It’s also October.
I mean, seriously, can it really get that much better than this? Oh, yeah, *puts on some Type O Negative while working on the post* There we go.
Anyway, you want ’em, so here’s your reviews for the week.
Today we have: Patchwork, Epic Roll: Eclipse, Arcadia Quest, Tutti Frutti, True Messiah, Eclipse, Trickerion: Legends of Illusion, Dodge Dice, Grifters, Codenames: Pictures, and Agamemnon.
Toucan Play That Game:
In this video you can find out my thoughts on Patchwork by Mayfair Games.
theMCGuiRE review takes a preview look at Epic Roll: Eclipse the brand new Epic Roll game from Summon Entertainment! Its currently on Kickstarter! This game follows a similar game play style as the first Epic Roll with some fun new mechanics and the twist of being the villains instead of the heroes. Just a fantastic dice based board game that never disappoints!
theMCGuiRE review takes a look at Arcadia Quest from Spaghetti Western Games and CoolMiniorNot (CMON). This is one of my favorite games at this point and cant wait for the Pets and other expansions to come out! You really have it all in this system (PvP, PvE, Campaigning, Questing, single play sessions, great artwork, fun game play, and more).
Tutti Frutti is a speed matching/recognition game for two to six players. Players try to collect matches to the fruits on either end of their fruit stack. The player with the tallest stack at the end of the game wins.
Central to True Messiah is the concept of belief, it’s the power needed to fuel your miracles and the majority of your game will be spent carefully managing this important resource. Belief can only be generated by your faithful followers praying on a holy site. The problem with praying is all that kneeling and closing of eyes leaves you rather open to attack and so while they may be generating your God-fuel, they become a complete push over in combat – they can take a hit, but aren’t going to be dishing one out.
Whilst not the freshest game to be covered by our beady eyes here at Polyhedron Collider, Eclipse stands out for me as a very good example of a 4X game manifested in tabletop form. For those of you unfamiliar with the term, 4X stands for “eXplore, eXpand, eXploit and eXterminate” and that tells you pretty much what you need to know about the premise of Eclipse. If any of you have played Sins of a Solar Empire or Civilisation on the PC, you’ll have a fair idea of what’s involved. Start with a small patch of space, blindly stumble around trying to find stuff, start a fight or two then crush your enemies with superior firepower. Or play nice and see how far that gets you.
Board Game Quest:
In each game of Trickerion, players are trying to earn the most victory points (called Fame in the game). Each round, they will be visiting the games different area to hire assistants, earn money, learn tricks, and buy resources. Eventually they will put on a performance constituting of one or more tricks. Perfuming on the stage will earn players money, trickerion shards and, of course, Fame points. At the end of the game, the player with the most fame wins.
In Dodge Dice, you need luck on your side as you roll a set of dice hoping to avoid earning any points. A round will end when a player either rolls a stop icon on the action die or all the dodge dice are removed from the round. Players are not alone in this fight, armed with skip chips that can allow them to skip their turn or ignore a result on a roll. When this happens a player will be awarded the points and a new round begins. This will continue until a player has reached 100 points and ends the game. The person with the fewest points wins the game, with tied players continuing to play until a winner is determined.
Drive Thru Review:
Intro (00:00); game overview (00:57); final thoughts and review (06:30)
Intro (00:00); game overview (00:56); final thoughts and review (03:38)
Intro (00:00); game overview (00:49); final thoughts and review (07:34)