Everblight has spread his vile corruption all across the north, bringing the northern elves under his control, along with the ogrun that inhabited the region. These already-really-hearty creatures were made even tougher and more fierce. If you’d like to torment your players with these lumbering behemoths, Privateer Press is here to help.
The Blindwater Congregation is easily my favorite faction for Warmachine/Hordes. Sure, I might own more Cygnar, but I mean… c’mon! Gatormen! And with the release of the new box set, more people than ever are getting into that faction. And they want more! And PP’s here to deliver. They’ve posted up a bunch of expanded info for using the Blindwater in your games of the Iron Kingdoms RPG.
There’s a couple of new books that Privateer Press has posted up for the Iron Kingdoms RPG. One’s an adventure that has been compiled from various issues of No Quarter, while another expands the more wild side of the Iron Kingdoms.
Privateer Press is getting into the holiday season with their Holiday Sale happening now. If you want any Privateer products, or have been wanting to try out their various game systems, they’ve got quite a lot of bundle deals going on.
Privateer Press is letting people know what sort of things they can expect to be released in December. Hey, fall’s here. So that means Christmas is coming (as are the other winter holidays, of course). Start making your list for the gamer in your life. If they play Hordes, Warmachine, or the IKRPG, there might be something there for them.
The Iron Kingdoms seems like they’d be a pretty terrifying place to live. You’ve got all the countries you know of at war with one-another. There are hidden armies everywhere that don’t belong to any particular nation that just like to rampage around. There’s all manner of frenzied beasts that lurk in the shadows. And even in the center of “civilization” in a big city, the tunnels and sewers are filled with horrific things. Thankfully, there are brave individuals who are ready to take on such menaces.
Day 2 is about to be in the books (as it’s only got about 15min. left and then I’m going to go to sleep). It was quite a wild and busy Friday. The frantic-ness of Thursday turned into a more calm, but no less busy Friday. Everyone was buzzing about the games that they’d picked up the day before or tried overnight.
I, of course, once more made my rounds of the place and got some galleries of photos over on the TGN Facebook page.
Hey there everyone. Welcome to Saturday. Hopefully you’re having a good day. If you missed it, be sure to check out the Age of Sigmar rules that Games Workshop posted.
If you’re in the US and you’re celebrating Independence Day, be sure to be careful with those fireworks.
I’m taking a moment from the cooking that I’m doing. What am I making? Well, I’ve got hamburgers and hot dogs that I’ll have later. I’m going to make some crawfish gumbo. On the sweet side of things, I’m making cheesecake with strawberry glaze and then chip’n’mint cookies.
But that’s as may be. At the moment, we’ve got our Review Roundup.
This weeks reviews/previews include: Unleashed RPG, Spyfall, Cockroach Poker Royal, Specter Ops, Ember: Shadow of the Demon, Star Realms: Crisis Expansion, Tuscany, Patrol Angis, Don’t Be That Guy, and Swords and Bagpipes.
Theeeeeeere’s a bad moon on the rise.
Or, for those that like misheard lyrics, “Theeeeeeeeere’s the bathroom on the right.”
I wouldn’t go out tonight… instead, you can stay in and play the new adventure for the Iron Kingdoms RPG from Privateer Press. The adventure’s titled Bad Moon Rising. And in a world where werewolves are not-all-too-uncommon, I’d say that if something called the “bad moon” where anywhere near around, going out is bound to take your life.
I hope Saturday is treating you well and is currently, or soon will be, full of gaming goodness.
I’ve got a little hobby project I’m working on for an upcoming review article. Obviously, details on that will be made specific soon when the piece goes up on the site.
Anyway, it’s time again for another Review Roundup, where we take all the gaming and hobby reviews we found throughout the week and present them to you here.
In this batch, we’ve got reviews/previews of: Warlord Games’ Wrecked House terrain piece, Citadel Crusade Figure Case, Forbidden Desert, Commands & Colors: Napoleonics – The Spanish Army Expansion, Iron Kingdoms Unleashed Adventure Kit, Dreams of Dystopia, Gamboni, Barnyard Legions, Dogs of War, Cthulhu Wars, and DC Dice Masters.
Privateer Press lets you take a walk on the wild side with the release of their Iron Kingdoms Unleashed Core Rules book. Effectively the “Hordes” side of the IKRPG, Unleashed gives you and your players lots of new options for gaming in Western Immoren. Want to fight Bog Trogs? You can. Want to fight Gatormen? You can. Want to be a Farrow? You can. Go wild! Really wild! You can download a preview .pdf from their website to check it out, too.
From the website: Continue reading
Privateer Press has released their Iron Kingdoms Unleashed Adventure Kit (you could say that the kit, itself, has been unleashed). Inside you’ll find all you need to get some games of the IKRPG going (with an emphasis on the Hordes sides of the Iron Kingdoms). There’s an abridged rulebook, pre-generated characters, miniatures for heroes as well as villains, a ruler, maps, and tokens. Let out your wild side.
From the announcement: Continue reading
Privateer Press has announced Iron Kingdoms Unleashed RPG. This is the Hordes side of the IKRPG. There’s a special variant cover also available for the book as well. Check below the cut for an intro video.
Update: Here’s a link to the Keynote address from Privateer Press from the show: Keynote
From the post: Continue reading
Privateer Press shows up again on Play Board Games as their Iron Kingdoms RPG book gets reviewed.
From the review:
The Iron Kingdoms RPG sets you on your way to discover this world of fantasy, sorcery and technology. Magic and machine meet and you can use them as you set off for adventure in this mystical and mechanical world.
Privateer Press has announced the second book for the IKRPG. This one’s called Kings, Nations & Gods.
From the announcement:
Take your adventures to new heights with this exhaustive guide to the people and nations that form the heart of the Iron Kingdoms—Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth. Explore the steam-driven core of a world of conflict and epic adventure with a wealth of information that brings these nations to life in stunningly vivid detail.
Privateer Press is showing off their upcoming IKRPG Token Set.
From the preview:
This official Iron Kingdoms Full Metal Fantasy Roleplaying Game Token Set (PIP 91071) is packaged in a metal tin and includes:
• 8 Focus Tokens
• 2 Spell Tokens
• 2 Upkeep Spell Tokens
• 5 Customizable Tokens
• 6 Ammo Tokens
• 3 Cripple Tokens
• 1 Prone/Knockdown/Incapacitated Token
• 3 Feat Tokens
• 2 Corrosion Tokens
• 2 Fire Tokens
• 2 Take Cover Tokens
• 6 Token Stands
These tokens are wet or dry-erase capable to allow for unlimited token assignment options. Customize tokens on the fly to get right back to the action!
Privateer Press released a pair of maps for you IKRPGers out there.
From the website:
No Quarter Presents: Iron Kingdoms Urban Adventure details the city of Five Fingers and presents an adventure, “Friends in High Places,” that takes place in the infamous Port of Deceit. The two PDFs below contain a detailed map of Five Fingers and the full-size, printable encounter maps and templates for the adventure.
Privateer Press announced their first supplement book for the IKRPG: Urban Adventure.
From the announcement:
Introducing the first supplement for the Iron Kingdoms Full Metal Fantasy Roleplaying Game! The perfect companion to the Core Rules, No Quarter Presents: Iron Kingdoms Urban Adventure is an indispensable guide to life on the mean streets of western Immoren. This premium softcover book features 96 pages of all-new material for players and Game Masters, including new careers, new abilities, new monsters, a full-length adventure, new equipment and laborjacks, and much, much more!
Privateer Press is out of IKRPG books.
From the announcement:
Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules has sold out at the manufacturer level due to the high volume of distributor and retailer orders. Though Core Rules stock is sold out at Privateer Press, the highly anticipated book is still available through many distributors and retail stores.
Lost Hemisphere gives us an in-depth look at the new Iron Kingdoms RPG from Privateer Press.
From them to you:
Lost Hemisphere’s resident hobbyist pries himself away from his modelling tools to peel back the cover of Privateer Press’ relaunched Iron Kingdoms Role Playing Game
Guts N Gears has continuing coverage of the new IKRPG and the staff-played game they’re going to be having.
From the update:
Check out all the coverage on the Guts N Gears website via their shows and more. Privateer Press staffers share their own Characters with us in which they will appear in our own IKRPG GNG campaign setting. Immerse yourself in the world of the Iron Kingdoms.
Privateer Press now has several new products available. They’ve got Level 7, the new Hordes 2-player Box Set as well as the new Iron Kingdoms RPG. Go check ’em out.
Three of Privateer Press’ most eagerly awaited products of 2012—the Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules, the LEVEL 7 [ESCAPE] board game, and the HORDES Two-Player Battle Box
Privateer Press sold out rather quickly of their new IKRPG books at GenCon. Well, it’ll be a couple weeks but everyone else should have them in their hands as well rather soon.
From the announcement:
In response to the enthusiasm shown at Gen Con for the Iron Kingdoms
roleplaying game, and thanks to the product shipment arriving early,
Privateer Press has moved up the release of the Iron Kingdoms Full Metal
Fantasy Roleplaying Game: Core Rules to September 19 from its originally
planned October release.
Guts N Gears now has episode 72 online for your listening pleasure. In this episode:
“359 Pages, 7 playable races, over 100 unique abilities, over 26 careers to choose from. Fluid and tight combat system. Makings of a great RPG book.” – Mouth Of The South
Welcome and join in and listen to our Iron Kingdoms Role Play book review part one. Were we give you our initial over few. Our review will be over several months as this book is so epic we cannot cover it all in one show! Enjoy!
– Events CGC and Tanelorn tournies attendance
– Iron Kingdoms Role Play Book review part one.
Privateer Press draws ever-closer to the release if the reboot of their Iron Kingdoms RPG line. In this preview, they give us a look at the combat mechanics of the game.
With the Iron Kingdoms Full Metal Fantasy Roleplaying Game pre-release just around the corner, we’re beginning to unveil elements of the book’s content and mechanics. Today, I’ll be giving you a bit of insight into the combat mechanics, what makes them stand apart, and how they bring to life the heroic action you see throughout the Iron Kingdoms fiction.
Guts ‘N’ Gears now has episode 71 online for your listening pleasure. In this episode:
Iron Kingdoms RPG Preview.
Tune into this special episode focusing on Privateer Press’s Iron Kingdoms Role Playing Game with Privateer Press Simon Berman Community manager and staff writer, Doug Seacat Lead Writer & Will Shick director of business and brand development go through what to expect in this new RPG game. Enjoy the preview and unique on the upcoming and highly anticipated Iron Kingdoms Role Playing game.
– The round table discussion goes into the game, the world and what makes this RPG unique.
Privateer Press is just a short while away from releasing their revamped Iron Kingdoms RPG game. In today’s Insider from Simon, they’ve given us a look at how character creation works, as well as a couple samples.
We’re less than three weeks away from the pre-release of the Iron Kingdoms Full Metal Fantasy Roleplaying Game at Gen Con 2012, and we thought it was high time to share the details of character creation! You’ll find all the fundamental items of character creation in the PDF linked below, including two of the available races, two of the 28 careers in the core book (and a convenient list of all of them), and the full rules for all four archetypes, including all potential benefits!
If you’re anything like me, character creation is the first thing you check out in a new roleplaying book. Actually, if you’re like me, it’s only after you pore over the setting material, which in this book composes the first two chapters before you even hit the first rule. But I digress. You’ll notice that some careers have prerequisite archetypes and races, but aside from those exceptions you’re welcome to mix and match as you please when bodging together your adventurers.
Privateer Press posts up new art for the Iron Kingdoms RPG in their Insider Blog.
From the Insider blog:
…But as we all know, a picture can say a thousand words, and images of the Iron Kingdoms that have inspired so many of us, both audience and staff. The moody, art of the original IKRPG books helped set the tone for countless games and characters over the years. While we’re writing rules and background text for the new game, we still look to the older pieces of art for inspiration, some of which are being included in the new game and lovingly painted over to take places of pride in our new, full color books alongside all the new art we’re commissioning. Here’s an old favorite, depicting a night time chase across the rooftops of Five Fingers.