TGN Saturday Edition: Review Roundup
Happy New Year (to those that celebrate it at this point in time)! 😀
I hope your new year is full of all the gaming you want. My the dice roll in your favor.
But as we look forward to the future, we must look back and reflect on the past… namely, we need to look at some reviews for games. So let’s get right to it.
Today’s review article topics include: Isle of Skye, Diamonds, KLASK, T.I.M.E Stories: The Marcy Case, Codenames, Le Havre: The Inland Port iOS, and Dark Stories.
Isle of Skye: From Chieftain to King is a tile-laying/price-setting game with variable scoring for two to five players. Players set prices, purchase tiles, and place those tiles in their own territories to score points. The player with the most points at the end of the game is the winner.
Diamonds is a new take on classic trick-taking games like Hearts or Spades. The goal is to score the most points by winning (and losing) tricks.
The game covers between four and six rounds, depending on the number of players, which ranges from 2 to 6.
Each round, players are dealt a hand of ten cards out of a 60-card deck. This deck is similar to a standard playing-card deck with the four suits – hearts, spades, clubs, diamonds – but instead of 2-10 and face cards, you’ve simply got numbered cards 1 through 15 in each suit.
Like most games of its ilk, the rules of Klask are nearly self evident. Use the strikers to knock the ball into the opponent’s goal and you earn a point. The strikers are attached the surface via a magnetic peg underneath the playing area which you’ll use to maneuver them. But scoring a goal is not the only way that points are handed out. If you ever lose control of your striker, lose your striker in your own goal or if at least two of the magnetic pylons attach themselves to your striker you will award your opponent a point. After every point, the board is reset and play continues until someone scores six points wherein celebratory dance will commence.
The Marcy Case is the first Expansion for T.I.M.E Stories, though I really wish it had been included in the base game. It’s a set of large format cards that add a completely new time travelling adventure to the original game. You’ll be sent back to 1992 to find Marcy, a young girl who for some reason is important to the future world.
Codenames isn’t the kind of game I would normally play. It hasn’t got miniatures, dice, Cthulhu or light sabres. It doesn’t involve controlling territory, raising armies or levelling up. Instead Codenames is a simple game about word play and I’m beginning to think it’s the best game of the year.
The premise of Codenames is paper thin but that doesn’t matter, laid out is a 5 x 5 grid of Codenames which could be the names of spies, civilians or a deadly assassin. You will split into two teams and try and work out the names of your team’s spies before your opponent and without finding the assassin. A spy master on each team will use word association to give clues to the identity of their teams’ spies. For example they could say animal, and the code name could be horse.
Play Board Games:
In Codenames you are a spymaster, giving clues, or guessing the whereabouts of your spies. The group is split into two teams each with one spymaster.
You set up a 5 x 5 grid of cards. Each card has one word on it. The two spymasters have a key that shows them which cards in the grid belong to both teams, which cards are neutral and which one is the assassin.
Board Game Quest:
Today, we are going to be looking at Le Havre: The Inland Port for iPad and iPhone. Originally designed by Uwe Rosenberg (Agricola), Le Havre: The Inland Port has the kind of designer pedigree that makes eurogame fans drool. This digital version was developed by DIGIDICED, their first foray into iOS board gaming.
The tabletop version of Le Havre: The Inland Port was always well received, but not one that gets a lot of attention. So let’s dive in and see how this translation worked out.
How hard is it to solve a murder? I’m guessing that unless you have a lot of fake science (I’m looking at you CSI, Zoom! Enhance!), it’s most likely not an easy task.
Today we are going to be looking at a new offering from Z-Man Games called Dark Stories. This pack of cards tasks players with figuring out how a person died; be it from a freak accident or murder most foul. What makes it difficult is that the players have very little to go on in the way of clues. Dark Stories is a small box with minimal components, does that mean small enjoyment? It’s time to find out.
Dark Stories is a deduction game for any number of players that will play for as long as you want.