Woo! Saturday! Woo!
I’ve… got nothing, really. I’m about to head over to a friend’s place to game. So let’s just dive into the reviews, shall we? We shall.
This week, we have: Wordstacker, Wordsy, Dragoon, Founders of Gloomhaven, Quest for the Antidote, Tokaido, Marvel Legendary: Noir, Quiver, Thunderbirds, Beasts of Balance, Stop Thief!, Zoo Ball, Automobiles: Racing Season, Between Two Cities: Capitals, Far Space Foundry, Good Cop Bad Cop, Unlock!, The Cohort, Star Scrapper: Cave In, Century: Spice Road, This War of Mine, Barenpark, Heldentaufe, Kingdomino, Pathfinder Adventures app, and Space Invaders Dice.
Toucan Play That Game:
In this video you can find out my thoughts on Wordstacker by Ingenium Games.
In this video you can find out my thoughts on Wordsy by Formal Ferret Games.
theMCGuiRE review takes a look at Dragoon from Lay Waste Games. We also get a look at the new rogue and barbarian expansions made available through kickstarter!
What a great and fantastic looking game – unbelievable! Available in both Gold and plastic editions! So go for the gold and get 50 gold before anyone else for the win in this awesome tactical game.
theMCGuiRE review takes a look at Founders of Gloomhaven, the brand new game from Isaac Childres and I can’t wait for people to get their hands on this one. It’s a euro at heart but fuels the lore of Gloomhaven as you are founding the original city before what you experience in the campaign of Gloomhaven.
You get a lot here in this game! Worker placement, card management, resource management, strategy, great artwork, and fantastic mechanics! the kickstarter is going on right now! If you are a Gloomhaven fan – you are going to want this title in the Gloomhaven universe! (at least I think so – the theme is rich and lore is definitely there – this is a different game though – so please make note of that.)
theMCGuiRE review takes a look at Quest For The Antidote, a new one from Upper Deck and a very fun family game indeed! In Quest For The Antidote you are questing around a very fun filled map to acuqire the components you need for your antidote. you only have 50 breaths to make it happen, so make every move and action count!
Play Board Games:
Tokaido is a game in which you gain VP for the experiences you take in on a journey. But you can only do so much and compete with your opponents for the same experiences.
Marvel Noir is the latest expansion for Marvel Legendary the Deckbuilding Game. It features heroes and villains from the Noir Universe and mixes up gameplay a bit.
The Quiver is a card-carrying case you can use to make your card games or small board games portable. You can even use it for carrying other things you want to keep organized and protected.
Thunderbirds the board game was created to celebrate the 50th anniversary of the TV show. It is a cooperative game where players must rescue victims, stop disasters and thwart the Hood.
Beasts of Balance is a cooperative stacking game that uses an app and encourages you to try creating new combinations of animals.
Drive Thru Review:
Intro (00:00); game overview (01:17); final thoughts and review (07:30)
Intro (00:00); game overview (00:55); final thoughts and review (04:16)
Intro (00:00); game overview (01:12); final thoughts and review (07:03)
Board Game Quest:
The Capitals expansion adds 3 new elements that, according to Stonemaier Games, are designed to all work together, so you should either play with all of them or none. That being said, you could probably mix and match if you wanted to. In addition to the three game play changes, the expansion also comes with some new city tokens.
The specific functional aspects of Far Space Foundry would take a bit too long to explain in this article. In brief, players are space merchants mining asteroids for two different types of ore. Mining occurs in the first half of the game and a rondel/mancala mechanism delivers that ore to a player’s freighters.
In the second half of the game, the ore is used to produce goods which can then be “charged”. Points are scored for maximizing the utility of a player’s ships and the number and kinds of products produced. Points are also deducted for empty space on ships or not upgrading ships.
Players are assigned the team of either being honest or crooked cops by being dealt three secret role cards to each player, with the majority of role cards in hand determining which team a player is on. Two players are also secretly assigned the role of the leader of each of the teams. The goal of the game is for the players to determine who the leader of the rival team is and eliminate them from the game.
Each game of Unlock! comes with a deck of cards and a smaller “tutorial deck”. The teaching deck is identical in all versions of the game.
Players begin the game with a single card deputizing the room they are in and a deck of cards (we sorted our deck by number before the game to make it easier to find cards). During the game, players will need to solve puzzles to gain access to new cards, leading them further down the rabbit hole.
The starting player and every player following has three phases to their turn. They first take two cards from the shuffled deck, look at both of them, and give one to a player of their choice and keep the other.
The second phase is optional and allows players to take a card from their hand and place it face-up on the table to start or add to a Cohort. Once a player has played the required number of unit cards to complete the Cohort, the set is placed face down and the player no longer suffers the effect of that unit type. They also choose a player to discard all the cards from their hand. In the last phase, the player discards down to the maximum hand size of 4 if necessary.
I have come to the realisation that the hallmark of a great game is one when you look at your options, mull over your choices and then let out a cry of exasperation. It is that moment when you realise that to pull off that game winning moving you really should have started your plan in motion three turns ago, or that you are simply one action or one resource short of pulling off a complete blinder.
I say this because my time with Star Scrapper: Cave In has been embarrassingly short, to the point where I feel slightly dishonest in using the word review in the title, (not too I guilty mind you as an article titled first impressions never gets the traction it deserves) but I will say within my brief time with Star Scrapper Cave In there have been multiple cries of anguish, so surely it is a truly great game.
I’ll just come out and say it. Century Spice Road from Plan B Games is a surprise for me. And a very pleasant one at that. Steve talked about it in one of our recent podcasts and he liked it. So much so that before he’d finished banging on about it, I’d one-clicked it during the recording and waited to see what all the fuss was about. Turns out that our resident Welshman may have had a point.
Anyone alive in the 90s who owned an Amiga will almost certainly have remembered the Sensible Software game “Cannon Fodder”. If you don’t remember the game, look it up. I’ll wait.
I mention Cannon Fodder because it came with the tagline: “War has never been so much fun”. And it was right – Cannon Fodder was awesome and still stands as one of my favourite games of all time. Making those little men dance across the screen as you shot their twitching corpses was highly entertaining, if a little morbid.
Cannon Fodder, however, is a complete polar opposite to the subject of this review – with the tagline “In war, not everyone is a soldier”. Also beginning life as a video game, This War of Mine is a rather brutal and harrowing depiction of the early 90’s Siege of Sarajevo from the point of view of a group of civilians trying to eke out an existence in a city that’s seen more shells than Blackpool Pleasure Beach. It’s fair to say that absolutely nothing depicted in This War of Mine could be described as “fun”.
The correct term to describe Bärenpark is a polyominoes positioning game (or Tetris shapes as I prefer to call them). Each turn you will attempt to place one of the odd shaped pieces, made of either public amenities or one of the various bear enclosures, into your park. The name of the game is efficiency, as you race to fill your park as quickly as possible but also maximise its scoring.
Board to Death TV:
The day that you have been waiting for has come. At last, you can prove that you are worthy of being a member of the Hero‘s council. Show them your skills by collecting the golden monster teeth. But be aware – the lands of Taora are not as peaceful as they seem. Rumor has it, that in the dark and gloomy Netherworld, some friends become enemies…
Now get up and hurry! The Heldentaufe already started. Be the first who returns the teeth of glory.
As the name implies, Kingdomino is a twist on the classic tile-laying game, dominoes. This game takes it up a notch by adding pretty art, castles, a twist on the turn order rules, and different scoring. The goal remains the same, however: Score the most points.
Each player has king meeples (the number depends on the number of players), a castle, and a starting tile. The castle is placed on top of the starting tile at the beginning of the game and placed in front of yourself. This is the humble beginning of your kingdom.
Once upon a time, we reviewed the Pathfinder Adventure Card Game, a legacy-style card game/RPG mashup that let you build your character in the form of a deck and some limited stats over a series of adventures. Now, Pathfinder Adventures is a digital version of PACG available on all platforms – including Steam – and part of Asmodee Digital’s prolific board game app library.
The game’s premise is just like the original: aliens are attacking the Earth and it’s up to you to blast them all to smithereens. Each player takes a score sheet that looks just like the video game, with space invaders neatly laid out in a 11×6 grid and each row of invaders worth different point values. At the top of the sheet are the hard-to-hit UFOs worth the most points.