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Windup War

Let's see if the system decides to eat this one or not. Anyway, it's Saturday, and that means I'm happy. I've been doing various domestic things this morning in order to be ready for when a friend comes over for some gaming (Guild Ball and Ascension are the most-likely games to be played). The other thing I need to get done this morning is type up this post. Yes, I'm typing this up early and scheduling it to post later. The Magic of the Internet, everyone! Anyway, let's get to it.

Today we have: Stone Age, Wits and Wagers: Vegas, Space Editor, Kingsport Festival, Deadline, Herbaceous, and Holmes: Sherlock & Mycroft, Tiny Park, Suburbia: 5 Star Expansion, Windup War, Ethnos, Quartz, Medici, Frogriders, Mini Rails, and Drakkar.

"Just wind 'em up and let 'em go!"
That's, in a way, what you'll be doing in Windup War, a new game from Bellwether Games. In it, players will create forces of three units and plan out their moves in advance using different cards. The actions are revealed simultaneously, as everyone plays out their programs. The first player to score 3 points (or the last one with units on the table) is the winner. You can pick up your copy now.
Many of us have imagined what it would be like if our toys came alive. Would they get along and play nice? Or would they go to war! In the case of Windup War... well, I guess the name sort of gives it away, how these toys choose to act whenever nobody else is around. It'd also explain why you sometimes would come back to your toys and find a piece busted for seemingly no reason... Anyway, Windup War is a new card game up on Kickstarter now.