Realm, a new fantasy warfare game, is up on Indiegogo

By Polar_Bear
In Fantasy
Mar 21st, 2012
12 Comments
492 Views

Serious Lemon is looking to fund a new miniatures wargame they’ve been working on called Realm. Go check out the trailer and pledge some help over at Indiegogo.

From the preview:

I’m hdk from serious lemon, designer of Realm – Fantasy Warfare.

serious lemon are a new games company, based in Melbourne, Australia. Realm is our first game (hopefully of many) and the result of many, many hours of work (Really, it’s just playing toy soldiers though).

We’re inviting everyone who is interested in tabletop gaming to have a look at what we have to offer and to hopefully pitch in with your support to help us develop this game to its potential.

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  • Soulfinger

    It’s a game so good that the creator has to use a pseudonym. Not a good sign. Also, not so good that in a market flooded with fantasy wargames this system doesn’t have a single green or scrap of concept art. Add to that, the online rules look suspiciously familiar, and the rulebook is subscription based, which is to say, you pay a monthly fee for errata. GW take notice of this as of yet untapped revenue stream!!!

    • realmfw

      Hey Soulfinger!
      That was harsh! There is concept art to be viewed on both the indiegogo and realmfw.com sites.
      Regarding the subscription, it’s annual and ‘pay what you like’, so hopefully we can never be accused of pricing anyone out of playing our game 😉
      Thanks for your interest though =)

  • cegorach

    I’m not being funny here but what on earth inspires people to put time into trying to sell IGO/UGO rules systems?

    They are relics from decades ago and only a handful (Warmahordes for example) manage to overcome their painfully unrealistic and dreadfully boring (I’ll go get lunch while you have your turn) format.

    And from what I can see, this game brings nothing at all new or interesting to the table. I’m not seeing any innovative mechanics, no amazing minis and no one is going to part cash on the basis of the 4,554,234th generic fantasy setting in recent years.

    Please note this is not specific to this offering (and I’d be happy to find out it is packed with amazing innovation) but the repeated process that the convergence of online promotion and self publishing brings.

    Am I missing something obvious or should I put together a ‘Small business tips for Wargame companies – what to think about before you waste your time and money’ course?

    • realmfw

      Hi! Thanks for the detailed comments. I’m afraid I won’t be able to appease you with any reply here, but hopefully we have done enough with the setting and rules that it does capture the interest of the community.
      I certainly enjoy playing Realm and like the setting (obviously!).

      • cegorach

        Assuming you’re a company rep, that’s not really an answer that will bring you $$$ and will in fact deter anyone from doing so.

        It’s a simple rule of business that when you enter a market that has competition, you need to have something that distinguishes you from said competition.

        You’re entering a massively oversaturated marketplace which has plenty of competitors who have years of experience, big client bases, masses of detailed and grown fluff and lore, tons of great artwork, refined rules and of course heaps of minis on show.

        So what are you offering that would prevent someone from shelling out their next twenty-hundred bucks on GW and instead give it to you?

        I’m not attacking or being nasty for lols, I’m asking genuine questions that will almost certainly determine the success or failure of your venture as they are the questions your potential customers will ask, and they will require direct answers that you are willing to explain and argue in favour of.

        You’re still at an early phase and it’s not too late to revise your product and give it a point of significant difference. For example, nothing innovative leapt out at me from your rules as opposed to those of competitors. Change that, and you’re on your way to gaining customers. Or if you do have something innovative but it’s hidden away, market it!

        It’s not enough to just have heart and want to get your dream off the ground, kickstarter and indiegogo are littered with failed projects who just did that. You need to be smart and offer your marketplace a viable reason to part with cash.

        • realmfw

          Hi again =)
          I appreciate my reply was rather weak. You obviously feel quite strongly regarding this, judging by your comments.
          I appreciate your views, it’s not entirely lost on me.
          I think the rules themselves are great, which allow for a level of freedom not seen in similar games.
          I love the setting, I think both the level of writing and (concept) art is fantastic.
          All of this is open for anyone to read through, so everybody can have 100% knowledge of the game, so they can make a decision as to whether or not they would like to be involved before parting with any cash =)
          As alluded, due to being an online model we are free to continually move the game forward with the communities involvement which as far as I’m aware (could be wrong!) is not being done by any of the existing systems.
          I definitely feel there is room for another fantasy mass battles war game, otherwise I wouldn’t be doing this =)

          Also, I am representing serious lemon, just so it is known.

          Thanks =)

          • cegorach

            Cool.

            ‘I think the rules themselves are great, which allow for a level of freedom not seen in similar games.’

            How? Please be specific as that is what customers will want to know.

            ‘I definitely feel there is room for another fantasy mass battles war game, otherwise I wouldn’t be doing this =)’

            Why? Other than your personal enjoyment of the setting, what is it bringing to the marketplace that dozens of similar startups haven’t?

            So far you sound like this is something you have simply done for yourself. Well if you intend to be the sole customer, that’s awesome!

            If you want other people to give you their earnings, you need to make convincing arguments and promote them well – this is where most startups fail.

          • realmfw

            Well, I’d be foolish to make a game I don’t enjoy 😉
            I’ll work on getting the indiegogo page a bit more fleshed out with more specific marketing talk, feel free to have another look a bit later.
            Cheers =)

  • Gallahad

    It looks like you have a well laid out website, a cleanly written ruleset, and some good concept art, and a nice video. I have never seen a mass battle system that uses d10’s, although I don’t claim to be any expert on alternative rule systems. Certainly makes the stats easy.

    I honestly don’t believe that there is any money in stand alone rule sets, especially if you don’t have accompanying models for your unique setting and armies, but I wish you success. Don’t let one or two negative comments get you down. Try to learn what you can, and move forward.

    • realmfw

      Thanks for the comment =)

      I agree stand-alone rules are a bit of a hard sell these days.

      You never know though, we’ve set some pretty lofty funding goals and if we can build some support we’ll be well on our way towards our end goal of having a full complimentary miniature range.

      Cheers =)

  • Soulfinger

    realmfw, you are right that I was being harsh in my initial comment — maybe not as harsh as the other guy, but a good criticism starts with the pros and leads into the cons, which I didn’t do. That said, I’m actually going to defer my comments to the TGN Talk “Aspiring Developers” forum if everyone would care to join me. I think that your game would make for a good case in point for a discussion of game design.

  • Soulfinger

    Forum post is HERE.

    en-Art-of-Game-Design&p=700#post700