We’ve made it to Saturday! Woo! *runs around the place with my arms up in the air* Woo!
*takes a moment from my running around to type up the review articles you so desperately desire*
Today we have: Wibbell++, Play Tray UK, Pocket Mars, Master of the Galaxy, Unearth, Evolution: Climate Expansion, Crabs!, Yamatai, Solarius Mission, Skyward, Lorenzo il Magnifico, Exit: The Game, Buffy the Vampire Slayer: The Board Game, Brutal Kingdom, Burning Rome, and Lords of Waterdeep.
Toucan Play That Game:
In this video you can find out my thoughts on Wibbell++ by Stuff by Bez.
In this video you can find out my thoughts on component trays from Play Tray UK.
In this video you can find out my thoughts on Pocket Mars by Board & Dice.
theMCGuiRE review takes a look at Master of the Galaxy – a brand new game from ARES, which is currently in kickstarter! You need to back this title as its a great space themed game and has some of the best character art I have seen in some time! Game play is fun and win conditions are balanced. So find your proper resource and become MASTER OF THE GALAXY!!!
theMCGuiRE review takes a look at Unearth, a brand new board game from Brotherwise Games. You may know Brotherwise from their very successful card game Boss Monster. They do not disappoint with this title as it offers a simple fun game with beautiful artwork, balanced game play, and dice!
Board Game Quest:
A sequel to 2014’s Evolution, Evolution: Climate expands on what worked for the original game and adds the player influenced, but ultimately even-handed, climate factor. It comes as a standalone version and as a Climate Conversion Kit for the original game. Throughout the game, players play cards from their hand to change the climate, determine how bountiful the food resources are, and create, grow (in size and population), and adapt different species. All the while, players are fending off predation by other species and decimation by natural events through adaptation and tactical card playing. This co-evolutionary fencing match is won by collecting the most food tokens by the end of the draw deck.
The goal of Crabs! is to earn the most points by catching, raising, and selling crabs. The game is setup by shuffling all the crab cards and dealing ten face-up into a crab pool. The vendor cards are sorted by type, with the top card of each stack turned face up. Finally, the gear cards are laid out in a line.
As expected with a Days of Wonder game, the gameplay in Yamatai is easy to wrap your head around. Once the game is setup, games of Yamatai are broken up into a series of rounds, with each player taking a turn based on their position on the turn order track.
During each turn you will take two actions. The first action is dictated by the dice you select from the rondel. The power of the action depends on the number on the die. Some die faces show a “burst” symbol which means the power of the action depends on how far you have advanced that technology.
Drive Thru Review:
Intro (00:00); game overview (01:26); final thoughts and review (10:31)
Intro (00:00); game overview (01:26); final thoughts and review (16:03)
Exit: The Game is a one-time-use escape room for one to six players. Players solve the puzzles as quickly as they can and are rated on how well they did based on time spent and number of hints used.
Gameplay in Buffy is very similar to many familiar cooperative titles including Pandemic, Eldritch Horror, Forbidden Desert, or Flashpoint: Fire Rescue. If you’ve played any of these (or most other major co-op games), you’ll instantly recognize many familiar mechanisms and ideas.
Brutal a Kingdom is all about claiming influence tokens and to do this you merely have to play one of the four cards from your hand that shows said tokens. The problem is that each card in the game is unique and many of the beautifully anthropomorphic illustrated cards have murder in their eyes and can kill another specific card. And because of some form of blood soaked massacre that never is really explained they also slaughter everything else played by the target so far this round.
Burning Rome is the latest game from Emil Larson, and while Emil’s first game was an overly ambitions space 4X game that took a very long time to deliver. Burning Rome is a much more straightforward affair being a two player confrontational card game of troop positioning and resource management.
Burning Rome is based upon three columns of the battlefield and the game is spent sending troops to each column in a bid to hammer your opponent into submission. The order in which you place cards down has a big effect on each column’s relative strength. Each card has a basic strength and defence value as well as some form of special ability but cards are played on top of each other blocking off that ability, effectively removing it from the game. Cards also have a skirmish and siege value and the top most card on the stack adds these values in place of their standard attack and defence.
Meeples & Miniatures:
In Lords of Waterdeep (LoW), the players take the role of those shadowy figures – the project sponsors – this is done by randomly allocating a card from the Lords card deck at the start of the game. As a Lord of the city of Waterdeep, each player is seeking to advance their schemes to become the most powerful Lord in the city by hiring adventurers to achieve quests. Each player controls a number of agents of one of the factions of the city: The City Guard, Knights of the Shield, Silverstars, Harpers or Red Sashes. The number of agents (represented by different coloured wooden Meeples) is dependent upon the number of players in the game.