TGN Saturday Edition: Review Roundup
Hey everybody! (Hey Louie!) CMON Expo 2015 is in full swing. Yesterday was fantastic and today is only going to build on that excitement. There’s a lot planned for today, mostly (at least for me and Jared) the various panels. Be sure to check back throughout the day for reports from those panels. We’ve seen a sort of “Sneak peek of the sneak peeks” and you’ll be excited, I’m sure.
But for the moment let’s give you the review articles we’ve found over the course of the week.
In this batch we have reviews/previews of: Tau Ceti: Planetary Crisis, Indigo, Fidelitas,Yggdrasil, Forge War, Alchemists, Apotheca, Buy the Rights, Nations: The Dice Game, Reign: The Card Game, Machi Koro’s Harbor Expansion, and Forbidden Stars.
Maurice Fitzgerald takes a look at Tau Ceti: Planetary Crisis from Out Limit Games currently on Kickstarter.
Indigo is a simple to learn abstract tile-laying game. Your goal is to gather the most gems/points by guiding them to an exit from the board which is under your control. The gems follow the pathways you create by laying tiles and connecting routes.
In Fidelitas you will put the townsfolk’s loyalties to the test, persuading them to move about the city so that you can complete various goal cards – no doubt messing with their heads the entire time. While it’s all very nondescript and generically Middle Ages, it’s eerily similar to the modern head game that local politicians play with us today. Mongo only pawn in game of Fidelitas.
Yggdrasil is a cooperative game for 1-6 players. You play the role of a god. Along with the other gods, you must stop the advancing evil forces of Nidhogg, Surt, Jormungand, Fenrir, Hel, and Loki from destroying the fabled world tree.
Board to Death TV:
In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.
Play Board Games:
In Alchemists you need to publish theories about eight different ingredients. Publishing theories gets you reputation that is converted to VPs at the end of the game. If you publish incorrect theories they can be debunked and you might lose reputation. You mix ingredients to create potions that help you deduce information you can publish as theories.
Board Game Quest:
As a college chemistry major, it should be no surprise that I find my gaming predilections lean towards any theme having to do with alchemy and potions. Aside from board games, this leaks over into other gaming such as tabletop RPGs (I am playing my 2nd alchemist in as many campaigns), video games (Lil’ Alchemist has become my new obsession) and books (where I’d be Professor Snape’s star pupil).
Apotheca, an upcoming release by Knapsack Games, puts players in the role of alchemists trying to gather ingredients for potions, while using bluffing and strategy to prevent their competitors from brewing first. Does Apotheca emerge from the cauldron as a successful creation, or does it end up a congealed and smelly mess? Keep reading to find out.
Apotheca is a strategy and deduction game for 2-4 players that takes between 15-30 minutes to play. Apotheca plays well with any number of players.
Going to the movies with my father, an audio/broadcast engineer for a major television news outlet for almost 40+ years, is always an adventure. Post-movie discussion tends to avoid talk of the plot or the acting, in favor of the not-as-popular Oscar award categories like sound editing, sound design, and cinematography.
Needless to say, he’s a bit of an oddity amongst moviegoers, who tend to want to review plot and actors and storyline. If you’re not like my dad, you may be interested in Buy The Rights, the initial launch from Literally Wizards Games. Does Buy the Rights make a big splash at the box office, or is it a dud that you can hold out for when it airs on cable on a Friday night? Read on to find out.
Buy the Rights is a party game for 4-10 people that plays in under an hour. Buy the Rights plays well with 4-10 players.
I love the Nations board game. I’m a huge fan of civ building games in general, but Nations has just the right amount of variety and uniqueness that propel it to our gaming table often. Heck, it even won our Game of the Year award for our 2013 Board Game Awards.
So when Nations: The Dice Game debuted at Essen 2014, you better believe I wanted to play it. Unfortunately, the game was delayed from its mass distribution until spring of this year. Finally though, I was able to get my hands on a copy. Since then I’ve able to get it to my gaming table quite a few times. Does it hold up to the greatness of its big brother? Let’s find out!
Nation: The Dice Game is a civ building, dice rolling game for 2-4 players that takes about 30 minutes to play. Nations: The Dice Game best with 3-4 players.
The element of betrayal is a hit or miss for me when it is a part of board game. I like it when it is more subtle and allows for doubt and misdirection rather than directly lying to your face.
The game we are previewing today strikes a nice balanced between those two extremes when it comes to this element. Set in a world in chaos, Reign: The Card Game pits players against each other attempting to win the war of succession and claim the kingdom. Player’s cannot do this alone and must align themselves with great houses to earn their support. You will have to barter and negotiate with other players as you try to earn enough points to win the game and claim the crown. Let’s get into the preview to see if this is a game you would like to pledge your support on Kickstarter.
Shut Up & Sit Down:
Quinns: Today I’m joined by Matt, who’s finally played Machi Koro!
Matt: What does “Machi Koro” mean in English, Quinns?
Quinns: “Give Me a 4 You Useless Sodding Dice or I’m Melting You In the Microwave.” But I don’t just want to talk about Machi Koro today! I want to talk about the new Harbor expansion.
Matt: What does “Harbour” mean in English, Quinns?
Quinns: It doesn’t have a direct translation, but you could say “Den of Lost Souls.” But let’s start with a quick reminder of why the base game is so delightful, and why people should think about buying it if they haven’t already.
Quinns: I don’t really like the Warhammer universes. When I was a kid I couldn’t get enough of them. “In the grim darkness of the future there is only war”? Holy shit!
These days I find them a little tired. Conflict is exciting, but not without peace to contrast it with, and not when you siphon all the humanity out of it. Where’s the ego and romance? Where are the themes and mysteries? And obviously: Where are the women?
Let me wrap this up before people start sending me photos of Sisters of Battle, or pointing out that the expanded universe is awesome (I know!). My point is I was a little grouchy when I opened up of Forbidden Stars, Fantasy Flight’s new, striking war game set in the Warhammer 40K universe.
I’m happy to say that Forbidden Stars defrosted my icy heart. This game is sensational.