Scandinavia and the World: A Heap of Trouble Card Game Up On Kickstarter

I read several webcomics. Some I’ve followed for quite some time. One that’s been around and has quite a following is Scandinavia and the World. It’s a humorous look at what countries would be like if they were people and how they’d interact with one-another. Now, they’re making a card game. It’s called A Heap of Trouble, and it’s about getting what those countries want the most, if they’re able. The game is up on Kickstarter now.
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TGN Saturday Edition: Review Roundup

Welcome once again to Saturday. It’s been quite a morning over here. Rather busy for a Saturday. Biggest thing I’ve been working on is my decision to magnetize my Betrayal at Calth set (yes, this means it’s not 100% assembled yet. The games I’ve been playing of it have been using stand-in figs for much of it. It happens). The only problem comes from maneuvering small, fiddly pieces that, very literally, will move on their own. As such, I have glue all over my fingers. Thankfully, though, on at least one occasion, that’s helped me when my drill bit slipped and instead of giving me a scrape, it just gouged the glue that’d built up there. So, an asset hidden in a liability.

But that’s a story for when I post the review later today. At the moment, we’ve got other reviews/previews to deal with.

In this batch we have: Late French Napoleonic Infantry from Perry Miniatures and Warlord Games, Dark Moon, Clockwork Kingdom, Queen of the Hill, Dice Masters: The Amazing Spider-Man, Conquest at Kismet, Barony, Star Wars Armada Wave 2 Ships, Tides of Time, Pentoggle, Mars Attacks Miniatures Game, Risk: Star Wars Edition, Space Cadets: Away Missions, Bomb Squad, Escape the Nightmare, and T.I.M.E Stories.

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Escape the Nightmare Card Game Up On Kickstarter

I don’t tend to have nightmares.
And I realize that typing that means I’ll probably have one tonight, because that’s how karma works.
Anyway, those that I do tend to have, after I wake up from them, I go, “wait… why the hell was I afraid of that again?” because usually what was so scary in the dream is just really dumb in real life.
Some friends I have, though, have it a lot worse. So they probably shouldn’t play Escape the Nightmare, a new card game that’s up on Kickstarter, lest it give them horrible nightmares.
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Mid-Week Nippets

We’ve made it to another Wednesday. The previous weekend is as far away as the next one is. Some comment about camels.
Hopefully the week has been treating you well.

Anyway, we’ve got some of those bite-sized stories to give you. In this installment there’s: Angry Mojo Games opens up Webshop, Brigade Models Releases New British Spaceships, Menhir Games posts new renders for KStarter stretch goals, Beasties & Bygones posts Jester Class preview, Quantum Gothic re-releases Quantum Cannon and Sentry-platform twin gun systems/rocket v1, some more sessions of The Fiver from The Meeple Mechanic, New Army Men Combat Update from One Page Rules, Acheson Creations Releases new Skull Tower, 15mm Hades Ghost Team has been released by ClearHorizon Miniatures, Manorhouse Workshop Update #20 Modular Underground Project, and EZPainter Price adjustments.

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TGN Saturday Edition: Review Roundup

Welcome to another Saturday. This week went by quick (at least for me). I hope you’ve been enjoying the Adepticon photos we’ve been posting. Be sure to check out the ones of the Desert Hydra. Makes me almost wish I played Skorne. I might get one of those just to paint up.

Anyway, as is custom here on TGN, we’ve collected the review articles from the week and have them here in one place for you here today.

In this batch we have previews/reviews of: Kromlechs’ Armoured Orc Assault and SMG Squads, Urban Commando and Battleground Gaming Mats, Deus Board Game, Dead Man’s Draw, The Institute of Magical Arts, Board Game Quest’s Top 10 Cooperative Games, Port Royal, Saboteur, Mysterium, Wizard’s Academy, and XCOM.

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3DTotalGames running Wizard’s Academy Kickstarter Campaign

Wizard’s Academy is a new board game from 3DTotalGames wherein you play student wizards trying to save their school (sounds sorta familiar…). You must work with your fellow students, cooperatively, to come up with the right runes to solve whatever problem might be plaguing your school at the time.
They’re not quite half-funded, but they still have 28 days to go.

From the campaign: Continue reading