one of these new fangled role playing games that the kids are playing these days. Seriously, most of madelinethrandulion’s post is still not a product description so much as an explanation of what role playing games are.

    Extrapolating from that info, I could say that FBTU is also a game about playing genetically enhanced child models trying to take down the government, which appears to be the only unifying theme, while they struggle with school, dating, and the LA fashion scene. In my game, our preteen character’s drink lattes while they negotiate with sleezy agents and chuck grenades, and if they’re lucky, they might just get to kiss Ceresse, the girl on the cover of the book — literally, I hold up the book and the player can kiss it, since this appears to be the games only selling point.

    Alternately, it’s about pocket-sized martial arts masters who fight by day and party by night in Deluth, Minnesota’s burgeoning BDSM scene. Also, each player is responsible for the daily operations of a used car dealership. OR it’s about a struggling Catholic parish in Boise, Idaho, and the characters are a ragtag group of homeless scientists who need to figure out a way of raising a million dollars before an evil land developer bulldozes the church. Conveniently enough, there’s a break-dance competition with 1mil in prize money, and if the homeless scientists have the right stuff then maybe they can get their act together in time — that is, if they can avoid Boss Hogg and his corrupt police officers while simultaneously trying to overthrow the government. The possibilities are endless! Like any other tabletop RPG!

    • Jerimiah89

      shakes head clueless you don’t know anything about the game

      • Soulfinger

        That’s the point of the thread, isn’t it? Nobody could possibly know what this game is about just by looking at the website. In fact, the website reminds me of this. Besides that, if “the games possibilities are nearly endless” then all of my scenarios are feasible.

    • estrus

      I would TOTALLY play that!!

  • legatedamar

    i have been playing the game for about three years,and like it.

  • VonRyan

    The Future Belongs To Us

    Freedom was stripped away from every person on earth during the first half of the 21st century. With every new law that was passed by the world governments, individuals lost more control over their lives; and crime was escalating A new atmosphere of fear and hopelessness had fallen on the world culture, with only a few intransigent rebels able to overcome the backdrop of despair to benefit people to any large extent These rebels have come to be known as the Freedom Underground, individuals working towards similar goals in that they want to end the oppression caused by the expanding police state and the growing influence of organized crime gangs. Whether the Freedom Underground will have success remains to be seen…

    The Future Belongs To Us is standardly based in 2048. The one world government that rules over the earth is the UNE or United Nations of Earth. Every branch of armed forces have been formed into one force, the UNPF or United Nations Peace Force.

    The main factions inherent in the Base System are the UNE, the Freedom Underground, the Hardbodies, the Brotherhood, and the Mystics. The Freedom Underground is somewhat ambiguous, they are all fighting for freedom but their hierarchy is amorphous. They are basically formed into cells of teams that sometimes work for members of higher renown.

    The Hardbodies are the gang that really runs the crime world. They’re the largest, the meanest, and the most powerful gang out there, and they don’t like competition. The UNE hasn’t been able to or has wanted to put a stop to them so they expand unchecked.

    The Brotherhood is a shadowy organization more myth and conjecture than actual fact. It supposedly running things and pulling the strings of the world from behind the scenes. If that is true then the situation of the world falls squarely on their shoulders.

    Finally, The Mystics. Pseudo-Prophets some weak-minded individuals have turned to for guidance. Eyewitness accounts of miracles being performed are becoming harder to ignore. Reports by some investigators report it as myth, others say it is fact and swear by it.

    The Future Belongs To Us is a point-based system in which a starting character is based upon 4000 or so points. Every ability costs a certain number of points, which accounts for the “make your own way” approach that has been mentioned. Instead of XP every session awards you points to spend or save is you see fit. The character sheet is divided into Attributes, Skills, and Proficiencies.

    Attributes are the foundations of all characters and add on to Skills and Proficiencies. They are thus more expensive. Examples would be Agility, Strength, and perception. Skills are more personal than fundamental and include things like demolitions, science, weaponry, and Dual Weapons, for example. The Proficiencies include Ranged Weapons, Stealth, acrobatics, Melee Weapons, and Surface Vehicles.

    I’ve been running as a beta-test game master for the system and find it fun, engaging, and a great game for telling an exciting story.

    • Soulfinger

      The setting sounds like the intro to an Ann Coulter book or a back cover blurb from the “Left Behind” series.

      So, the premise is that in the next 35 years, the entire world is unified under a single government with all of the world’s military forces bundled neatly together into one seamless body? There’s also a single homoerotic crime organization for the entire world. This all happened because every single government in the world passed laws to curtail freedom and failed to manage crime. I have a hunch that everybody also speaks English and that the designer has never traveled outside of the U.S.

      The mechanics have a GURPS twang to them.

      • VonRyan

        soulfinger, if you hate this game so much, why do you keep coming back? you’ve already made it clear that you don’t like the game.
        are you just testing offensive metaphors?

        • Soulfinger

          There’s nothing substantive enough to hate. I wasn’t the first person to express that the manufacturer describes next to nothing about the game, then there was some mild sarcasm from me directed toward the influx of die-hard fans with a shared IP address, and then a seriously? response to your comment about the setting . . .

          Because, seriously?

          A good GM can make a great game out of any setting, but what do you even need a rulebook for if you are just going to render the complexities of the real world down into a dystopian oatmeal future? A one world government may sound terrifying on some conservative, conspiracy theorist blog, but in terms of storytelling, it’s a bland and uncomplicated premise. Is there really potential for suspension of disbelief with any of what you described?

          The interplay of factional politics is what makes most of the “great” RPGs interesting — take Vampire or Shadowrun, for example. Hell, it’s what makes real life interesting. I mean, wouldn’t you rather play a game set in Idi Amin’s Uganda than this global scale game of player versus “The Man”? I’m sure you’ll say the latter, but then go read Donald Westlake’s “Kahawa” or watch/read “The Last King of Scotland,” and I have a feeling that your opinion will change. That’s why so much good fantasy is just a slightly tweaked reflection of this fascinating reality of ours, while hyper-reinventions like this game tend to fall flat . . . and I bet I called it with that thing about English as the lingua franca.

          Perhaps I am being unduly harsh, but I have a pretty strong track record for that. As far as offensive metaphors go, I assume you mean my comment on Hard Bodies? Yeah, Google that. There are plenty of other meanings, but it pulls up an awful lot of clubs specializing in male dancers.

          • Daniel36

            I feel a little bad for the playtesters and those “in the know” who feel like they are being attacked by Soulfinger, but you guys really can’t deny the man (or woman) has bit just “a” good point, but basically every point.

            To be quite honest, the one selling point it has going for it is, in fact, the blue haired girl on the cover. We know nothing of the game system, we hardly know anything about the background material… Honestly, they would’ve been better off without any background material.

            If I were to make a near-future game my selling pitch would sound more like this:
            “Earth has gone to hell. How it has gone to hell? Perhaps you will find out, perhaps you won’t. It’s up to you to stay standing in this world. Are you going to find a solution? Or are you going to find a solution just for yourself? It’s up to you. Have fun! Here are the rules.”

            The more background information you bring, especially in realistic near future games, the bigger the chance people are going to not like the product, basically.

            I still really like the front cover though.

          • Daniel36

            And I meant “Not just “a” good point, but basically every point.” (Is there not an edit button here?)

      • KelRiever

        To be fair, there’s a difference between our preference for something and if it has a shot as an rpg. For example, you mention GURPS. I loved the system in its time (ancient times, by the way…) but the sourcebooks were full of generic cheese. Of course, that was the point…never did I get a sourcebook which made me do more work on the background than the author.

        Anyway, I find White Wolf games to be full of angsty cheese as well. And they did fine too. While the background is over the top teen GRAH!, maybe it has a shot too. Nothing wrong with kickstarting it.

        Because, hey, have you seen the movie Skyline? I promise you, Hollywood spent more money on that and I promise you that it is way worse than any background for an rpg I have yet to see on kickstarter. There’s probably one out there, but you’d have to look and this isn’t it.

        No problem expressing opinions, of course. But we’re old, Soulfinger. And let’s face it, is this really worse than any bikini chainmail module that sold for D&D? :d

        • KelRiever

          Oh, and @ the kickstarter. That doesn’t mean the criticism isn’t worth looking into. There might be some work there in your background to be done. If you are going to make it cyberpunkish cheese, then while making no apologies, you still might want to go into more detail. Of course, you could also start explaining more what is unique about the game. Trick is, it really has to be unique if you say it is. As in there is nothing like it that has been before. I’m typing way too quick to give any worthwhile recommendations, but criticism is just that…something to consider. Not the truth, and a reflection on the work, not to be taken personally. This is, after all, the world of gamers. We like to make fun of things (well I do!)

          • Soulfinger

            You’re right, KelRiever. We are old. I want to say that this is what frustrates me, and that I hold younger gamers (and designers) to a standard that I didn’t meet back when I was their age. One of the great things about gaming as you grow older is how much the scope of your games broadens to accommodate that steadily deepening pool of knowledge — plus, there’s beer. Not only do you think to do things that you wouldn’t have realized at a younger age but, even better, you have an adult understanding of how this stuff works. What seemed like fight or flight options in a dungeon crawl twenty years ago turns into dozens of options with players earmarking flavor text, like “rich mineral veins” for commercial exploitation once the party clears the area. I’d like to say that, but I don’t think that is the entire story.

            I think our age is irrelevant though to what I see as an objective standard for good role playing. Good gaming, like good literature, tells us something about ourselves and the world that we live in, which makes a well written and conceived game book so important for players who have not yet had the exposure to history, culture, and world events to extrapolate on their own in a generic game system. A good game whets our appetite for knowledge, so that we return to the next session with some new piece of information to further liven up the game.

            Angsty as White Wolf’s line of games were (and they are far from my favorites), they were very well researched and expansive in their intrigues. Even the attribute layout appears to be an interpretation of the Lo Shu grid from Chinese numerology. There was meat to it, and I feel that they helped me along as a young player with my sense of dramatic storytelling. The Machiavellian power structures were grandiose enough to support the scheming of a hundred players from sundown to sunup in my live action game way back when, and I found that players educated themselves to improve their game experience.

            I think that this exposure is important and that our imaginations need to be enabled. Playing a bad game retards a player’s ability to get the most out of gaming in general — like a chess enthusiast discovering after ten years of play that there is this piece called a rook that didn’t come packaged with his set. Poorly conceived settings lends to a sense of disillusionment with gaming, rather like how a person may say they don’t like reading fiction when in reality, they haven’t been exposed to the works that would best resonate with them — and finding a good book can be quite a feat, considering that more titles are published each year than there are people living in the United States. I would hate sci-fi movies if all I ever saw was Skyline or Battle for Los Angeles. I would have a false impression of what gaming is all about if all I’d ever played was 4th edition D&D, which I see as a huge setback for the hobby, having embraced the game elements that most limit imaginative play.

            There really isn’t a wrong way to have fun. When I was a kid, I didn’t know the rules for Risk — I just played with the pieces, and it was great fun! Subjectively, there’s nothing wrong with hack-and-slash gaming or vapid settings with Final Fantasy-style swords if the players are enjoying it. A good game rests more in the lap of the GM than the game designer anyway, and I am more than happy to recommend “Teenagers From Outer Space” to kids looking for a root beer-and-pretzels game. Objectively, however, bad games don’t grow the person, which is what perpetuates our hobby in the long run. I’ve met enough people who have walked away from the hobby to see that what the impression they left with is substantially less realized than that of the lifelong gamer. I also see role playing as a reciprocal hobby with a skill set that allows us to perform better in our real lives.

            Anyways, I kvetch like mad, but it is based in a love of the hobby. If I am harsh . . . well, really it is for amusement purposes only, as my experience has been that the worst writers are the ones least likely to accept any form of criticism, no matter how delicately phrased.

          • KelRiever

            I read beer and stopped reading, cause I got one.

            😀 No. I read the whole thing. Saddest part about your post? That I know what Teenagers From Outer Space is….

            Yes, basically, it is easy talking to you because I basically agree. Punch line. The better your game is, the better it is for gaming in general. The more truncated, and derivative your game is, the worse….

  • begisle

    Sounds very Storygame over a more tradtional RPG.

  • My sockpuppet detector is pegging off the charts on this one. 🙂

    • begisle

      Oh yeah, checking out other sites that have posted this new rpg, and you get new posters saying some variation of “I love this game! Seriously, it gives you so much freedom of gameplay, it’s great.”

  • rivetgeek

    I just put up a post about this, and I emailed the publisher to get some more information. Anybody knows anything else, kindly let me know because this looks like it’s going to be a hoot. link text

    • Soulfinger

      Define hoot.

      • He meant the plural form as evident on the front cover…

        • Soulfinger


  • Ghool

    Here’s couple more links> The creator seems to know all the RPG sites, yet, has only 1 or two posts on them. For some one designing an RPG, it might be good to know your audience, and perhaps asked for some open play-testers on said forums, no?

    This is in case anyone doesn’t want to do the searching themselves. The RPG site post is also linked as mentioned by rivetgeek.

    I smell a buncha dirty socks….

    • Soulfinger

      It’s actually funny, when you think about it, that there is more info about the game in this thread than anywhere else on the Internet, including the company’s website. I just imagine the actual book being a bunch of blank pages with “It’s the future, bitches!” centered on page 100 in bold 36 point comic sans. Goes to show how important a good cover image is though.

      • rivetgeek
        • Soulfinger

          Somehow, having read that, I know even less about the game. I love the profoundly ignorant world view expressed in the first few sentences. As violence declines and the world becomes an increasingly peaceful place, with democracy on the rise and authoritarian governments being overthrown . . . well, clearly we are headed toward a totalitarian one world government within the next 35 years. This is the future according to FOX news. This thing is either going to turn out to be some evangelic fundamentalist game or the antichrist of tabletop gaming.

          My favorite: “The weapons, places and unique features of this futuristic world are so vast and many that to list them all would take a lengthy effort.” Yeah, you’d have to write a rulebook or something. How about this novel thing called a summary with examples.

          “One amazing element of this system . . .” is that it works just like any other game, giving you all of the innovative options that you get in any other game. Holy crap! You can dodge or block attacks!? That apparently is the unique feature that deserves mention.

          I have been waiting and waiting for them to trot out that you are “only limited by [your] imagination.” There it is! Hooray! The ultimate suck disclaimer.

          The spiel for this game . . . it’s like discussing com-pu-tors with some guy from the 1980s who just bought his first Commodore 64.

  • Veritas

    This game really reminds me of this currently running Kickstarter. The only difference being the guy on the linked KS is entirely conscious of what it is he’s doing.

    • Soulfinger

      That is awesome!!! I would only be limited by my imagination! Looks like at least $25 I need to spend.

      • Veritas

        Did you see the guy from “Wysiayg Press” talking about the Regulated Operator Optical Screenprinting used on their game components? Regulated Operator Optical Screenprinting which has the clever acronym ROOS. And I’m assuming “Wysiayg” stands for “what you see is ALL you get” instead of the familiar Wysiwyg. The guy is too clever for his own good. And if you notice the end date for the Kickstarter you’ll understand the end game I think.

    • KelRiever

      Look, a brilliant video explaining the game:

      This thread is the thread that keeps on giving!

      And you know what? They made their stretch goal. Now to make a copycat company of Hoke’s Games and try to usurp them! My goal is to attract all the players who rage at their business practices and claim them for my own. Liv Tyler will be my spokesperson, dressed as Arwyn.

    • This is pure gold! Thank you!

  • Jenny S.
    • Soulfinger

      I:T) So what is “The Future Belongs to Us?”
      I) It is very intuitive.
      I:T) And who are you?
      I) INFINITY! I also go by madelinethrandulion, VonRyan, and several other intuitive pseudonyms to help give the impression that a lot of people play this game. My actual name is Sarah Palin.
      I:T) How would you describe the game using the vaguest terms possible?
      I) It’s lots of fun . . . and intuitive. People like it. They like me. I’m wearing pants.
      I:T) Describe the system.
      I) It uses dice in intuitive ways, unlike other games.
      I:T) What’s the most interesting thing about the game?
      I) The people who play it. They are intuitive.
      I:T) Care to share any details?
      I) Nope. I’m good. We done here?

      • Veritas

        I think this is more informative than the company’s entire website.

      • rivetgeek

        That’s about how I read it too.

    • Riquende

      The “new” dice system sounds an awful lot like standard d20, to be honest:

      “…you roll the twenty sided die and add it to either a Proficiency or Attribute rating. Proficiencies are just specializations of the base Attributes and are completely optional…. Based on many situational modifiers, the GM determines how well you succeed and how long it will take you.”

      • Soulfinger

        Exactly. It’s like the designer has skimmed through a couple RPG books at Borders and decided to reinvent the hobby using those fancy dice the kids are using these days and this great idea called “Attribute scores.” The language reads like someone selling the Brooklyn Bridge, so I hope people look at a physical copy of this book before buying one.