Spearpoint 1943 Village and Defensive Line Map Expansion previews

By tgn_admin
In Board Games
Jun 10th, 2011
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Collins Epic Wargames have posted previews of two of the terrain cards from the Spearpoint 1943 Village and Defensive Line Map Expansion.

From their announcement:

Tile 1A
Feature Tiles in the Village and Defensive Line Map Expansion for Spearpoint 1943 add various terrain modifiers and associated effects (summarized on each tile), provide defensive cover and shelter from attacks for units that may occupy them, and are dynamically setup with each game. Even within the same scenario the game plays out differently due to where the terrain is placed and oriented (similar to a miniatures game).

This particular tile (1A) is the front side or A-side of Tile 1, a simple Italian house. The icons on the lower left convey “Infinite defense for infantry within this building except if attacked by bombs, tanks with large guns, or rear line artillery”. Infantry may also enter the building and fight within. The upper right of the tile is the title, identifier is on the upper left, and a note stating that “walls block LOS through” means that if a line of sight is traced between an attacker and target, and the line crosses the artwork of the house itself (not the yard), the line of sight is blocked. LOS is very important in the expansion. The highlighted edges are related to LOS, but will be explained using the next tile preview- the ruined version of the same house- as this and other buildings on used on the Village side of the map may all be destroyed…

Component Production Size: 4″ Square, nominal.

Tile 1B
Feature Tiles in the Village and Defensive Line Map Expansion for Spearpoint 1943 add various terrain modifiers and associated effects (summarized on each tile), provide defensive cover and shelter from attacks for units that may occupy them, and are dynamically setup with each game.

Here you see the ruined version of the previously previewed building tile (1A). This tile is side B of tile 1, identified as 1B. The Italian house has been damaged due to incoming fire- could have been from bombs, a tank, or artillery. The tile is considered the ruined version of the same house shown on side 1. Notice the details that make the ruins come alive- the window panes on the ground, the individual bricks, the shell holes. Also notice the degraded defensive value- these ruins still provide defense of 3 for infantry within, but the house is not as sound as it once was. If the intact 1A house were to be destroyed, players simply flip over the tile to the ruined side and use the new defensive values and less concealing lines of sight.

Notice the highlighted edges and how they are different from side A. Basically, the highlighted edges, if crossed, block line of sight INTO the tile- whether the edge is green or red, the line is blocked if the line crosses a green or red edge when drawn to the center of the tile. This represents infantry taking cover within the building and hiding out of sight. However, lines of sight OUT of the tile are not blocked if they cross an unhighlighted or Green edge. Those green edges are great for concealing infantry within buildings, yet still allowing them to attack outward (yet with limited vision). If a line outward would cross a Red edge, as shown on this tile in the corners, the line is blocked (Infantry firing from the house can’t see through the corners of the building). The unhighlighted edges that were blown apart by whatever destroyed this building allow clear lines of sight into and out from the tile. These represent vulnerable spots for the infantry within these ruins.

Component Production Size: 4″ Square, nominal.

Art by Marc von Martial. Design by Byron Johnson Collins. Copyright 2011 Collins Epic Wargames LLC.