Saturday night’s alright for gaming.
Saturday afternoon’s alright for gaming.
Saturday morning’s alright for gaming.
Pretty much all of Saturday (Saturday, Saturday) is good for gaming. I’m… not currently gaming. I’m baking (yes, again), getting ready for an early Halloween party later. So, while swapping out pans of cookies in the oven, I’m also getting you these reviews. Let’s hope nothing burns.
Today we have: Unfair, Sagrada, Forager, Seikatsu, Scythe: The Wind Gambit, The Expanse, Outpost: Siberia, Burgle Bros. iOS, Lisboa, and Loot.
Toucan Play That Game:
In this video you can find out my thoughts on Unfair by CMON.
Sagrada is a dice drafting game in which players are attempting to create a beautiful stained glass window for the Basilica de la Sagrada Familia. Over ten rounds, players will place dice into their windows and try to gain the most points by completing their window and accomplishing public and private objectives.
At the beginning of a round, a number (determined by the number of players) of dice are drawn from the bag, rolled, and placed into a draft pool. Beginning with the start player, play moves clockwise around the table. On their turn, a player may take both actions described below in any order. They may also opt to take only one action, or none and pass their turn.
Meeples & Miniatures:
Forager is designed and written by Adrian McWalter and Quinton Dalton. Those names maybe familiar, as they previously designed the Napoleonic rules Over the Hills, and Adrian has also written the Albion Triumphant and A Clash of Eagles expansions for Black Powder from Warlord Games.
Board Game Quest:
Seikatsu is a devilishly simple game. For a 2-3 player game, each player sits facing one of the colored sections of the board and draws two tiles from the bag. On a players turn, they must place one tile anywhere on the board. They will then score a point for that tile, plus any matching birds on tiles adjacent to the one they placed. They finish their turn by drawing a new tile. Then the next player takes their turn.
The expansion contains two separate modules that can be added either individually or together, depending on what changes you want to make to the game. These two modules are:
Airships – Seven airships are included in the expansion (one for each of the five factions in the base game as well as for the two factions from the expansion) – these vehicles add options for transporting workers/resources as well as impacting other aspects of the game, from encounters to combat.
Resolution Tiles – Eight resolution tiles are included with the expansion – these tiles alter how the game ends, allowing players to adjust how their game ends beyond the “first to six stars” from the base game.
In The Expanse, you take on the role of one of the factions vying for influence and control of the solar system. Each faction has their own unique powers that give them an advantage in some aspect of gameplay and scoring. Each faction starts with fleets deployed and a small amount of influence in the solar system areas. The player last in the initiative track takes control of the Rocinante, giving them an extra fleet and some special powers (discussed later.)
The gameplay in Outpost: Siberia has had some minor updates since its debut at Gen Con 2017, so we’ll start with the basics and then tell you the changes.
Each player in Outpost: Siberia gets a unique character to control and 12 events (some good, some bad) are shuffled into the Expedition deck (with the monsters). The rest of the cards form the player deck.
While the Burgle Bros interface may lake the polish we’ve been spoiled with lately, the game still plays smoothly. Some early bugs have been ironed out with a series of timely patches. It’s always a good sign to see developers regularly supporting their releases.
If you’ve never played Burgle Bros before, the game does include a guided tutorial that walks you through both the interface and how to play the game. For veteran Burgle Bros players, you can probably skip this and go right into the game play, as the interface isn’t that hard to figure out.
Lisboa is an incredibly deep game. There are a lot of mechanisms at work and, as such, readers who need the most specific explanation of rules would behoove themselves to download a PDF of the rules. Here’s the gameplay in brief for the crowd short on time.
Each turn, players will be playing a single card from a hand of five. These come from stacks of four card types. Three card types represent Nobles who will help the players complete tasks rebuilding the city and the economy. The other card type represents special municipal events that will aid players.
The rules for Loot are easy, but the choice presented each turn makes for the engagement. On a turn, each player will either play a card or draw a card.