But it’s not just any Saturday.
It’s the Saturday of a 3-day weekend.
Hopefully, you’re out, enjoying yourselves somewhere. Be it gaming, out at the lake, a camping weekend, or whatever. But if you’re stopping by here, I know it’s because you still crave those gaming reviews. So let’s get to them.
Today we have: Knot Dice Deluxe, Arcadia Quest: Pets, Hoyuk, Masmorra: Dungeons of Arcadia, Realm Master, Frostgrave: Ulterior Motives, Anansi and the Book of Stories, 3 to 4 Headed Monster, Histrio, Draconis Invasion, Green Deal, Difference, Terra Mystica iOS, Scum of the Earth, and The Campaign for Kharkov: October 1941.
Toucan Play That Game:
In this video you can find out my thoughts on Knot Dice Deluxe.
In this video you can find out my thoughts on Arcadia Quest Pets by CMON.
In this video you can find out my thoughts on Hoyuk by Mage Company.
Learn to Play:
In this video I will teach you how to play including: components, player and board setup, hero turn and dungeon master phase, special rules and winning conditions.
Realm Master is a game that’s going to feel familiar to many gamers; because there’s a lot here you’ve probably seen before. In Realm Master you’ll roll dice Yahtzee style to collect gold, heal wounds, collect banners and attack the other players. The aim of the game is to either be the last man/woman standing, or to collect 10 banners. Banners can be collected by rolling the dice but the most efficient way is to become the Realm Master; by rolling at least one sword you can pay the entry fee and enter one of the four realms. Once in the realm you can collect resources and generally swank about like you own the place. However, you’ll raise the ire of every other player, and from this point all attacks from all other players are targeted at you. Of course you can bail out whenever you want but you won’t be able to collect those juicy coins, hearts and banners.
Drive Thru Review:
Frostgrave: Ulterior Motives Micro Review
If you’re unfamiliar with trick taking games may I suggest reading a short primer on the subject? Now that you’re an expert, we can dive a little deeper in what makes Anansi it’s own game.
Anansi is played over a series of five rounds, after which players add up their points and whoever has the most is the winner. To begin each round, players are dealt a hand of cards and a number of role cards are placed on the table for players to select in order. These role cards have a number and an ability on them. The number is the amount of points you will score this round for every trick you manage to win and the ability will give you a unique power available for you to use.
3 to 4 Headed Monster is a social deduction game for three to four players. Players represent one head of an indecisive monster–one head is a pacifist and the rest want to rampage. The pacifist wins if he or she can control the monster enough times to direct it toward peace or go undetected. The rampaging heads win if they rampage each round or if they discover the pacifist.
Histrio is a simultaneous action selection card game that has players managing troupes of actors as they travel throughout the kingdom in an effort to impress the king by putting on shows that match his mood. Those who do will earn the most money (ecus, in game terms) and win the game.
Histrio is played over two theatrical seasons. Each season consists of a series of turns which continue until the deck of encounter cards is empty. When the encounter deck is empty, a second season is set up and played just like the first.
Board Game Quest:
Hordes of invaders have appeared on the eastern borders of the kingdom and the King has charged the players with recruiting troops to repel them. In game play terms, players will be using their starting deck of gold and defender cards to try and build up an army of increasingly powerful cards. Players will be purchasing action cards, new defenders, and more lucrative forms of income. Eventually players will be fighting the invaders, earning them valuable glory points in the process. Once the invasion has been repelled, the player with the most glory will be crowned the King’s champion.
Globally and energy conscious corporations (stop laughing) are vying to impress the public and gain recognition for their efforts to be “the best employer, the most innovative, social or ecological company.” Players will do this by starting projects around the globe, but they must bid for turn order to do so. The various projects and their placements, as well as the PR impressions, gain victory points on various scales. The corporation with the most victory points from these activities wins.
In Difference, you are trying to get through the stack of cards that are given to you at the start of the game. In order to do this, you must spot the two differences between your card and the one on the table. If you are the first to do so, your card then becomes the reference card for the next round. This will continue until one player is out of cards and the game is over.
Terra Mystica is a territory building and economic game for 2-5 players. The main goal of the game is to expand out your unique civilization by changing the land into your race’s preferred terrain type. This is accomplished through a careful management of the games resources, and by building and upgrading structures. To be honest, there is a lot going on in Terra Mystica, so if you want to know more about the game before we dive into the digital app, check out our full Terra Mystica review here.
Meeples & Miniatures:
The game, somewhat intentionally, has no hard and fast scale – the authors ask the players to have the mindset of a TV director attempting to film an epic battle on a very limited budget: Bring the camera in close and hope that goes some way to make 30 men look like 300 or more. (You have seen Sharpe’s Waterloo, haven’t you? It’s a bit like that).
You can play the game on a 2? x 2? or 3? x 3? table. You can play the game with as little as 20 or 30 figures a side – Infantry units are made up of 6 models, whilst cavalry units have 3 models. Artillery are made up of a gun and 2 crew.
This 48 page book, available as a PDF or an e-book, is a campaign supplement written by Chris Stoesen for the Chain of Command World War II Platoon level rules from Too Fat Lardies. It is worth noting that this supplement is not a complete game in itself, and you will need both a copy of the main Chain of Command Rules and the At The Sharp End campaign rules in order to play, along with a copy of the Big Chain of Command rules.