A Dead Man's Guide to Dragongrin is more than just a setting book. With those, you get some history, some maps, and some NPCs. This one really looks to help the GM along with building the world as well as just pointing things out. Instead of having to shoehorn your game into the setting, the world is malleable and changeable, able to be what you need it to be for your game. The book is up on Kickstarter now.