Fantasy Flight Games have posted some notes from Runewars designer Corey Konieczka.
From their website:?
This week, we present a “designer diary” from Runewars designer Corey Konieczka, who took time to share some of his insights into the design process, as well as his influences.
With the release of Runewars quickly approaching, I thought now would be a good time to share some insight into the design of Runewars, its evolution through playtesting, and similarities to Battlemist.
At the start of the project, we knew we wanted to reinvent our classic game Battlemist in the same way Twilight Imperium 3rd Edition re-envisioned the classic 2nd edition.
The first step was deciding which elements from Battlemist were worth keeping, and design everything else from scratch. The two main elements from Battlemist that inspired elements in Runewars were the heroes and the victory conditions.