Hey everyone. We’ve made it around to another weekend. I said I was going to probably be doing some baking. Well, I’ve got some magic cookie bars cooling right now. I love these things… probably too much… *looks at my stomach* … definitely too much.
But issues with my waistline aside, I hope you’re having a good weekend so far. I’m sure many of you are out gaming, which is awesome. But if you’re stopping by here, I know it’s because you want to check out those gaming reviews I know you all so desperately desire.
So, as I sip on a Pineapple Crush and wait for these bars to finish cooling, today we have: The Walking Dead: All Out War, Exit the Game, Legendary: X-Men Expansion, Orleans, Quantum, Race for the Galaxy App, First Martians: Adventures on the Red Planet, Serengeti, Stone Age, Maze Racers, Purrrlock Holmes: Furriarty’s Trail, Memoarrr!, The Goonies Adventure Card Game, Photosynthesis, Incantris, Hafid’s Grand Bazaar, Ascension X: War of Shadows, Fate of the Elder Gods, and The Champion of the Wild.
Ah, Saturday. What cannot be accomplished on a day such as this?
… except maybe typing correctly, since the first time through writing that I had 3 typos. *double-checks that they’re all fixed* … Ok, I think I got ’em.
I’m big on tradition, and the tradition for Saturday is to post a Review Roundup. So let’s get to it.
Today we have: Destroy BCN, Waggle Dance, Amasser Dragons, Cthulhu Realms iOS, Builders of Blankenburg, Imps Devilish Duels, Crisis, Ra, Piratoons, Star Wars: Empire Vs Rebellion, The Chicago Way, GemPacked, Animals On Board, Cry Havoc, Potion Explosion, and Klask.
What a glorious day. What cannot be achieved on such a day as Saturday?
Well, I know I can be working on various articles for the site. Hopefully you’re getting in some gaming, like I am, too.
At the moment, though, we’ve got ourselves the Review Roundup.
In today’s feature we have: Vikings Gone Wild, Blood Rage: Mystics of Midgard Expansion, Codinca, Blood Rage: Gods of Asgard Expansion, Imperial Settlers: Atlanteans Expansion, King’s Forge: Queen’s Jubilee Expansion, Talon, 13 Days, 51st State, The Grizzled: At Your Orders, One Night Ultimate Vampire, Area 1851, Tesla vs. Edison: Powering Up, No Thank You Evil, Valeria Card Kingdoms, Legends of the American Frontier, Jail Break, Adventure Land, Anachrony, Android: Mainframe, Shogunate, T.I.M.E Stories: Under the Mask, Aya, Porta Nigra, The Gallerist, Doctor Panic, and Knit Wit.
And we find ourselves once more deposited here on the weekend. With any luck, yours includes gaming of some kind. Be it CCG, LCG, RPG, Minis, or something else (hey, someone out there might still be playing with POGs, you never know…), may the odds be in your favor.
As it is Saturday (most beloved of days), it’s time for another Review Roundup.
This week we have reviews/previews of: Ashes: Rise of the Phoenixborn, Dungeons & Dragons: Out of the Abyss, Citadel Air Paint, Pathfinder Battles: Dungeons Deep Booster, Halfling Feast, Sentinels of the Multiverse App, Ubongo, Traders of Osaka, VS System Card Game, The Undercity, Arcadia Quest, Clockwork Wars, Codenames, Privateers: The Golden Decade, and Neuroshima Hex.
Imperial Settlers, designed by Ignacy Trzewiczek, is getting its first faction expansion. Players now can bring the powerful Atlanteans to the tabletop and vie for supremacy. More than just a new faction, the Atlanteans bring a whole new mechanic to the game. Technology is the name of the game for the Atlanteans. And they’ll need every bit of an advantage they can get, because the tide line is rising.
Welcome to another Saturday. This week went by quick (at least for me). I hope you’ve been enjoying the Adepticon photos we’ve been posting. Be sure to check out the ones of the Desert Hydra. Makes me almost wish I played Skorne. I might get one of those just to paint up.
Anyway, as is custom here on TGN, we’ve collected the review articles from the week and have them here in one place for you here today.
In this batch we have previews/reviews of: Kromlechs’ Armoured Orc Assault and SMG Squads, Urban Commando and Battleground Gaming Mats, Deus Board Game, Dead Man’s Draw, The Institute of Magical Arts, Board Game Quest’s Top 10 Cooperative Games, Port Royal, Saboteur, Mysterium, Wizard’s Academy, and XCOM.
Ok, so it’s not exactly “night” yet… unless you’re East of here. So those of you in Europe might consider it night.
I’m getting off track. Anyway, it’s Saturday and hopefully you’re getting your gaming groove on.
We’ve got a collection of the review articles we found during the week and present them to you now.
In this edition, we have reviews/previews of: Doomtown: Reloaded, Mysterium, Between Two Cities, Dungeons & Dragons Fifth Edition Dungeon Master’s Guide, Sanssouci, Mythtopia, The Tyrant and Dreadnought Army Cases from Tabletop Tyrant, Oh My Gods!, Iron Kingdoms: Unleashed Adventure Kit, and Specter Ops.
Board Game Quest takes a look at Imperial Settlers in their latest review article.
From the post:This past August I was fortunate enough to be able to attend my very first Gen Con. Although I only went for one day, that day was jam-packed with gaming goodness. For any true modern board gamer, one day is definitely not enough time to see and do everything you’d want at America’s largest board gaming convention. As much fun as I had at the convention, however, the highlight of Gen Con week for me personally, was having the opportunity to meet one of today’s premier board game designers: Ignacy Trzewiczek (Neuroshima Hex!, 51st State, and Robinson Crusoe). He and his wife Merry were visiting the Chicago area the weekend before Gen Con, and we were treated to a learning session with Ignacy’s latest game creation: Imperial Settlers. The game made its worldwide debut at Gen Con this year and sold out in just 26 minutes due to the buzz about the game. Now that I’ve been able to play it several times since then, I wanted to explain how the game plays, and give my thoughts about it.
Imperial Settlers is a card drafting/hand management game, designed by Ignacy Trzewiczek. It plays 1 to 4 players and plays in about 45-90 minutes.
Board Game Quest has a new review article up on their website. This time it’s Legacy: The Testament of Duke de Crecy from Portal Games.
From the post:
Legacy is played over three generations where players will be building out a family tree of heirs. Players will begin with just one patriarch or matriarch card from which to found their dynasty. Each round, players will be forming strategic marriages, producing offspring (which to marry off, of course), buying titles and going on secret missions. As the game progresses, player’s families will grow substantially larger, thus increasing their opportunities to gain money and honor (the games victory points). After three full generations (with multiple rounds in each), the player with the most honor wins.