It… was quite a week, I have to say. Very busy. With all the goings-on for GAMA, I almost forgot that PAX East was going on. Hope everyone is having a good time out there. I’m, obviously, not there. I will be at Adepticon in a couple weeks, though. That’ll be fun. Love going back to Chicago (my homeland). But that’s a bit away. In the meantime, let’s get you the reviews you so desperately desire.
Today we have: Inis, Dungeons of Infinity, War of the Ring: Anniversary Edition, Warhammer Quest: Shadows Over Hammerhal, Fidelitas, JrassAttack, Wok on Fire, Avalance at Yeti Mountain, Citadels, Council of Blackthorn, Escape from Colditz, Stratos, Adrenaline, Mansions of Madness 2nd Edition, Flag Dash, Snowblind: Race for the Pole, The Money Pit of Oak Island, and Dice Stars.
Toucan Play That Game:
In this video you can find out my thoughts on Inis by Matagot.
In this video you can find out my thoughts on Dungeons of Infinity by Jack Spoerner.
Drive Thru Review:
War of the Ring: Anniversary Edition Micro Review
Warhammer Quest: Shadows Over Hammerhal Review
Board to Death TV:
In Fidelitas, players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.
Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations, the Student gains more cards, the Soldier keeps the peasants from loitering too long, etc. In this game where keen maneuvering is key, attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.
The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.
In JurassAttack!, two players face off in an epic face-to-face dinosaur battle!
In the game, each player chooses a dinosaur or pack of dinosaurs of the same type from their hand, then they reveal them simultaneously to compare Ferocity values. The player with the highest total Ferocity wins the round, taking their rival’s dinosaurs into their score pile. Different types of dinosaurs are worth varying amounts of victory points, so it’s important to plan well and make sure not to give away too many points in the event of a knockout!
These fierce, prehistoric beasts each have their own special effects as well. Some hunt alone while others may pack with dinos of different types. And sometimes, with a well-placed bluff, players may even be able to sneak some of their precious eggs into their own score pile to protect the future generation.
Are you ready to cook a pot of delicious food? We all get to take a turn being chef in Wok on Fire!
You can eat meat, fruits and vegetables in bulk, or make small delicious dishes of rice and noodles. Whatever you do, pick the best combinations of food to get a high score!
It’s a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain!
In Avalanche at Yeti Mountain, players play multipurpose cards — the same cards used to make up the ski slopes of Yeti Mountain — to determine their speed in a race down the mountain. If players collectively exceed the speed limit, which is determined by the number of players, the fastest players crash, only moving one space forward towards the goal. Players may also activate rocket jumps to overshoot the competition but at the expense of causing an avalanche to begin chasing them down the mountain. If that’s not enough tension, rocket jumps are possible only if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn’t attack and deactivate players’ rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain, wins the game.
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.
The King of Blackthorn rose to power on the strength of his sword, gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom, he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots, the councillors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery, each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councillors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.
One player takes the part of the German Guards, whilst the others play “Escape Officers” who are responsible for organizing escape attempts by their team of prisoners. Generally, the winner will be the Escape Officer who achieves the most successful escapes; but it might be the German Forces, if they are able to limit the number of escapes.
The game has been reedited in 2006 by Devir in Spain, with a totally new graphic design and a rewritten rulebook based in the original edition by Gibsons Games . This new edition has been supervised and approved by the original designer, Brian Degas.
Stratos is a wonderfuly constructed piece of art as much as it is a game, everything about this game just looks great, from the character design to the board pieces! The was sent to me by Board&Tale to play and review, and to be honest, I’ve not put it down since I got it! The base board game will play from 2-5 players, and with the expansion “light in the darkness” it will bump it up to a 6 player game as well as being a 2 player game on its own! So I would highly recommmend getting hold of both of these and having all options available!
Now, the avid Polyhedron Collider readers and podcast listeners (and why wouldn’t you be?) will know that this isn’t the first time we have encountered this particular cardboard shooty fun, indeed we actually got a playthrough of an advanced beta courtesy of Paul Grogan at the UK Games Expo in 2016. Anyone with half a working brain may start to put two and two together and work out that after playing a beta then buying a copy for himself, there’s a good chance we may have enjoyed ourselves. Perhaps. Or maybe Steve just forces me to play games or I won’t get fed. Don’t let the happy-go-lucky bearded façade fool you; he’s quite the slave driver when it comes down to it.
Mansions of Madness is an adventure game based in Fantasy Flight’s Arkham Files universe. You know, the one with all the horror and the Cthulhu. The game is scenario-driven, but each scenario is self contained and there is no overarching campaign.
In Flag Dash you and a teammate devise and execute a plan to sneak, rush or otherwise overrun your foe’s territory and abscond with their team’s banner. All while defending your own, of course.
Teams actually comprise three characters with unique abilities. Each player represents and controls one – called runners – while partners share in moving their team’s third member – the defender, who cannot pick up flags. To win the game, a runner must capture the opposing team’s flag and cross back safely into their territory. Alternatively, every character carries personal flags and any runner can claim victory for their side by stealing one of these from all three characters on the other team.
Board Game Quest:
In Snowblind, players are trying to be the first to make it to the South Pole with their captain, and then back to their ship. This is accomplished through the use of dice actions. There are a variety of different dice in Snowblind, and each action requires the player to roll an increasingly larger pool of dice. The dice results may cause you to spend supplies or even kill explorers as the elements take their toll. Once the Pack Ice weather card is revealed, the game ends and the player with the most points is the winner.
Armed with a fixed budget, the players in The Money Pit of Oak Island represent various individuals with theories about what the Money Pit means. Each player starts the game with a set of artifacts required to prove their theory and progress through various dig sites to discover what lies beneath the island.
In Dice Stars, players are trying to earn the most points by the end of the game. Each turn, players will be pulling up to three dice from the bag, rolling them and adding the results to a communal dice pool. After rolling, a player will then be required to collect either numbers, colors or stars from the pool and adjust their score accordingly.