Hey there, everyone. I hope you’re all having a great Saturday. I just got back from the grocery store (I’m typing this up a decent amount earlier than it is set to go live) so I can get ready to have some company over for a low-key Halloween party. I’m making cookies, chocolate-coated peanut butter balls, and gumbo. Should be a good time. I’m sure a lot of you have somewhat similar plans.
As for the moment, though, before I dive into a bit of last-minute cleaning and then work on cooking, let’s get you those gaming reviews I know you all so desperately desire.
This week we have: Bankers and Robbers, Dungeon Saga, Harry Potter Deck-Building Game, Conquest Games’ Medieval Archers, Mysterium, Aeon’s End, Love Letter: Premium Edition, Mortem Et Gloriam, The Networks, Eclipse: Shadow of the Rift, Tumult Royale, Necronomicards, Cthulhu Crusades, and Loony Quest.
Toucan Play That Game:
In this paid video you can find out about Bankers and Robbers by Feint Media Games.
theMCGuiRE review takes a look at Dungeon Saga: The Dwarf King’s Quest from Mantic. What a great, simple, straight forward dungeon in a BOOK! I really like the game play on this one and find it to be very fun and engaging to play through as either the Overlord or the Hero’s. One aspect of this particular game is the Overlord (DM) is a simple role with a good amount of choices but not to many that drag down game play. The movement and combat are simple from both roles and setup is fast. Excellent job Mantic on this one and I hope to continue and see future expansions and editions released for this system and theme. Well Done! – its my favorite dungeon in a book!
Lost Hemisphere unboxes and goes over the shininess of the new Harry Potter: Hogwarts Battle deckbuilder
Battle Brush Studios:
In this Battle Brush Studios’ Sigur takes a closer look at the latest release by Conquest Games – 28mm Medieval Archers in plastic.
It turns out that the entire basis for Mysterium lies in the paranormal and spiritual world so I approached the game with one eyebrow permanently raised. My brow began to relax a little on seeing the box art – it’s whimsical and captivating, two words which start to describe Mysterium rather well. It actually reminded me of the Professor Layton games in a way (mostly the car on the box) which I enjoyed. So Mysterium began to entice me in.
Drive Thru Review:
Intro (00:00); game overview (01:33); final thoughts and review (18:23)
Intro (00:00); game overview (00:49); final thoughts and review (10:09)
Meeples & Miniatures:
Mortem et Gloriam is a new set of Ancients mass battle rules, written by Simon Hall, who was previously a co-author of the Field of Glory rules, which were published by Osprey Publishing.
The Networks is a card drafting and action selection game that has players acting as the heads of emerging television networks. In order to climb up the ratings and become mega-successful, your little network will need shows, stars, and advertising revenue. But it’s not enough to merely acquire these things and slap them on the airwaves willy-nilly. No, to fully maximize your network’s potential you need to schedule your shows so that you grab the most viewers, maximize your ad revenue, and keep your stars happy. The network that attracts the most viewers after five seasons wins the game. Win and you become the HBO of the game. Lose and you’re that awful infomercial channel no one watches.
Eclipse is a massive game, and I highly recommend checking out my review (And playing the game) to get a feel for how it works. In short: explore the universe. Build space empires. Win.
Shadow of the Rift adds a number of new options you can plug into your game at will, so here’s a quick summary.
Board Game Quest:
In Tumult Royale, players take on the role of greedy, narcissistic royals who are trying to erect as many statues of themselves throughout the countryside as possible. This is done by taxing the poor peasants in order to acquire the commodities necessary to build the statues. Players need to be careful not to be too greedy, however, because the peasants may revolt, and players cannot afford to lose too many supporters! After as few as 6 and as many as 10 rounds, the player who has placed the most of his statues on the region board is the winner.
Necronomicards is a play on words in the human tongue, derived from the title they have given to my scripture of summoning, the Necronomicon. In this game, humans will try to match ancient symbols to create sets which will allow them to play summon cards. When a human plays a seventh summon card, they win the game.
In Cthulhu Crusades, each player is trying to defend their Necronomicon from being stolen. Players start with a castle and three walls to protect it. During the game, players will be drawing cards and taking actions to try and bring down their opponent’s castle walls. Soldiers, Archers, Siege Weapons and because this is a Cthulhu game, even monsters will be a force on the battlefield. Be the first to destroy your opponent’s castle, and you win.
Each player in Loony Quest is trying to earn as many points as possible as they travel through one of Arkadia’s 7 Worlds. Each game, players will choose one of the game’s worlds to travel through, which is broken down into 6 stages, with the final stage being a boss level of course.