Wargames Illustrated now has their December issue available in both physical and digital versions. The main article focuses on hills. Hills have always been an important part of warfare and they should be a big part of miniatures games, too. The article lets you know how to better integrate them into your games and strategies.
The rest of the magazine is also rather hill-themed, with articles on creating buttes for your tabletop, using chariots in mountain campaigns, and a battle report on a rather hilly board.
From the release:
TAKE THE HIGH GROUND
In this month’s lead article, Pete Brown presents some thoughts on using hills in our gaming, and how they should/could fit into any set of rules.
THE ROAD TO EL ARISH
Another insight into the new Fate Of A Nation intelligence briefing for Flames Of War, the Battlefront Team present a battle report on parts of the attack on El Arish during the Arab-Israeli Six-Day War in 1967.
CHARIOT ARMIES ON MOUNTAIN CAMPAIGNS
Once again, Nigel Stillman takes us back to ancient times and provides details on the campaigns undertaken by the Assyrians against the mountain tribes of the Caucasus Mountains, most notably Sargon II versus the Urartians.
GLADIATOR! A PAINTING GUIDE
Matt Parkes shows us how to paint these warriors of the arena, demonstrating once again his award winning skills.
FOG OF WAR: WHAT’S THAT COMING OVER THE HILL
In our latest ‘Fog of War’ game, Pete Brown and WI Sub-Editor Wayne find themselves advancing into unknown territory in a game which makes use of hilly terrain and two separate, but identical, tables.
SOUTH ATLANTIC SHOWDOWN
Roger Gerrish follows up his article on modern naval combat from WI324 with this ‘what if?’ scenario set during the Falklands War.
THE FIGHTING KOPPIE
Bob Giglio presents an article and scenarios based around General Sir Garnet Wolseley’s assault upon Sekukhune’s Pedi tribal stronghold in November 1879.
RULES SHOWCASE: TO THE STRONGEST
For this months Rules Showcase we roadtest a new (or possibly forthcoming, depending on progress!) set of Ancient rules, which do away with both dice and tapes.
AN UPHILL STRUGGLE
Following on from our previous feature regarding the Battle of Keren 1941 terrain, created by James Morris and chums, James takes us through how to game the battle using two different World War Two rule sets: Bolt Action and Chain of Command.
THE BATTLE OF LIGNY: NAPOLEON’S LAST VICTORY
Gary Kitching and friends continue to battle their way through the Hundred Days campaign. Their second battle sees French and Prussians clash across the tabletop in the precursor to Waterloo, and Napoleon’s last victory.
MODELLING TRICKS AND TIPS: IT’S A BUTTE!
In his latest in the series, Nick Buxey discusses how to create terrain which is synonymous with the Wild West of both movies and reality.
SHOOT TO THRILL:1914 ON THE WESTERN FRONT
The Derby Wargames Club were invited to WI HQ to take part in a photo shoot for their ‘Early World War One’ game, as seen on the UK show circuit this year.
FIGHTING TALK: HOW MUCH IS TOO MUCH
Barry Hilton returns with an insight into the trials and tribulations of publishing your own wargames rules.