Shadowrun: Caught up in the Crossfire: An interview with Gregory Marques

Shadowrun is doing a lot this year, including their new deck-building game, Crossfire. They’ve posted up an interview with Gregory Marques talking all about it.

From the website:

The Year of Shadowrun is in full swing, chummers! With even the most scant of information being given about production, Shadowrunners noobie and veteran alike are excited to see their favorite setting experience a new Awakening (or get a full-body Alphaware augmentation, if you prefer a cyber-metaphor). Shadowrun Online and Shadowrun Returns are in full production mode, and we’ve got some sweet tabletop action going with a brand new Edition to the role-playing game proper, as well as several other nova-hot tabletop games.

Starting off this very auspicious year is the Adventure deck-building game Shadowrun: Crossfire from Fire Opal Media.Crossfire is in great hands, featuring some very strong talent in card game design: Gregory Marques, Mike Elliott, Rob Watkins, Rob Heinsoo, Jay Schneider and James “Jim” Lin.

There’s plenty on the ol’ screamsheet of the game to get your inner runner excited:

Shadowrun: Crossfire is a cooperative deck-building card game for two tofour players set in the gritty, cyberpunk fantasy world of Shadowrun. Playa shadowrunner team and take on tough jobs such as protecting a clientwho’s marked for death, shooting your way out of downtown when a rungoes sour, or facing down a dragon. In each game you’ll improve your deckwith a mix of strategies while earning Karma to give your character cyberupgrades, physical augmentations, magical initiations, weapons trainingand Edge. Shadowrun: Crossfire includes an obstacle deck, black market deck,race and role cards, scenario cards, augmentation stickers, and personalmissions that test a team’s allegiances.

Great! A Crossfire game that doesn’t involve fragile plastic guns or easily lost metal pellets! As awesome as it sounds, it still leaves you wanting a bit more, doesn’t it? Natch, chummer! The good Doctor Belmont has your fix. I was able to conjure up an interview with designer Gregory Marques!

  • mathieu

    “Why a deck-building game?”

    Because that’s the bandwagon everybody must jump on these days, clearly.

    • shrugs I personally enjoy deck building games. I’d say my favorite game of the moment is Ascension.

  • 4tonmantis

    Wait.. what’s the difference in a deck building game and a ccg like M:TG?

  • grimbergen

    Usually deck-building means the game is complete with 1 purchase, instead of buying blind boosters to fill your collection.

    However, FFG has started a trend of releasing hordes of mini expansion packs so in effect you’re spending as much as a collectible game with booster packs. Still, the base game is fully playable on its own with minimal investment.

  • CaseyJone5

    the FFG games with booster packs are LCGs (living card games). they are more traditional games like MtG, but they release everything in the box or in a non randomized booster. theres no collectable aspect, you buy the booster you get all the cards for that xpac.

    deckbuilding games play alot differently. in MtG and similar games you build your deck beforehand and then play it out in game.

    in “deckbuilders” the gameplay itself is the act of building your deck.
    you start with usually 10 or so cards as your deck, then there are other cards out in play that you can purchase/defeat.
    the cards you purchase go into your discard pile. your entire hand is discarded after every turn, whether you play the cards or not and you redraw a new hand after every turn.
    therefore, all the cards you are purchasing become part of your deck.

    its ALOT different than CCGs, TCGs, or LCGs

    for a very cheap, easy to learn, and fun intro into deckbuilders id recommend the DC deckbuilding game.

    • The DC one is good. It’s probably my second-favorite. My favorite is Ascension, that shares quite a lot of similarities in game play to the DC game. There’s a few things I prefer about Ascension (like having two resource types instead of just one. Makes different decks actually feel different to me, rather than just acquiring cards).

      But then, I could go on for hours and hours talking about games like these.

  • Deckbuilding games have a lot more in common with games like Munchkin than they do Magic. They’re rather board game like.

  • CaseyJone5

    dc is just the simplest one i can think of for a first time deckbuilder.
    dominion is simple, but it staled real fast for me. once you see what cards are in play you can already tell how the game is going to go. its really a multiplayer solitaire.

    i prefer the cards in a lineup like ascension and dc. dc only having 1 resource just makes it that much more accessible for first timers.

    arcana is a pretty good one. the players bid over what cards are available.

    marvel legendary is pretty good, but it has alot going on. lengthy set up and tear down time and the difficulty can vary drastically depending on what master villain + story line you get.

    • The long set-up/take-down is also a problem in Thunderstone (and Thunderstone Advance) which is why, though I own it, I don’t really ever play it. I would like to end up getting the DC one, however. A friend at my LGS has it, and we’ve played many times. I do like how your starting hero can affect the way your deck builds… potentially… it all comes down to what’s in the center for you to buy. That’s one thing I prefer about Ascension. The center row always has 6 cards in it. So if you get a bad flop, but can afford something cheap, you can grab it and then hope for something better to come along.

      But it really is just a personal preference thing. I can see how others would like DC better.