It’s Saturdaaaaaaaaaaay! Woooooooo!
Due to the rain, my initial plans for the day fell through. But I’m hoping to rebound and maybe hang out with some people here and just chill. Yes, just me, them, and a whole pan of homemade banana pudding cheesecake…
But at the moment, I know what you all really want are the day’s reviews.
Today we have: Ethnos, Founders of Gloomhaven, Macroscope, Dragonstone Mine, Sheep & Thief, Gyrating Hamsters, Pests, Potion Explosion iOS, Salem, Exit: The Game, Lorenzo il Magnifico, Covil, Meduris, Saltlands, The Flow of History, Sagrada, The Red Dragon Inn: Battle for Greyport, and Ulock!.
Toucan Play That Game:
In this video you can find out my thoughts on Ethnos by CMON.
theMCGuiRE review takes a look at Founders of Gloomhaven – the brand new game from Isaac Childres, the designer of the EPIC Gloomhaven board game. Gloomhaven has been taking the board gaming community by storm this year and just hit a record on kickstarter for its second print and currently #4 on BGG!
Isaac takes us through the new euro style game, setting the stage for what we find in the Gloomhaven campaign. So as you choose your race and start to build one of the most influential cities in gaming history, make smart choices and watch your opponents because the fate of Gloomhaven is in your hands!
theMCGuiRE review takes a look at Macroscope a brand new one from Mayday Games, which was recently successfully kickstarted. This game is great for adults and kids and is a ton of fun trying to guess what the picture is as you slowly remove the dials on top of the device.
That brings me to the Macroscope device, which you assemble once you open the game up. Its a very innovative game component which integrates with the actual game box. Well done Mayday on this one, so grab a copy and see if you can guess what’s under the dials!
theMCGuiRE review takes a look at Dragon Stone Mine from Legion and Jade Dragon Studios. A very nice fun little strategy placement game we have had a great time with and a kid favorite at this point. you mine gems and stack them on your own personal spire for the max points at the end of the game. Although its not as easy as it sounds, watch out for other players to foil your well laid plans!
I definitely recommend – so pick up a copy of this game and enjoy all your gem mining.
Breacher18 reviews Sheep & Thief by Yuichi Sakashita published by Pegasus Spiele
Gyrating Hamsters is a fun fast paced hamster themed deck building game. Gameplay is approx 30min and is for 2-4 players.
Gyrating Hamsters got funded on kickstarter within its first week and for good reasons, this game has it all! Replay value is extremely high, after every game you always have someone shou “Lets play that again, I’ll beat you this time!” which to me is a good sign to any game dev! The aim of th egame is to build up your clan of hamsters and use them to battle your opponents, the winner of the battle takes the opponents losing cards.
‘Pests the game’ was sent over to me all the way from the States and I can honestly say I am so glad I got to play test this! It is brought you from the wonderful mind of Michael McFarland who is a keen gamer and has been since childhood.
Board Game Quest:
Bumbling students of potions class mixing colored ingredients to make potions is the subject here. Players will take ingredient-spheres from a rack (dispenser) hoping that the spheres on either side of the selected ingredient cascade down into one another and create explosions which deliver more ingredients to the potion maker. The player who makes the most points worth of potions wins.
Players in Salem control a group of individuals living in the eponymous village. In the basic mode of play, a random set of individuals are laid out in the middle of the table and the object is to discover which ones are witches with deductions similar to Clue. In the more advanced mode, the witches are controlled by other players. The object is the same, to find the witches, but if you control a witch, you’re also able to penalize other players to make sure your witches aren’t caught. In each case, the player to identify the most witches wins.
In EXIT, players are trying to solve a series of puzzles and open the “locked door” of the room they are in, all as quickly as possible. While each game of EXIT has its own theme (currently Abandoned Cabin, Secret Lab, and Pharaoh’s Tomb), the goal remains the same. Start the timer and use the clues at your disposal to solve a series of puzzles to ultimately escape.
Each player is an Italian Renaissance family seeking to impress the church and expand their power. This is accomplished by acquiring cards representing lands, people, activities or ventures. Dice-based workers are placed to action locations while resources such as wood, stone, and money are managed to the highest efficiency. Victory points determine the winner.
Board To Death TV:
In Covil: The Dark Overlords you will struggle for the supremacy of the regions surrounding an isolated town. Each player controls a Dark Overlord with unique powers and countless troops of minions to “defend the world from enemy hordes”, bring “peace and security to the territories” — at a cost, of course!
Following the call of the gods, the players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, and building monumental temples is the only way to earn the favor of the gods in Meduris.
In Saltlands, the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force a confrontation with the Raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.
History is a harsh river that flows steadily through the ages. Since the dawn of time, numerous civilizations have risen over the fallen ashes of others, and yet every one of them had once shone brightly in its own moment of glory!
The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy of bidding cards, and also simulates economic inflation in the game. Don’t forget to build a formidable military to clash with cultures led by your enemy, and create an unforgettable tale of your civilization in The Flow of History.
Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.
In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement…as well as bonus points for dark shades of a particular hidden goal color.
Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.
The highest scoring window artisan wins!
The Red Dragon Inn: Battle for Greyport is a cooperative deck building game set in the same universe as The Red Dragon Inn. There are a lot of rules and card effects with this game that would take a while to explain, so I’m just going to give you a quick and dirty overview of how the game works.
In each game, you’re trying to beat the chosen scenario. There are seven scenarios in the game of varying difficulty and in order to win you generally must defeat the boss monster for the scenario. (There are occasionally other win conditions and these are spelled out on the scenario card.) Each scenario has its own requirements for which components to use and which monsters will be in play, so game setup varies.
Unlock! is a cooperative puzzle-solving game intended to simulate an escape room for one to six players. Players have sixty minutes to solve the puzzles keeping them from their goals. If they’re able to solve them in that amount of time, they win.