Well, one down and 51 to go. We’re a week into 2017 and it’s been a bit of an odd one, at least for me. No single day was “an average day,” really. Whether I was working from home or had to go to the repair shop, or just had the day off, I’m somewhat looking forward to just a “usual routine” next week.
Anyway, that’s as may be. Right now, it’s time to get you the reviews you so desperately desire.
Today we have: Lift It, Figopedia, Codenames Pictures, Dungeon Roll, A Fake Artist Goes to New York, High Treason!, Roll Player, Fief: France 1429, Age of War, Betrayal at House on the Hill: Widow’s Walk Expansion, and Colt Express iOS.
Lift It by USAopoly is a great family and party board game! We have had a lot of fun with it since it came out in 2015. So grab a mini head crane and go to work building and stacking as your friends and family laugh! Its truly a head to head battle!
The Painting Frog:
As the year draws to a close The Painting Frog has published a review of Jérémie Bonamant Teboul’s Figopedia book. To mark the ocasion the blog is also giving away two copies of the book for two lucky readers. Read on to find how to participate.
Play Board Games:
Codenames Pictures is the sibling of the award-winning Codenames. But instead of words you are giving clues for pictures.
The idea behind the game is to take a team of adventurers in to a dungeon to loot for treasure and fight mosnters (and occasionaly dragons). In your team you have the options of 5 different hero’s and a scroll, the scroll can be used to re-roll any ammount of active dice you wish, except dragon dice! With the dungeon dice you have the options of 3 different monsters, a treasure, a potion and a dragon. The monsters you can fight one on one with any hero, how ever if you use a hero who is strong against that certain monster, then that hero can destroy and number of that monster type in one go! So use your heros wisely in battle! The potion dice can be drank by any hero, and also the scroll, this enables the hero player to bring a hero back from the graveyard (where the heros go once they have been used to defeat a monster previously) and come back to the active dice section to fight again. When a hero is revived you may place them in your party of heros on any side of the dice you wish!
A Fake Artist Goes to New York is a drawing and social deduction party game for five to ten players. Players collectively draw a picture that the gallerist chooses, but one player doesn’t know what is being drawn. The real artists win if they identify the fake artist; the fake artist and gallerist win if the fake artist goes undetected (or is able to guess what the drawing is).
To begin, each player chooses a color of pen. One player is the gallerist and is given the dry erase marker and clue tags. The pad of paper is placed in the central playing area. The gallerist secretly writes a word on one tag per player, except on one tag, the gallerist writes an X.
Drive Thru Review:
Intro (00:00); game overview (01:16); final thoughts and review (15:47)
Intro (00:00); game overview (01:16); final thoughts and review (10:10)
Board Game Quest:
In Fief: France 1429 players control noble families attempting to garner ecclesiastical titles and political influence. You can exert this influence by building massive armies or partaking in some cunning diplomacy. Various titles will award you victory points and if you have 3 victory points at the end of the turn, you win. You can also share the victory with an ally, but you’ll need 4 VPs between you…and you’ll have to be married.
By playing cards to various colored piles, also known as Kingdoms, players take control of lands from the medieval world. By building cities and castles, mustering armies, and attacking opponents players attempt to control a certain number of kingdoms to achieve victory.
Widow’s Walk comes with a few new components to play with. First, there are the new room tiles. 20 in all and it also includes a new floor, the roof landing, leads to and from the upper landing. Any room that can be placed on the upper floor can also be placed here.
In Colt Express, players are trying to acquire the most loot over the game’s five rounds. Each round is divided into two phases: Schemin’ and Stealin’. During the Schemin’ Phase, players take turns playing cards into a communal pile, one at a time. Different actions include: moving, shooting, punching, looting, and moving the Marshall.
Once all the appropriate number of cards have been played, the Stealin’ Phase takes place. During Stealin’, the cards that were played in the Schemin’ phase are revealed, one at a time, with their action being carried out. As some of the cards during the Schemin’ phase will be played face down, a player’s plan will not always go smoothly.