TGN Saturday Edition: Review Roundup
Welcome back to Saturday, dear friends. Hopefully you’re enjoying the day. I’ve been running around like crazy this morning, getting stuff done before I head to my friend’s place this evening for gaming fun. Once I’m done making this post, I need to bake cookies. But that’s as may be. I know you’re here for the reviews. So let’s get to them.
In this batch of reviews/previews, we’ve got: Warchimera Hammer Armoured Personnel Carrier, Lords & Ladies, Darkest Night, Hordes: High Command, Dogs of War, Race to the Rhine, Fishing Party, Machi Koro, Imperial Settlers, Cards Against Humanity, Witness, Tinku, Dragon Punch, and Mining Maniac.
Join us today as we build a great-looking vehicle kit from Warchimera, their Hammer Armoured Personnel Carrier. The Hammer APC is a 28mm armoured transport that will fit well in sci-fi and post-apocalyptic themed war and skirmish games. For us, this will make an excellent Chimera with wheels in our Astra Miliatrum forces.
Lords & Ladies is designed by Jason and Jen Corace ( the Corace Twins) with Jen’s artwork featured in the game itself. It is the first in a trilogy of games base on family structures and dynamics and it is published by Gryphon Games and was released in 2014.
The tagline “The Game of Not So Polite Society” is a perfect description of this game. In Lords & Ladies, players compete to be the first to 18 status points through a couple different methods, acquiring status point tokens and status rewards cards. Each player begins with a couple and the goal is to create a long lineage through having babies and getting them married of to eligible suitors.
Gettin’ Higgy With It:
We take a look at the co-operative board game, Darkest Night, by Jeremy Lennert. Distributed by Victory Point Games. Darkest Night is for 1-4 players, age 13+ and takes about 150 minutes per game.
Being a general is never easy. Being a general in Immoren of the Iron Kingdoms is even harder. Not only do you have to worry about battle strategy and resource management, but you also never know which crazy enemy will come streaming over the horizon. And let’s face it. All of the armies in this land are forces to be reckoned with.
In Hordes: High Command you take control of one of four factions. You can choose Trollbloods, whose love of ale is only overshadowed by their love of battle; The Circle of Orboros, mysterious druidic forces that roam the wilds making unholy alliances with beasts; The Legion of Everblight, whose devotion to an undying dragon god gives them access to vast power – but for a price; or Skorne, the masters of suffering, who have seen what lies beyond the grave and want no part of it. Commanding one of these armies you will crush your enemies and see them driven before you.
In the Machiavellian land of Gravos, powerful noble houses play the deadliest of games. It is a bizarre and grotesque landscape where capricious alliances rise and fall. Great ancient families maneuver for dominance via dark intrigue, seduction and open warfare. They unflinchingly use any means at their disposal, be it mechanically macabre automatons, arcane religious fervor, murderous pirates and even mystical arts. And then there’s you. Into this world you step as an eminent soldier-for-hire seeking your own fortune, influence and destiny. The question is do you become a pawn in their greater game? Or your own influential condottiere, mastering the puppet strings of Gravos?
Board to Death TV:
Not enough gas, not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory.
1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?
Board Game Quest:
Fishing has always been a part of my family’s life. Fishing was an activity we did either at a local lake or at my grandparent’s cabin in Canada. I always found it a relaxing time to sit back and even on days where the fish were not biting, it was better than being stuck inside. Today’s review is of a game that aims to bring that same fishing experience to your gaming table. Fishing Party is a card game where players are trying to earn the most points by catching fish at the local lake. Will this game live up to the tagline “A Real Fishing Party at Home”? Read on.
Fishing Party is a card and dice game for 2-5 players to compete in around thirty minutes. In my experience, the game plays best with three or more players.
Lately, we’ve been seeing an influx of games first published in Japan. The Land of the Rising Sun seems to be putting out some really interesting titles and I’m glad that they are finally making their way here.
Machi Koro, which according to my random googling, appropriately translates to “Dice Town”. It’s a city building game where players roll dice, active buildings, and earn money. It’s a simple game, yet has some engaging mechanics. However there is no shortage of city building games on the market today. Is Machi Koro different enough to warrant a space on your game shelf? Let’s find out!
Machi Koro is a dice rolling and city building game for 2-4 players that takes about 30 minutes to play. Machi Koro plays best with any number of players.
Shut Up & Sit Down:
Imperial Settlers is a civilization-building game with the best art we’ve ever seen in almost five years of running Shut Up & Sit Down. Nations, on the other hand, looks like a Soviet spreadsheet.
Don’t make your purchase just yet, though. Let Quinns take you by the hand and lead you through one or two shocking twists, down to a stream of cleansing consumer wisdom. You need to know the truth about both of these boxes.
The best way to describe Cards Against Humanity is “Lego for jokes”. It gives its players setups and punchlines, all ready to click together in one-step assembly. It’s easier than microwaving food or boil-in-the-bag rice. Almost no creativity is required, and because the powers of chance deal you your cards, it’s not as if you can even help the sort of combinations that present themselves, right? As well as creativity and effort, who even needs responsibility?
We’ve got a HUGE game for you this week! Witness might look like a pre-schooler up-ended their homework over your table, but it’s actually an inventive, sexy game of solving mysteries from the publishers of Sherlock Holmes: Consulting Detective.
But while Sherlock is a game of wild theories and sweet sherries, Witness is no less than a game of swearing, sweating and whispering. Come take a look. You won’t regret it.
There are many things that orcs hate; poncey elves, miserable dwarves, and greedy little Halflings. But the thing orcs hate the most is other orcs, which means their only option is beat them up and show them who’s boss. In Tinku you take on the role of an orc tribe as you prove dominance over those other filthy greenskins.
Tinku is a straightforward deck building game. Each round you’ll lay out your hand of orc and goblin folk and compare their strength to that of your opponents. To mix things up a bit each type of goblinoid has a different effect that can boost your strength or affect your hand or an opponent’s; the Orc Lord works best with large groups, the gnolls bring in reinforcements, goblin archers can kill opponent’s cards and the witch doctor can bring cards back from the dead.
I was once asked a by a drunken chav, itching for a fight as the pubs where chucking out, if I knew anything about street fighting. My response, “you mean like Ken and Ryu?” The nearest I’ve been to a real fight is desperately trying to pull off a hadouken, which no matter how many times I try strangely enough doesn’t work in real life. Dragon Punch is also nothing like a real fight, but is a lot like the classic fighting game Street Fighter.
It’s not very often we get to review a really good Kickstarter prototype. It’s not even that the games are bad; it’s just that most often than not the games are simply average. However, every now and then you get a really good game and a really bad game. Unfortunately I have to say that Mining Maniac is a bad game, a really bad game.
Mining Maniac’s concept is as straightforward as a Roman road into eurogame land. You play as a mining corporation and the aim is to make as much money as possible. You’ll do this by buying workers, mining for ore and then selling that ore in a volatile market, however you can only make two of these actions every turn.