We all know of my love of extra resources for GMs when it comes to games. Even if an adventure, in total, doesn't work for your group, you can probably find some stuff useful for it. Well, The Runewild adventure looks to make all of itself useful by being not so linear, but more sandbox, letting players come and go as they please, and giving the GM plenty of resources to keep up. The book is up on Kickstarter now.
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