Hey there, everyone. Can you feel it? That’s the feeling of the weekend. Isn’t it just grand? My Facebook feed’s full of pictures of people at all sorts of conventions and events. Me? I’m taking a “weekend off,” such as it were. I’m happy to live vicariously through those photos, instead choosing to just chill at the bear cave here, sip on some Dew, and do some gaming of the electronic variety (hey, I’m allowed!).
I’m also getting your Review Roundup ready. Obviously, when you read this, it will be done. But at the exact moment I’m typing this, it’s still a work in progress.
… wait… ok, yeah, now it’s done.
Anyway, today we have articles on: Rockopolis, Star Trek Panic, Pandemic: Reign of Cthulhu, Stick to Colours, Carrotia, Karuba, Prospectus, Tiki Island, Winner’s Circle, Flick ‘Em Up, and Grifters.
Toucan Play That Game:
In this video you can find out my thoughts on Rockopolis by Minos Games.
Play Board Games:
In Star Trek Panic you take on the role of a crew member from the original series. You must complete missions while keeping the Enterprise in one piece to win.
Meeples & Miniatures:
One of the (few) saving graces from attending Strategy Game Con last weekend was the fact that I got to play a couple of games of the new Pandemic game: Reign of Cthulhu.
Reign of Cthulhu is a co-operative game for between two and four players. Players take the role of one of seven investigator: Magician, Hunter , Reporter, Detective, Doctor, Mystic and Driver – each has their own special ability which can be used during the game. Each investigator has its own 25mm plastic miniature.
Board Game Quest:
In Stick to Colours, players will attempt to collect sets or runs of cards in a fashion similar to rummy. Cards are numbered 1-9 in three colors: blue, red, and green. There are two copies of each 1-6 card, but only one copy of the 7, 8 and 9 in each color.
There are a selection of cards face up on the table and each turn one will be chosen to go up for auction. Players bid on the chosen card by bidding on the number of available cards they do not want, effectively limiting their options in the future. Once every card in the deck has been auctioned off the player with the most points wins.
The supplies are getting low and the rabbit hero must brave the wilds to collect carrots to feed the colony. The game is separated into two distinct phases of maze buildings and movement.
Each of the three rounds will start with players receiving a set of tiles and will work together to build a maze for their rabbit to traverse in a very limited time. Then players will have to take turns moving the rabbit token through the gauntlet they just created, trying to avoid the birds that can move the rabbit or affect the carrots on the path. If players are able to collect enough carrots by the end the third round, they will win the game.
Your expedition team has arrived on the island of Karuba. They are on the hunt for hidden treasures. You must lay tiles to create the smartest and shortest path to 4 different colored temples. But this is a race against other the players, the first to navigate the jungle paths and make it to the temple gets the most valuable treasure. The game ends when the first player secures all 4 temple treasures or when players run out of tiles. The player with the most victory points in treasure wins.
Strip away the magic potions and silly hats, look past the large crystal ball and tumbling cubes, and what you have is a game about cold hard cash. For all of it’s wizardly trappings, Prospectus is a stock market game where your goal is to buy and sell potions and walk away with the most cash by game’s end. In order to do this, it’s key to understand two things on the board: the Price Machine and the Future Track.
Tiki Island is an action selection, tile-laying game from first-time publisher Great Wight Games. Players try to escape from a doomed island with three islanders to another island across a lagoon with the help of a tiki, special ability rune cards and a good-old fashioned six-sided die.
You start the game with three islander meeples and a tiki disc on your home island. The board is a ring of islands surrounding a central sea or lagoon, all divided into hexes. On your turn you will be laying island tiles, moving meeples and playing rune cards to get your paradise people out of the frying pan and, well, into the fire. Which is not good for your grass skirts!
Winner’s Circle is a betting game for two to six players. Players bet on the outcome of three races and then help determine the outcome of those races. The player with the most money at the end of three races wins.
Flick ‘Em Up is a shootout between two teams – the sheriff and his deputies versus the outlaws. The actual goal depends on your scenario, and the game comes with ten unique scenarios, but in general you’ll be running around an old western town firing bullets at the enemy.
This is a dexterity game, so instead of dice or gridded cardboard or measuring templates, your movement and combat is determined by flicking disks (and sometimes other objects) around your table.
Dog and Thimble:
You are a criminal mastermind, building up a crew to take on jobs and earn credits. The goal of the game is simple – end with the most money.
On your turn, you have one of two options: Play a single card from your hand or play a set of cards out to complete a job. When you play a single cards, its special ability activates. Playing out a team is only slightly more complex.