Ah, Saturday. And it’s Games Day at the Milton Library. So, of course, that means it’s raining. Funny how that seems to be happening. 3rd weekend of the month, we’ve got some rain. But, seeing as I like rain, it’s all good. Rain and gaming. Seems great. Anyway, we’ve got our reviews for you here. Let’s get to them so I can go back to gaming.
Today we have: Airecon 4, Faith: A Garden in Hell, Original Laser Design Dark Age MDF Buildings, Banzai, Battles in the Age of War, Killer Katanas II, Mystic Miracles iOS, Incorporated, Grand Prix, Deep Sea Adventure, Ethnos, This Belongs in a Museum, Galactic Rebellion, and BrilliAnts.
Toucan Play That Game:
In this video take a look at Airecon 4 and hear my thoughts!
Faith: A Garden in Hell, designed by Carlos G. Q., Mauricio Gomez, and published by Burning Games, is a starter box set containing two decks of cards that represent different possible outcomes of encounters, dangerous creatures, and awesome technology. Included is a campaign book, rule book, premade characters, and large cards meant to represent enemies of serious strength. The artwork is simply outstanding and captures the true meaning of “alien”, as the images are both familiar and altogether unfamiliar, capturing elements of science fiction, fantasy, and spirituality. It should be noted, that while “faith” and “Hell” are mentioned in the game’s title, there is nothing relating to Christianity or any other mainstream religion in the game itself. The basis of faith in the game is in the player’s ability to overcome huge challenges and the player’s characters blindly following the will of alien overlords…if they so choose.
The Redacted Files:
FAITH: A Garden in Hell is a starter kit for playing FAITH from Burning Games. We’ve been watching the development of this game system over the last few years, and this starter set is a great place to get started with FAITH.
The Starter Set includes a rule book, an adventure book, four pre-generated characters, a deck for play, a deck with NPCs, gear, and robots, a deck with monsters, and some boss cards all neatly packed in an easy to transport box.
Meeples & Miniatures:
Here is a video review of a couple of 28mm Dark Age MDF buildings from Original Laser Design
Banzai: Age of the Country at War is a set of wargaming rules written by Robert Fellows and published by 2D6 Wargaming in 2016.
This game is written to be used with 6mm miniatures using 60mm x 30mm basing, though it should work for any scale miniatures as long as the basing has a 2:1 ratio in Base Width:Base Depth. It is designed to be played on a 6? x 4? table, though a smaller area can be used if required.
Battles in the Age of War (BAW) is a set of wargames rules designed for Samurai Warfare in the Sengoku period between 1467 – 1650. They were written in 2008 and are published by Peter Pig. The rules are 136 pages long, perfect bound and are black & white with a full colour soft cover. They are from the same RFCM (Rules For the Common Man) team that developed Bloody Barons, Regiment of Foote and Civil War Battles and share several commonalities with these other rules.
Killer Katanas II is a mass battle wargame designed to recreate samurai warfare from the mid-16th – 17th century. The rules are written by Brian Bradford and were published by On Military Matters in 2011 as a 126 page, spiral bound black & white soft cover book.
It’s worth noting from the start that these rules are designed with 15mm figures in mind to fight big battles – you know this when the author talks about playing games on a Ping-Pong table (That’s a 5? x 9? board), with games involving around 800 figures taking around 5 hours to play. It’s also worth noting that these rules are very much towards the simulation end of wargaming – this will become apparent as I describe them.
Board Game Quest:
In Mystic Miracles, players are trying to acquire the most victory points over the games 3 Epochs (rounds). This is accomplished by the familiar “pick and pass” style of card drafting.
Each round, players start with a hand of cards, choose one to build, and pass the rest to their neighbor…repeat. Cards range from resources to military structures to science buildings, etc. Each player also has a wonder that they can build in three different stages.
Incorporated allows players to feel the pressures of international competition amongst global corporations for different industries. By taking control of industries in various parts of the world, players earn money and manipulate financial and political stability. Over four rounds, the player at the end with the most money wins.
While Grand Prix isn’t a Formula 1 racing simulation, it definitely seeks to capture the essence of F1 racing. The object, of course, is to try and get your two race cars across the finish line first.
To accomplish that, players will be using their hand of Race Cards to move not only their own cars, but a host of neutral race cars as well. Players will have to expertly manage a grid full of 22 races, wear on their cars, and even mishaps that can happen along the way if they hope to bring home the checkered flag.
Drive Thru Review:
Intro (00:00); game overview (01:18); final thoughts and review (07:10)
Intro (00:00); game overview (01:20); final thoughts and review (12:06)
You’re an archaeologist meticulously combing through dig sites to uncover temples and artifacts. The more of these you access from your base camp, the more daring and famous you become. Because those (well, This) Belongs in a Museum!
Galactic Rebellion is a worker placement/area control game in which you lead your band of rebels in an attempt to overthrow the galactic government and install your group as the new leaders. You accomplish this by gaining control of planets, running covert ops, researching new technologies, infiltrating the galactic government, managing trade, and winning wars. Or, in less thematic terms, placing your workers in action spots and then resolving those actions.
Board to Death TV:
BrilliAnts is a flexible game where players alternatively plays one action: either lay an egg, move an ant or displace a predator. The game is separated between days and nights and a round ends when everybody has moved all their ants, laid one egg and moved a predator once. There are three types of ants in the game, warrior, engineer and farmer and three predators, a spider, a grasshopper and a worm. Each type of ant gather one type of resources, either insects, plants and the predators can each destroy tiles of those specific resources. There are three different insects, plants and types of clays.