Another Saturday, another Review Roundup.
It’s a calm and subdued Saturday here at the den. Just chillin’ for a cool, December day.
So, let’s just head over to today’s articles.
We’ve got: Rise of the Kage, Imhotep, Arkham Horror: The Card Game, Conan the Board Game Review, Dominion: Empires, Dicey Goblins, Theomachy, Microfilms, Clank!, and The Amberden Affair.
Toucan Play That Game:
In this video you can find out my thoughts on Rise of the Kage by GCT Studios.
Play Board Games:
Imhotep is a fast-playing gateway game set in Eygpt. You collect stones, put them on ships and score when they are added to monuments
I should preface this review by saying I love the Arkham Horror series of games from Fantasy Flight Games. Arkham Horror is up there as one of my favourite games of all time. I love the way it blends the works of H P Lovecraft, filtered through the Call of Cthulhu RPG, with a heavily thematic and punishingly difficult cooperative experience. So far every game in the series (with the exception of the now defunct Call of Cthulhu card game) have managed to deliver on that base concept, whilst still bringing something different to the table.
At the same time I am losing faith with the LCG or Living Card Game concept, the system requires a dedication both from a financial standpoint and finding players who will share that path with you.
Drive Thru Review:
Intro (00:00); game overview (01:19); final thoughts and review (15:00)
Dominion: Empires is an expansion for Dominion and follows the basic rules for the game. It introduces a few new concepts.
The first new concept is debt. Some cards now either cost or give debt tokens to players. Debt tokens may be paid off at any time during a player’s buy phase, but that player may not purchase anything until all debt tokens are paid off.
Empires introduces split piles, where several piles contain two different cards that interact in some way with each other. The first five cards are on top, and players may only purchase the top card of the pile.
Dicey Goblins is a race to score 18 points, in the form of dragon egg currency. To do this, players will risk forays into the Dragon’s lair in an attempt to steal the most valuable dragon eggs without awakening, and thereby facing the wrath of, the indwelling Dragon.
Board Game Quest:
In Theomachy, players take on the role of an ancient god, gambling the souls of their faithful. Each round, players will be betting their followers, casting spells, possibly trying to bluff their opponent, and eventually, fighting with each other. Fail to win the match and you’ll lose all the followers you gambled. Win, and you’ll not only keep your stake, but earn a few more for your congregation. However, once you’ve lost all your faithful, it’s game over for you.
In this hidden role game, players are randomly given the role of a spy from the USA, USSR, UK or China, while in games with more than three players, the hitman, interpol officer and information specialist are also thrown into the mix. At the start of the game, two spies are allied together as indicated by the two representative alliance-envelope cards (think passing notes) in the draw deck. The third spy is on her own.
Players in Clank! represent thieves venturing down into a dungeon to retrieve valuable artifacts and hopefully stay alive long enough to reach the exit. Actions in the game are accomplished through deck building, with cards played representing a more macro view of your adventures.
Each player takes the role of a servant at a party in the illustrious Amberden Manor. Attendee’s include the Governor’s Wife, the General and the Baron. While all players will have orders they are attempting to carry out, one will also be trying to poison as many of the esteemed guests as they can without drawing too much suspicion.