TGN Saturday Edition: Review Roundup
And we find ourselves once more deposited here on the weekend. With any luck, yours includes gaming of some kind. Be it CCG, LCG, RPG, Minis, or something else (hey, someone out there might still be playing with POGs, you never know…), may the odds be in your favor.
As it is Saturday (most beloved of days), it’s time for another Review Roundup.
This week we have reviews/previews of: Ashes: Rise of the Phoenixborn, Dungeons & Dragons: Out of the Abyss, Citadel Air Paint, Pathfinder Battles: Dungeons Deep Booster, Halfling Feast, Sentinels of the Multiverse App, Ubongo, Traders of Osaka, VS System Card Game, The Undercity, Arcadia Quest, Clockwork Wars, Codenames, Privateers: The Golden Decade, and Neuroshima Hex.
Nerds on Earth:
Nerds on Earth review Ashes, a new game card and dice game from Plaid Hat Games.
Nerds on Earth reviews Out of the Abyss, the newest storyline from Dungeons and Dragons
I picked up some pots of the new Citadel Air line and did a review. I’m not convinced they’re the end-all-be-all but if you can get around the hassle of those dastardly paint pots, and you don’t already have airbrush paints, they might be worth trying out. Check it out!
Adventurers! It’s time to meet some monsters from the depths of the dungeon in the new Pathfinder Battles Dungeons Deep set. We’ve long been fans of using miniatures in our RPG sessions and have been collecting pre-painted RPG miniatures for several years, so we’re always excited to see new sets being released.
Dungeons Deep is the newest range of miniatures from Paizo/WizKids and contains a wide range of fantastic creatures for use with Pathfinder and other tabletop RPGs such as Dungeons and Dragons. We’re going to be opening up several booster boxes of miniatures, each of which are priced at around $15.99 and contain a randomized set of 1 large size and 3 medium and/or small sized miniatures from the Dungeons Deep range.
No. of players: 2-4 Play Time: 30+ mins Age: 8+
Play Board Games:
The Sentinels of the Multiverse App is a digital representation of the board game. It mimics the game well and takes care of the accounting too.
In Ubongo you race against time and the other players to finish your puzzle first and gain gems worth VPs.
Shut Up & Sit Down:
First we had the beautiful, and beautifully clean design of Samurai. Next was the grand old game of Shogun, which was no less impressive. Today we look at Traders of Osaka, a small box game that was actually designed in Japan by one Susumu Kawasaki. And today I want to talk about yet another kind of beauty.
Board to Death TV:
In Vs. System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player’s Main Character in a game of superhero battle. The first set contains characters only from the Marvel Universe, but future sets may add other IPs.
Vs. System 2PCG is superficially similar to the original Vs. System collectible card game, but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined, the turn structure is different, the resource system has been revamped, and the game is no longer collectible, with cards instead being released in a non-random format. A single box contains a full play-set of all cards.
The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.
This board game for two to four players and comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.
In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.
Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.
Another day, another civil war filled with chaos and battling and even more chaos. What’s a board gamer to do?
Obviously, hunker down, grab a pencil, and start boiling some water. After all, this is a steam-powered world, and it’s your chance to take command of a massive army, stake your claim on the world’s resources, research powerful abilities, and conquer the other, lesser races.
In other words, play Clockwork Wars.
Control is getting cheap. With the price of telegrams increasing, one word will have to suffice in order for you to make contact with all of your friendly agents.
There they are, at the agent mixer, all twenty-five of them, milling about in their nametags. Eight or nine of them are friendly, eight or nine of them are hostile, and one of them is downright deadly. Can you find your friends and make it out alive? Find out in Codenames!
Board Game Quest:
The Age of Sail has long been one of my favorite themes in board gaming. This is partially because I enjoy sailing in real life, but also because it was an age of discovery where man had to battle the unknown to survive. There is just something about it that has always sucked me in.
Today, we are going to be looking at Privateers: The Golden Decade. A new “competitive board game for 2 to 5 players that takes the life of 18th Century’s piracy on your table.” Now in funding on Kickstarter, we are going to dive into this nautical adventure and see if it’s worth investing your gaming dollar.
The inevitable has happened. Humans finally went to war against the machines and the world as we know it has been destroyed. While that may sound familiar, I’m not talking about the rise of Skynet and the T-1000s (at least not today). No, I’m talking about the world of Neuroshima, where the remains of humanity have taken shelter in the ruins of cities, organized into small communities, gangs, and armies. And what happens when resources are scare and opposing factions vie for control? You guessed it. War.
Today we are going to dive into Neuroshima Hex 3.0, published by Portal Games and designed by Michal Oracz. In this highly tactical board game, players take control of one of four unique factions trying to survive in this devastated world. Now in its 3rd Edition, Neuroshiuma Hex has garnered quite the following over the years. So let’s dive into this hex-based board game and see if it’s time for us to join their legions.
Neuroshima Hex is a tactical, tile-laying war game for 2-4 players that takes about 30-45 minutes to play. Neuroshima Hex plays best with 2-3 players.